Best Children's Books About Quests
43 Children's Books About Quests
After Rowan is mysteriously transformed into a tiny fairy, she is thrust into a world of fairy clans and talking robins where, she discovers, her long-missing mother is also trapped.
Dorothy thinks she’s lost forever when a tornado whirls her and her dog, Toto, into a magical world. To get home, she must find the wonderful wizard in the Emerald City of Oz. On the way she meets the Scarecrow, the Tin Woodman and the Cowardly Lion. But the Wicked Witch of the West has her own plans for the new arrival… will Dorothy ever see Kansas again?
Welcome to Doodletown, where readers create the story! Faye Doodle is convinced that her boarding school is actually a school of magic in disguise. When she steps through a wardrobe into a strange new world, she knows she's right--and a quest to stop an evil sorcerer (who happens to be Faye's principal) begins! Young readers can sketch, doodle, and draw their way through the story with different options for arriving at the conclusion. And when they're finished, it's easy to go back to the beginning and create a whole new magic quest. From author Andrew Judge and his brother Chris Judge, illustrator of the Danger Is Everywhere series, comes a hybrid chapter book series full of fun prompts and silly jokes that are sure to entertain kids and have them reaching for the next book!
A king emerges from a hidden door in a city park, startling two children sheltering from the rain. No sooner does he push a map and some strange objects into their hands than he is captured by hostile forces that whisk him back through the enchanted door. Just like that, the children are caught up in a quest to rescue the king and his kingdom from darkness, while illuminating the farthest reaches of their imagination. Colored markers in hand, they make their own way through the portal, under the sea, through a tropical paradise, over a perilous bridge, and high in the air with the help of a winged friend. Journey lovers will be thrilled to follow its characters on a new adventure threaded with familiar elements, while new fans will be swept into a visually captivating story that is even richer and more exhilarating than the first.
There's trouble in the kingdom of Salamistonia! Lester the jester has been kidnapped by an evil wizard. Now Princess Pulverizer has the perfect opportunity to complete the next good deed on her Quest of Kindness: a rescue mission! Illustrations.
Meet the princess who’d rather wear a suit of armor than a crown! Princess Serena (or as she prefers, Princess Pulverizer) doesn’t want to be a princess–she wants to be knight! But her father, King Alexander of Empiria, thinks she still has a lot to learn when it comes to exhibiting valiant behavior. So he presents a challenge: the princess must first go on a Quest of Kindness and perform good deeds to prove that she truly deserves to go to knight school. With help from a friendly dragon named Dribble and a perpetually terrified knight-in-training named Lucas, can she complete her quest and discover what it really takes to be a hero?
Princess Pulverizer may not be a knight yet, but she won't let that stop her from saving the day! When Princess Pulverizer comes across two identical witches--one good and one bad--it's the evil one she finds most enchanting. That's because the impatient princess is ready to end her Quest of Kindness and finally become a knight, which is just what the bad witch offers. Can Princess Pulverizer's friends break the spell that seems to have taken hold of her?
The heart of the Buddha’s story in a handful of words— beautifully illustrated by a world-renowned artist. The Day the Buddha Woke Up is a board book that will captivate children of all ages. It’s the perfect way to introduce young children to the story of the Buddha—the clear, gracefully written story puts the Buddha's awakening into language children can understand. The simple arc of the Buddha’s questions, his quest, and his ultimate understanding will provide a meaningful and peaceful story that children—and their parents!—will love returning to again and again.
In the tradition of Counting by 7s and Three Times Lucky, critically acclaimed author Jessica Lawson returns with her fourth whimsical, lyrical, and heartfelt middle grade novel about a girl who’s desperately trying to keep her life together, when everything seems to be falling apart. In the weeks leading up to Gilbreth, New York’s annual AutumnFest, twelve-year-old woodcraft legacy Minna Treat is struggling with looming deadlines, an uncle trying to hide Very Bad News, and a secret personal quest. When she discovers mysterious bottle messages under one of the village’s 300-year-old bridges, she can’t help but wonder who’s leaving them, what they mean, and, most importantly…could the messages be for her? Along with best friend Crash and a mystery-loving newcomer full of suspicious theories, Minna is determined to discover whether the bottles are miraculously leading her toward the long-lost answers she’s been looking for, or drawing her into a disaster of historic proportions.
Follow an adventurous squirrel through the forest as he searches for a delicious acorn treat! Join Squirrel as he climbs higher and higher up a tree in his quest for one big surprise! With flaps to lift and peek-through holes, there’s lots to spot, count, and discover along the way.
Join a ragtag group of pasta as they complete the greatest escape of their lives in this hilarious new book by Miranda Paul! Since the beginning of their lives (which was earlier that morning), the pasta at the factory followed the rules. They stuck to their own kind. They stayed still in their packaging. And they never spoke to humans. That is, until they discover what it really means to be pasta: they will eventually be eaten by humans! Fettuccine is scared, Ramen is outraged, and Mac is just trying to keep the peace among all the pasta. Will they be able to work together to use their noodles and concoct a great escape?
When authorities threaten to take Sophie, twelve, from Charles who has been her guardian since she was one and both survived a shipwreck, the pair goes to Paris to try to find Sophie's mother, and they are aided by Matteo and his band of "rooftoppers."
In order to save his ailing grandfather from a curse, boy inventor Walker Bean must return an accursed pearl skull to the witches who created it, and face pirates, magical machines, and deadly peril along the way.
SHIPWRECKED! After their perilous encounter with the sea-witches, Walker and the pirate crew of the Jacklight find refuge on a deserted island. But it might not be as deserted as it seems—shadowy creatures have been spotted in the jungle, and strange animal tracks appear overnight. When Walker, Shiv, and Genoa discover a secret passage and mysterious ruins, the dark history of the archipelago begins to unravel. Legend tells of a mad king, a fallen civilization, and a powerful royal family in search of their lost sister. And for reasons Walker can’t understand, Genoa seems to be at the center of it all. In this triumphant follow-up to the epic graphic novel The Unsinkable Walker Bean, Aaron Renier is back with more breathtaking art and high-sea adventure.
Being a fairy is a lot more dangerous than you think… Ever since Rowan was transformed into a fairy, her life has been filled with perilous adventure. And when her mom is kidnapped by an evil fairy called Vulpes and his army of foxes, Rowan sets off on her most dangerous mission yet. With the help of her fairy friends—plus a tiger released from London Zoo!—she’s sure she can rescue her mom and save the fairy realms. But Vulpes is cunning and sly. And he’s luring Rowan right into a trap.
Every time it is invaded the City gets a new name, but to the natives in is the Nameless City, and they survive by not letting themselves get involved--but now the fate of the City rests in the hands of Rat, a native, and Kaidu, one of the Dao, the latest occupiers, and the two must somehow work together if the City is to survive.
Across the vast, blue ocean, in the mountains of the Basque Country, a fearsome creature has gone missing. And the Unicorn Rescue Society are the only ones who can save it. Elliot and Uchenna—and Jersey!—have barely recovered from their first adventure with Professor Fauna when he approaches them with an all-new quest. Except this time they’re going to have to cross an ocean. In the mountains of the Basque Country, the Unicorn Rescue Society must track down a missing dragon. But how could someone even kidnap a dragon? And for what evil purpose? And is their newest, fire-breathing rescue more than they can handle?
Join a tough eleven-year-old as she faces down zombie rabbits, alien mobs, and Puppet Cartels while trying to find her missing twin in Sarah Cannon's imaginative middle-grade debut, Oddity. Welcome to Oddity, New Mexico, where normal is odd and odd is normal. Ada Roundtree is no stranger to dodging carnivorous dumpsters, distracting zombie rabbits with marshmallows, and instigating games of alien punkball. But things haven’t been the same since her twin sister, Pearl, won the town’s yearly Sweepstakes and disappeared . . . Along with her best friend, Raymond, and new-kid-from-Chicago Cayden (whose inability to accept being locked in the gym with live leopards is honestly quite laughable), Ada leads a self-given quest to discover Oddity’s secrets, even evading the invisible Blurmonster terrorizing the outskirts of town. But one of their missions goes sideways, revealing something hinky with the Sweepstakes . . . and Ada can’t let it go. Because, if the Sweepstakes is bad, then what happened to Pearl? Praise for Oddity: “I’ve never read anything like this wonderful book. An infinite number of monkeys with an infinite number of typewriters have a story they want to share with you, and they’re going by the name Sarah Cannon so as to be inconspicuous. Do yourself a favor and take Oddity from their little monkey fingers.” —Adam Rex, author of The True Meaning of Smekday "This book grabbed me from page one. Wild, whacky, and yet utterly believable. You will love Ada and ODDITY!" —Sage Blackwood, author of Jinx "Sarah Cannon is puppet master of this delightfully dark and hilariously creepy debut. Herein, you'll find excitement, adventure, and heart--and I don't just mean the kind you’d be likely to discover, still beating (perhaps even beatboxing), in a jar at the local Oddity grocery." —Heidi Schulz, New York Times Bestselling author of Hook's Revenge "Readers will be hooked from the first page. . . . Like Neil Gaiman's The Graveyard Book, Cannon's work takes a sardonic tone, blending humor, darkness, suspense, and the enduring metaphorical battle of good vs. evil. . . . Featuring a diverse cast of characters, this fantasy is chock-full of adventure and agency, making it a must-buy and a must-read for most middle graders." —School Library Journal "Utterly endearing. A charming, enjoyable thrill ride with memorable characters, crazy creatures, and a theme about the importance of family." —Booklist "This blend of the absurd and the supernatural is perfect for the imaginative young reader who appreciates eerie occurrences and a little wicked puppetry but isn’t quite ready for the button-eyed beldam in Coraline." —The Bulletin of the Center for Children's Books
Thirteen-year-old Clivo Wren learns that his recently deceased father was not an archaeologist as he was told, but rather a cryptid catcher, known for finding elusive mythological creatures, and now Clivo must pick up where his father left off and track down a cryptid whose blood grants immortality before the knowledge falls into the wrong hands.
From the author and illustrator of "The Scrambled States of America" comes this deliciously imaginative story about a doughnut named Arnie who sets out to change the fate of all doughnuts. Full color.
"Princess Harriet has absolutely no interest in brushing her hair, singing duets with woodland animals, or any other typical princess activities. So when a fairy tells a very bored Harriet about twelve mice princesses who are cursed to dance all night long, she happily accepts the quest and sets off with a poncho of invisibility and her trusty battle quail. But when she arrives at the Mouse Kingdom, she discovers there's more to the curse than meets the eye, and trying to help is dangerous business . . . even for a tough princess like Harriet.
In this third middle-grade adventure from the author of Finding Serendipity, Tuesday McGillycuddy must grapple with a new villain in the Land of Story. After an unthinkable loss, time seems to freeze for Tuesday and her mother, the famous author Serendipity Smith. In the land of story, Vivienne Small's world is frozen too—a perpetual winter has fallen. When a terrible villain takes Vivienne hostage, it's up to Tuesday to save her friend—and herself. On her quest, she'll discover what lies at the bottom of her heart, and at the heart of her writing. Beautifully told with warmth and joy, this great adventure is a celebration of life—and love. Don't miss this heartwarming conclusion to the Finding Serendipity series!
What happens when an evil queen gets her hands on an ancient force of destruction? World domination, obviously. The seven kingdoms of Dreamside need a legendary hero. Instead, they'll have to settle for Cucumber, a nerdy magician who just wants to go to school. As destiny would have it, he and his way more heroic sister, Almond, must now seek the Dream Sword, the only weapon powerful enough to defeat Queen Cordelia’s Nightmare Knight. Can these bunny siblings really save the world in its darkest hour? Sure, why not? Adapted from the popular webcomic series, Cucumber Quest, The Doughnut Kingdom is the first graphic novel of a clever, adorable, and hilarious four-volume heroic adventure that is sure to make you hungry for sweets and action.
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