Best Children's Books About Game
48 Children's Books About Game
It's more than a book—it's a game! Every spread is missing a key element of a featured animal—from an elephant's trunk to a penguin's beak, these creatures are incomplete. And it's up to young readers to help them out! Kids can finish the illustration by wiggling their fingers through suitably placed die-cuts. Children are sure to giggle at the silliness of turning their fingers into elephant trunks and chameleon tongues—and learn a bit about animal features on the way!
A kitten doesn't want to take a nap in this book about opposites by the author of Early Bird. It's naptime, and Cat is ready for Kitten to settle down. But Kitten has other ideas!In this book filled with opposites (big and little, black and white, sleepy and awake) Toni Yuly proves once again -as she did with Early Bird and Night Owl - that simple concepts come alive for the youngest readers through bold art and charming language.
In this next installment of the new play-your-way adventure tale, players encounter a haunted arcade on a deserted boardwalk. Upon entering, the reader finds themself absorbed into one of two video games in which the reader determines the course of action, ultimately controlling whether they live . . . or die! During a late-night stroll on your boring summer beach vacation, you discover a derelict video arcade managed by a ghostly attendant. Presented with a magical game token, you select one of two games you wish to play, the Excellent Ernesto Cousins 3 or Wrestlevania. Once you place the token in the slot, you have to make choices to advance through the games, and your decisions control whether you beat the game–or die. Both games feature unique challenges and life-like game play that will delight readers, and the most important choice in either game for those now trapped inside them, is the one that will keep them alive.
For the youngest Ladybug Girl fans comes a concept board book about all the different kinds of games that kids like to play. With its sturdy format and at 12 pages long, this book is perfect for toddlers. Ladybug Girl and her dog Bingo love to play all different kinds of games, from jump rope, to hide-and-seek, to tea party. When Ladybug Girl uses her imagination, those games become even more fun!
Upon entering a haunted arcade in an abandoned basement storefront, the reader finds themself absorbed into one of two video games in this third title in the play-your-way adventure series, Midnight Arcade. Wandering the city streets at night, you discover an abandoned game palace located in a basement storefront. Presented with a magical game token, you select one of two games you wish to play, Fantastic Fist or MowTown. Your decisions control whether you beat the game, or die. In Fantastic Fist you fight goons and crooked cops to rescue your partner, taken from you in the middle of your wedding. In MowTown you mow lawns with a vengeance, establishing yourself as the hot new lawncare mogul in town. Both games feature unique challenges and life-like game play that will delight readers, and the most important choice in either game for those now trapped inside them, is the one that will keep them alive.
Prepare to be amazed as Louise (AKA The Great Louweezie) predicts the future in the first book of this easy-to-read series! Arnold is a large black bear. His best friend, Louise, is a small chipmunk. But one day, Louise insists she is NOT Louise--she's the Great Louweezie, and she can predict the future! But when the Great Louweezie's demands begin to test Arnold's patience, the game feels much less fun. What will happen if friendship isn't in their future?
Hop into the driver's seat with your little driver! The Kids' Picture Show books, inspired by the hugely popular YouTube channel, introduce young readers to first words in cool 8-bit style. This sturdy board book, packed with images of vehicles, is the perfect introduction to things that zoom, fly, and rumble for babies and toddlers. The 8-bit illustration style makes the book even more fun and accessible for young children, and it will also appeal to parents, grandparents, and anyone who has played classic video arcade games.
Can you find what is round? What is square? In this timeless new split-pageboard book, children can find the bottom half of a page that matches the top half. Find the right pairs, and you will learn to identify all kinds of shapes. From dome-shaped ladybugs to diamond- shaped kites, this clever board book makes learning fun.
It’s the day of the big game, and Froggy is ready. His soccer team is playing the Wild Things for the City Cup. All Froggy has to do is remember the rule: “Head it! Boot it! Knee it! Shoot it! BUT DON’T USE YOUR HANDS!” But Froggy’s busy doing cartwheels and picking daisies. Uh oh, Froggy! Here comes the ball! Budding soccer players and Froggy’s many fans will welcome Froggy’s latest hilarious adventure.
Embrace your inner geek with Puffin Pixels Puffin Pixels is a collection of classics featuring pixelated, 8-bit video game cover artwork in the Minecraft style. King Arthur is one of the greatest legends of all time. From the magical moment when Arthur releases the sword in the stone to the quest for the Holy Grail and the final tragedy of the Last Battle, Roger Lancelyn Green brings the enchanting world of King Arthur stunningly to life.
Embrace your inner geek with Puffin Pixels Puffin Pixels is a collection of classics featuring pixelated, 8-bit video game cover artwork in the Minecraft style. Following the demise of bloodthirsty buccaneer Captain Flint, young Jim Hawkins finds himself with the key to a fortune. For he has discovered a map that will lead him to the fabled Treasure Island. But a host of villains, wild beasts and deadly savages stand between him and the stash of gold. Not to mention the most infamous pirate ever to sail the high seas . .
Embrace your inner geek with Puffin Pixels Puffin Pixels is a collection of classics featuring pixelated, 8-bit video game cover artwork in the Minecraft style. Some of the oldest and most famous stories in the world–the adventures of Perseus, the labors of Heracles, the voyage of Jason and the Argonauts, are vividly retold in this single, connected narrative of the Heroic Age, from the coming of the Immortals to the first fall of Troy. With fresh dialogue and a brisk pace, the myths of this version are enthrallingly vivid.
The newest title in Natasha Wing's bestselling Night Before series! It?s the night before New Year's, and the whole family is determined to stay up until midnight! Everyone's stocked up on sparkly streamers and festive party hats, but after a night filled with card games and too many cupcakes, the little ones are getting sleepy. . . Can they make it until the clock strikes twelve?
Charlie Lewis goes on a roller coaster ride of risk, math, and gaming in this middle grade novel that parallels the New York Times bestselling Bringing Down the House, which inspired the movie 21 with Kevin Spacey. Charlie Lewis is a nerd. All he’s ever been good at is math—and he’s really good at math. So good that he’s recruited by a group of kids determined to game the system at the biggest theme park in the world—and win the grand prize. Soon Charlie is caught up in the excitement and thrill of using his math skills for awesomeness…but what’s at stake may be more than he’s willing to risk. How far will Charlie go for a chance at the ultimate reward?
When a bored girl meets a potato who finds children tedius, she tries to prove him wrong by demonstrating all of the things they can do, from turning cartwheels to using their imaginations.
A shy boy, seeking the courage to play baseball with the other children in a park, is coaxed out of his shell by some "old timers" sitting nearby who, in turn, discover they are still in the game.
Each page turn is an animal guessing game in this darling picture book for the youngest of readers. Who has cute orange feet and a fuzzy little tail? It’s a dapper baby duck! And who has an adorable little nose and can roll up in a ball? Why, it’s a sweet baby hedgehog! One by one a parade of irresistibly cute baby animals, each more impeccably clad than the last, greet readers with sweet, smiling faces. But who will say hello next? Readers will have to keep turning pages to find out!
Dreams of rock stardom take the edge off embarrassing family activities in Tom's fourth "homework diary" crammed with doodles and stories. After receiving the shock of a lifetime -- seeing his big sister, Delia, without her sunglasses on -- Tom is trying to gear himself up for sports day at school. It does not help that his dad is training for the parents' race on that day -- and plans to wear bizarre cycling shorts! Meanwhile, Tom's band, DogZombies, is supposed to play in the school talent show, meaning they'd better start practicing -- a lot. It might all be worth it, though, if the absolutely brilliant band DUDE3 appears as special guests!
Jeremy and Justin are twins, but they couldn't be any more different from each other. Jeremy is a risk taker who likes to get his hands dirty; Justin prefers to read, focus, and get all his facts straight before jumping in. But they do have one important thing in common- They both love video games. When Jeremy wins a cereal-box charm that brings his favorite video game to life, villains and all, he finds that he's in way over his head. Justin knows everything there is to know about the rules of the game-he read the handbook, of course-and Jeremy isn't afraid to try new things. Can these two mismatched brothers work together to beat the video game that has become their life?
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