25 Children's Books About Technology
Charlie McButton likes computer games so much, he never plays with anything else. When a thunderstorm knocks out the electricity, his tech empire comes tumbling down, and his whole world loses power. Charlie needs batteries?FAST! But the only triple- A?s he can find are in his little sister?s talking doll. Will he resort to desperate measures and cause his sister to have a meltdown of her own? Or will he snap out of his computer craze long enough to realize his sister might be fun, even if she doesn?t come with batteries? Collins and Lester team up for a hilarious and timely tale that will crack up young computer addicts and those who love them!
Sebastian is one handsome fox. So why can't he take the perfect selfie? In his quest to get the shot of his dreams, he sets off on an elaborate journey from the Grand Canyon all the way to the moon. But nothing works. Could it be that the secret to his special selfie is right where he started--at home with his friends?
Beep and Bob accidentally clone themselves for the school science fair in this fourth book in the hilarious, action-packed Beep and Bob series! What’s twice as fun as Beep and Bob? Two Beeps and Bobs! While up too late working on his science fair project, Bob accidentally points a duplication ray at Beep. To his shock, another Beep appears! Beep decides the more, the better, so he points the ray at Bob and PRESTO: it’s Bob 2 (or Backwards Bob). At first Bob thinks their clones are creepy, but it doesn’t take long to realize that having duplicates comes with perks: they can sleep in while their clones go to class! Then the real Beep and Bob discover a hitch: the Beep and Bob clones are EVIL, and are planning to duplicate an EVIL Earth to rule! How will they possibly get themselves (and themselves!) out of this one?
Consummate pop-up master Robert Sabuda offers an elegant ode to possibility that will inspire anyone setting off on a new life chapter. All of life's possibilities are just a page turn away in this beautiful pop-up book from renowned paper artist Robert Sabuda. Throughout, phrases and images evoking potential (an acorn, an egg, a paper airplane) are answered by a glorious 3-D image on the following spread (a towering tree, a flock of birds, a rocket soaring upward). An ideal gift for graduates from kindergarten to college and beyond, Believe is the perfect way to celebrate life's passages and look forward to new horizons.
A rabbit who prefers real-life adventures to stories finds a lost book that takes him on an exciting journey in this charming picture book about the power of tales to inspire children and bring them together. Everyone in Rabbit Town loves to read. Well, everyone except for Henry, who would much prefer to play outside. Then Henry finds a lost book, and when he tries to track down the owner, he stumbles into the human world. There, the adults are all absorbed in their phones and tablets, and everyone ignores Henry until he befriends a young girl. They have so much fun together that Henry gives her the lost book, knowing it will be in good hands. Henry learns that books can contain adventures all their own, and when he returns to Rabbit Town, for the first time it is Henry who tells the bedtime story.
Ken and his EngiNerds crew return in a new, nutty and nerdy adventure that’s the perfect follow-up to EngiNerds. When last we met, the EngiNerds were battling a horde of ravenous robots, but in this latest caper, they’re on the hunt for just one rogue robot. But who knows what kind of mayhem one mechanical creature can cause? And why is Ken the only EngiNerd who’s worried about the runaway robot? The rest of the crew seems be missing in action and Ken fears it's because of Mikaela Harrington. She's the new girl in town who’s UFO and alien-obsessed and wants to join the EngiNerds. But as far as Ken is concerned, the EngiNerds are Y-chromosome only, no X’s allowed! Will Ken allow a rogue robot and a know-it-all, genius girl to wreak havoc on the entire universe? He just might not have a choice!
Curious George meets Mr. Bean in the third adorable picture book from author-illustrator Jeff Mack that follows the loveable Mr. Monkey on his wacky adventures. Mr. Monkey loves playing his video game. He wants to beat the ultimate level! But now he must go outside and find his stolen controller. What could possibly go wrong?
The battle between boys and bots is on in this funny, fast-paced novel. Ken is an EngiNerd: one of a super-smart group of friends—all nerds—who have been close since kindergarten. They may be brainiacs, but they’re just like everyone else: they fight with one another, watch too much TV, eat Chinese food, and hate walking their dogs. Well, maybe not just like everyone because Ken’s best friend Dan has been building robots. He then secretly sent one to each of the EngiNerds, never letting them know he’s the mastermind. At first Ken is awed and delighted: what kid hasn’t dreamed of having a robot all their own? Someone who can be their friend, clean their room, walk the dog, answer homework questions…how amazing is that? But be careful what you wish for: Dan’s robot, Greeeg, may look innocent, but his ravenous consumption of food—comestibles—turns him into a butt-blasting bot. And once the other robots ‘come alive’ it’s up to the motley crew of EngiNerds to not only save the day, but save the planet!
From Emily Calandrelli—Emmy-nominated host of Xploration Outer Space, correspondent on Bill Nye Saves the World, and graduate of MIT—comes the fifth novel in a fun illustrated chapter book series about an eight-year-old girl with a knack for science, math, and solving mysteries with technology. Third grader and inventor extraordinaire Ada Lace is on spring break. But it’s just a little less relaxing than she’d imagined. Nina is beside herself with excitement about meeting her favorite artist and enlists Ada and Mr. Peebles’s coding-whiz nephew to help revamp her online portfolio. When Nina finally meets Miroir, he snubs her, and her confidence is shaken—but not enough to miss the art show opening. While there, Ada spots a suspiciously familiar painting that may mean Miroir isn’t the original he claims to be. Will the friends be able to reveal the artist’s true nature, before he fools someone else?
Back in the 1800s, information traveled slowly. Who would dream of instant messages? Samuel Morse, that’s who! Who traveled to France, where the famous telegraph towers relayed 10,000 possible codes for messages depending on the signal arm positions—only if the weather was clear? Who imagined a system that would use electric pulses to instantly carry coded messages between two machines, rain or shine? Long before the first telephone, who changed communication forever? Samuel Morse, that’s who! This dynamic and subtsantive biography celebrates an early technology pioneer. Perfect for fans of Gene Barretta's popular inventor series.
Years before the invention of the modern airplane, Alberto Santos-Dumont dreamed of flying. As a boy, he was mesmerized by the machinery on his father's coffee plantation in Brazil and went on to study science and engineering in France. Soon his groundbreaking—and sometimes silly—inventions became the talk of Paris, especially after he set his sights on building an airship that could bring the world's people together. His small stature and big ideas earned him the nickname “Le Petite Santos.” This is the story of Santos's successful race for the Deutsche Prize, and his many failures along the way. Chock-full of cool diagrams, charming Parisian scenes, and graphic novel-style spot illustrations, A Dream of Flight will have young readers looking to the sky and scheming up their own aerial inventions.
Gabi's garden needs some help. Where to begin? Gabi and her best friend Adi use if/then statements to decide what to plant, what to water, and what to pick! These scientific thinkers find ways every day to use computer coding concepts to make work and play more fun!
It's time to clean Adi's room! If only a computer could do it for her! That gives Adi and her best friend Gabi an idea-think like a coder! These scientific thinkers put on their computer coding caps and make cleaning up a snap by sorting with variables!
Best friends Adi and Gabi love to play with Adi's toy train. Round and round it goes-choo choo! Watching it loop the track gives the girls an idea. These scientific thinkers use their computer coding knowledge to put the train to work!
Computer coding in the kitchen? Yes! Best friends Gabi and Adi are baking a special birthday treat-and making a recipe is a lot like creating a function in a computer code. These scientifically minded junior programmers are always on the lookout for ways to work coding concepts into their day with Code Play!
When times are tough, you pull yourself up and push yourself to the top ... of a beanstalk ... where you might get schooled in forces and motion by a STEM-loving giant named Dennis. At least that's what happens to Jack in this delicious twist on a classic fairy tale, supported by critical thinking questions and a glossary of key physics terms.
Escaping from a tall tower using one's hair is SO fairy-tale old school. THIS STEM-smart Rapunzel uses the brain beneath her hair to educate her prince (and readers) on the ways the science of simple machines can save the day. A glossary and critical thinking questions reinforce the story's key physics concepts.
The stepsisters yell. The fairy godmother sings. The pineapple-turned-monster-truck burns rubber on its way to the ball. For Cinderella, this evening is an enchanted STEM adventure through the science of sound. For readers, it's a treat of a fractured fairy tale, complete with an ear diagram, a key-term glossary, critical thinking questions, and a sweet pair of glass high-top sneakers.
What's the matter with the three little pigs? They're being tormented by a hungry wolf! And no matter what kind of matter they use to build their homes, it doesn't matter. The STEM-savvy, rhyme-loving wolf in this fractured fairy tale always seems to spoil the day. A glossary and critical thinking questions support the story's physics content.
Bill Gates is known as the richest man in the world. But do you know what he was like as a child? From selling peanuts to memorizing entire encyclopedias, Bill used his brain. This playful story of his childhood will help young readers connect with a historic figure and will inspire them to want to achieve greatness.
Jada Jones is back for the third book of this popular, celebrated series perfect for STEM fans! Jada is hosting her first sleepover, and she has lots of cool scientific activities planned: kitchen chemistry, creating invisible ink, and even making slime! But when her friends get tired of the lessons and just want to hang out, can Jada figure out the formula for fun and save the sleepover?
Everyone loves Goldilocks' hilarious online videos, but in her quest to get more likes, more laughs and more hits, she tries something a little more daring: stealing porridge #pipinghot, breaking chairs #fun, and using someone else's bed #sleep. What will Daddy Bear do when he sees that online? A hilarious cautionary tale for a new generation of internet-users from the prize-winning partnership of Jeanne Willis and Tony Ross.
With this series, you will be able to impress your friends with extreme facts on all things science. Discover mind-blowing statistics and hair-raising truths that will leave your friends and family gob-smacked!
From the author of To the Lighthouse comes a new adventure for young readers about falling in love with the bush, and with hiking and being in the wild. It's about disconnecting from technology and discovering yourself. Harry's perfect life was straying way off-track. He looked pleadingly at Mum. Surely she could see? Spending an entire weekend tramping around stinking-hot, snake-filled scrub was a horrible mistake. But doing it without a phone? That was just brutal. As it turns out, it was only the beginning ...
Sam Graham wants a cell phone to help him with his research, but when his parents say no, he has to come up with another way to keep all the info he needs in his pocket in this hilarious fifth chapter book in the Sam the Man series from Frances O’Roark Dowell. Here are the facts: Sam Graham is an information man. But to get information, you need to do research. You never know when you’ll need an urgent piece of info—like, say, the number for a chicken emergency hotline—so a resource for instant research is a must! This is why Sam needs a cell phone. Unfortunately, Mom and Dad disagree. So, Sam has to come up with a plan. But what is small enough to fit in your pocket and can hold all the information you need? Sam will have to go old-school with his latest plan and use a handy notebook instead. Luckily, retro is in, and a la Nick in Andrew Clements’s Frindle, Sam might just start the latest trend!
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