In the city of Ark, speech is constrained to five hundred sanctioned words. Speak outside the approved lexicon and face banishment. The exceptions are the Wordsmith and his apprentice Letta, the keepers and archivists of all language in their post-apocalyptic, neo-medieval world. On the death of her master, Letta is suddenly promoted to Wordsmith, charged with collecting and saving words. But when she uncovers a sinister plan to suppress language and rob Ark’s citizens of their power of speech, she realizes that it’s up to her to save not only words, but culture itself.
Naomi doesn’t expect anything unusual from her annual family trip to visit her grandparents in Ireland. What she finds is a country hit by an unexpected virus that rapidly infects the majority of the Irish population over the age of twenty-one, turning its victims aggravated, blank or violent. Naomi and her friends must survive on their own, without lucid adults, cut off from the rest of the world, until a cure is found.
Everyone in the City is assigned a job by the choosers—keeper, catcher, computer. Callie Crawford is a computer. She works with numbers: putting them together, taking them apart. Her work is important, but sometimes she wants more. Jeremy Finn is a dreambender. His job is to adjust people’s dreams. He and others like him quietly remove thoughts of music and art to keep the people in the City from becoming too focused on themselves and their own feelings rather than on the world. They need to keep the world safe from another Warming. But Jeremy thinks music is beautiful, and when he pops into a dream of Callie singing, he becomes fascinated with her. He begins to wonder if there is more to life than being safe. Defying his community and the role they have established for him, he sets off to find her in the real world. Together, they will challenge their world’s expectations. But how far will they go to achieve their own dreams?
In a post-apocalyptic world, AV (Anti-Violence) Club members Tip, Mindy, Owen, and Xen develop semi-super powers and use them to try to save their middle school.
A futuristic adventure fantasy in which an orphaned girl is on a quest to find the last horses on Earth Serendipity lives inside a walled city. Before her mother died, she gave Seren an old figurine of a horse. Horses no longer exist in Serendipity’s world, but when she discovers a map that may lead her to real horses, she starts on a journey that will take her far from everything she knows. Traveling with an orphan boy, Tab, and his beloved dog, she’s soon on the run from a powerful and dangerous man who will do anything to make sure Serendipity never leaves the walled city again.
Patrick Griffin's Last Breakfast on Earth - Join a twelve-year-old boy’s accidental adventure through parallel worlds in this absurdly funny new action-adventure series.
Sunker's Deep - Action, adventure, and mystery surround the Sunkers, a band of children who live in a submarine, as they try to survive a war in Book Two of the Icebreaker Trilogy . Sharkey is a Sunker - he was born on a fortunate tide, and everyone in the giant submersible Rampart knows it. He’s a hero, a future admiral, beloved by the ancestors. The trouble is his life is based on a lie. He’s been a fake hero for years, but when tragedy strikes, he must become a real one. And he has no idea how to go about it.Meanwhile, on land, Petrel, Fin, and the crew of the Oyster are on a mission to defeat the Devouts and bring lost knowledge back into the world, a mission they have no idea how to carry out. This second installment of the Icebreaker trilogy features action, adventure, and a world that is perhaps not so different from our own.
The Revival - The teens forge a new world in this epic conclusion to The Young World trilogy—now in paperback! After the emotional cliffhanger of The New Order, shocking events take place for Donna, Jefferson, Kath, and their tribe. The discovery of the Cure fuels a massive power struggle in the city, and the whole world wants a piece of the pie. Now comes their greatest challenge yet—how to hold the new city-state of New York against a ruthless attack from the Old World. Heart-stopping action and exciting new revelations will leave readers satisfied in this final installment in the series.
Bigger, Badder, Nerdier - Otto Waddle Junior High School is worse than ever. Tip and his geeky friends have finally come into their superpowers—well, their mediocre powers—but the League of Average Mediocre Entities now has a whole new cast of enemies to take on. LAME is being challenged by LAMER—a rival group of impersonators who are pawns in Darth Susan’s evil plot against them. If middle school has any chance of survival, Tip and his friends are going to need to be nerdier than ever.
This is a story about hope, kindness and redemption set in a grey dystopian world. When a great feather drifts from the leaden sky, two children recognize its extraordinariness and take it to the village for its protection. The villagers, however, want to encase it, upon which the feather loses its radiance. The children take it home and care for it through the night. In the morning it is again radiant, and when they set it free it leaves behind the first signs of blue sky and color. The ambiguous ending invites multiple interpretations about the effects of selflessness and kindness.
In the future, robots have eliminated humans, and 12-year-old robot XR_935 is just fine with that. Without humans around, there is no war, no pollution, no crime. Every member of society has a purpose. Everything runs smoothly and efficiently. Until the day XR discovers something impossible: a human girl named Emma. Now, Emma must embark on a dangerous voyage with XR and two other robots in search of a mysterious point on a map. But how will they survive in a place where rules are never broken and humans aren’t supposed to exist? And what will they find at the end of their journey? Humorous, action-packed, and poignant, The Last Human tells a story about friendship, technology, and challenging the status quo no matter the consequences. It’s not just about what it means to be a robot—it’s about what it means to be a friend.
A PBS Great American Read Top 100 Pick
The Giver, the 1994 Newbery Medal winner, has become one of the most influential novels of our time. The haunting story centers on twelve-year-old Jonas, who lives in a seemingly ideal, if colorless, world of conformity and contentment. Not until he is given his life assignment as the Receiver of Memory does he begin to understand the dark, complex secrets behind his fragile community. Lois Lowry has written three companion novels to The Giver, including Gathering Blue, Messenger, and Son.
Soon to be a Netflix Original series!
The New York Times and USA Today bestselling series, with over two million copies in print!
“Terrifyingly fun! Delivers big thrills and even bigger laughs.”—Jeff Kinney, author of the #1 New York Times bestseller Diary of a Wimpy Kid
Ever since the monster apocalypse hit town, average thirteen year old Jack Sullivan has been living in his tree house, which he’s armed to the teeth with catapults and a moat, not to mention video games and an endless supply of Oreos and Mountain Dew scavenged from abandoned stores. But Jack alone is no match for the hordes of Zombies and Winged Wretches and Vine Thingies, and especially not for the eerily intelligent monster known only as Blarg. So Jack builds a team: his dorky best friend, Quint; the reformed middle school bully, Dirk; Jack’s loyal pet monster, Rover; and Jack’s crush, June. With their help, Jack is going to slay Blarg, achieve the ultimate Feat of Apocalyptic Success, and be average no longer! Can he do it?
Told in a mixture of text and black-and-white illustration, this is the perfect book for any kid who’s ever dreamed of starring in his or her own comic book or video game. And then grab the rest of the series, now a New York Times bestseller!
Lois Lowry once again creates a mysterious but plausible future world. It is a society ruled by savagery and deceit that shuns and discards the weak. Left orphaned and physically flawed, young Kira faces a frightening, uncertain future. Blessed with an almost magical talent that keeps her alive, she struggles with ever broadening responsibilities in her quest for truth, discovering things that will change her life forever.
As she did in THE GIVER, Lowry challenges readers to imagine what our world could become, how people could evolve, and what could be considered valuable. Every reader will be taken by Kira’s plight and will long ponder her haunting world and the hope for the future.
Messenger - Strange changes are taking place in Village. Once a utopian community that prided itself on its welcome to new strangers, Village will soon be closed to all outsiders. As one of the few people able to travel through the dangerous Forest, Matty must deliver the message of Village’s closing and try to convince Seer’s daughter to return with him before it’s too late. But Forest has become hostile to Matty as well, and he must risk everything to fight his way through it, armed only with an emerging power he cannot yet explain or understand.