
Written & illustrated by Brady Smith
Part of the Maxwell Dark series
A boy enters nightmares to battle monsters, but one dream may trap him forever.
Twelve-year-old Maxwell can enter and fight kids' nightmares, a gift he often sees as a curse. Traveling from town to town, he's faced countless monsters. But when he encounters Sid, whose dreams grow increasingly bizarre and sinister, Maxwell finds himself ensnared in a nightmare unlike any other. Can he escape before it's too late?
Maxwell Dark is on a mission to help kids hunt down and defeat the nightmares haunting them in this chilling horror graphic novel filled with monsters and mayhem. A NEW YORK PUBLIC LIBRARY BEST BOOK OF THE YEAR I’m Maxwell. Please don’t call me Max. I have a gift that I was born with, although most of the time it feels like a curse. That gift–or curse–allows twelve-year-old Maxwell to sense, experience, and enter other kids’ nightmares. He drifts from town to town, drawn by the darkest dreams, till he can help people defeat whatever is truly haunting them. With seventy-three clients and counting, he’s seen every monster there is to face. Or so he thinks, until he meets Sid. Sid’s dreams start off as typical nightmare fare, but soon they get weirder. Creepier. Impossible to ignore. As Maxwell goes deeper and deeper into Sid’s nightmares, he starts to realize he may be trapped in one of his very own…
Surprise a reader with their next favorite book.
Spotted a mistake or something missing? Improve this page.
Are you the author or illustrator? Claim your book.
Top contributors: Literary Leslie