Children’s literature has many notable options when it comes to coding and programming. To help you find the right books for you and your young reader, we’ve compiled a list of the best kids books about coding and programming.
Our list includes board books, picture books, and chapter books. Board books are best for babies and toddlers from ages newborn to 2 or 3. Picture books are generally great options for toddlers and for preschool and kindergarten age children. Picture books are especially enjoyable for adults to read aloud with young kids. The chapter books on our list are generally best for elementary through early middle school age tween kids. You can filter to sort by the best book type for your kid.
When it comes to children’s stories about coding and programming, there are a variety of titles. This list covers everything, from classics like Ada Byron Lovelace and the Thinking Machine to popular sellers like Grace Hopper: Queen of Computer Code to some of our favorite hidden gems like Ada Lovelace.
We hope this list of kids books about coding and programming can be a helpful resource for parents, teachers, and others searching for a new book! As you explore the list, please comment below to let us know what books you would add.
New, in the My First Little People, Big Dreams series: Introduce your littlest one to the world’s first computer programmer, Ada Lovelace. Told in simple sentences, this young reader edition of the best-selling series is perfect to read out loud to little dreamers. This empowering series celebrates the important life stories of wonderful women of the world – and is now in available in a board format for little hands! These books make the lives of these role models accessible for the youngest children, providing a powerful message to inspire the next generation of outstanding people who will change the world!
Who was Grace Hopper? A software tester, workplace jester, cherished mentor, ace inventor, avid reader, naval leader—AND rule breaker, chance taker, and troublemaker. Acclaimed picture book author Laurie Wallmark (Ada Byron Lovelace and the Thinking Machine) once again tells the riveting story of a trailblazing woman. Grace Hopper coined the term “computer bug” and taught computers to “speak English.” Throughout her life, Hopper succeeded in doing what no one had ever done before. Delighting in difficult ideas and in defying expectations, the insatiably curious Hopper truly was “Amazing Grace” . . . and a role model for science- and math-minded girls and boys. With a wealth of witty quotes, and richly detailed illustrations, this book brings Hopper’s incredible accomplishments to life.
It’s time to clean Adi’s room! If only a computer could do it for her! That gives Adi and her best friend Gabi an idea-think like a coder! These scientific thinkers put on their computer coding caps and make cleaning up a snap by sorting with variables!
A true story from one of the Women of NASA!
Margaret Hamilton loved numbers as a young girl. She knew how many miles it was to the moon (and how many back). She loved studying algebra and geometry and calculus and using math to solve problems in the outside world.
Soon math led her to MIT and then to helping NASA put a man on the moon! She handwrote code that would allow the spacecraft’s computer to solve any problems it might encounter. Apollo 8. Apollo 9. Apollo 10. Apollo 11. Without her code, none of those missions could have been completed.
Dean Robbins and Lucy Knisley deliver a lovely portrayal of a pioneer in her field who never stopped reaching for the stars.
From nonfiction stars Diane Stanley and Jessie Hartland comes a beautifully illustrated biography of Ada Lovelace, who is known as the first computer programmer.
Two hundred years ago, a daughter was born to the famous poet, Lord Byron, and his mathematical wife, Annabella.
Like her father, Ada had a vivid imagination and a creative gift for connecting ideas in original ways. Like her mother, she had a passion for science, math, and machines. It was a very good combination. Ada hoped that one day she could do something important with her creative and nimble mind.
A hundred years before the dawn of the digital age, Ada Lovelace envisioned the computer-driven world we know today. And in demonstrating how the machine would be coded, she wrote the first computer program. She would go down in history as Ada Lovelace, the first computer programmer.
Diane Stanley’s lyrical writing and Jessie Hartland’s vibrant illustrations capture the spirit of Ada Lovelace and bring her fascinating story vividly to life.
Ada Byron Lovelace and the Thinking Machine - Offers an illustrated telling of the story of Ada Byron Lovelace, from her early creative fascination with mathematics and science and her devastating bout with measles, to the ground-breaking algorithm she wrote for Charles Babbage’s analytical engine.
How to Code a Sandcastle - All summer, Pearl has been trying to build the perfect sandcastle, but out-of-control Frisbees and mischievous puppies keep getting in the way! Pearl and her robot friend Pascal have one last chance, and this time, they’re going to use code to get the job done. Using fundamental computer coding concepts like sequences and loops, Pearl and Pascal are able to break down their sandcastle problem into small, manageable steps. If they can create working code, this could turn out to be the best beach day ever! With renowned computer science nonprofit Girls Who Code, Josh Funk and Sara Palacios use humor, relatable situations, and bright artwork to introduce kids to the fun of coding.
Baby Loves Coding - Big, brainy science for the littlest listeners Accurate enough to satisfy an expert, yet simple enough for baby, this clever board book showcases the use of logic, sequence, and patterns to solve problems. Can Baby think like a coder to fix her train? Beautiful, visually stimulating illustrations complement age-appropriate language to encourage baby’s sense of wonder. Parents and caregivers may learn a thing or two, as well!
Code It! Create It! - Girls can design the perfect coding-powered project for themselves in this informative, interactive book published in partnership with the nonprofit organization Girls Who Code that guides readers through the brainstorming process, provides inspiration, and teaches basic coding concepts. Illustrations. Consumable.
When Maya starts spending a lot of time with Maddie, an old friend, her friends from coding club worry she won’t finish her part of the project, coding the lights and music for the winter dance.
Meet Ada Lovelace, the British mathematician and daughter of poet Lord Byron. New in the Little People, Big Dreams series, this inspiring and informative little biography follows the colourful life of Lord Byron’s daughter, from her early love of logic, to her plans for the world’s first computer program. With stylish and quirky illustrations and extra facts at the back, this empowering series celebrates the important life stories of wonderful women of the world. From designers and artists to scientists, all of them went on to achieve incredible things, yet all of them began life as a little child with a dream. These books make the lives of these role models accessible for children, providing a powerful message to inspire the next generation of outstanding people who will change the world!
Ada Lovelace (1815–1852) was the daughter of Lord Byron, a poet, and Anna Isabella Milbanke, a mathematician. Her parents separated when she was young, and her mother insisted on a logic-focused education, rejecting Byron’s “mad” love of poetry. But Ada remained fascinated with her father and considered mathematics “poetical science.” Via her friendship with inventor Charles Babbage, she became involved in “programming” his Analytical Engine, a precursor to the computer, thus becoming the world’s first computer programmer. This picture book biography of Ada Lovelace is a compelling portrait of a woman who saw the potential for numbers to make art.
Part how-to, part girl-empowerment, and all fun, from the leader of the movement championed by Sheryl Sandberg, Malala Yousafzai, and John Legend. Since 2012, the organization Girls Who Code has taught computing skills to and inspired over 40,000 girls across America. Now its founder, Reshma Saujani, wants to inspire you to be a girl who codes! Bursting with dynamic artwork, down-to-earth explanations of coding principles, and real-life stories of girls and women working at places like Pixar and NASA, this graphically animated book shows what a huge role computer science plays in our lives and how much fun it can be. No matter your interest—sports, the arts, baking, student government, social justice—coding can help you do what you love and make your dreams come true. Whether you’re a girl who’s never coded before, a girl who codes, or a parent raising one, this entertaining book, printed in bold two-color and featuring art on every page, will have you itching to create your own apps, games, and robots to make the world a better place.
In this thrilling new series that Stuart Gibbs called “a must-read,” Edgar Award winner James Ponti brings together five kids from all over the world and transforms them into real-life spies—perfect for fans of Spy School and Mrs. Smith’s Spy School for Girls.
Sara Martinez is a hacker. She recently broke into the New York City foster care system to expose her foster parents as cheats and lawbreakers. However, instead of being hailed as a hero, Sara finds herself facing years in a juvenile detention facility and banned from using computers for the same stretch of time. Enter Mother, a British spy who not only gets Sara released from jail but also offers her a chance to make a home for herself within a secret MI5 agency.
Operating out of a base in Scotland, the City Spies are five kids from various parts of the world. When they’re not attending the local boarding school, they’re honing their unique skills, such as sleight of hand, breaking and entering, observation, and explosives. All of these allow them to go places in the world of espionage where adults can’t.
Before she knows what she’s doing, Sarah is heading to Paris for an international youth summit, hacking into a rival school’s computer to prevent them from winning a million euros, dangling thirty feet off the side of a building, and trying to stop a villain…all while navigating the complex dynamics of her new team.
No one said saving the world was easy…
Team BFF - After signing up for a “hackathon” day of coding, Sophia and her coding club friends welcome a robotics expert into their group, but find their teamwork challenged by conflicting opinions.
Women Who Launched the Computer Age - This book was chosen by the Children’s Book Council as a best STEM book of 2017! Meet the women who programmed the first all-electronic computer and built the technological language kids today can’t live without in this fascinating, nonfiction Level 3 Ready-to-Read, part of a new series of biographies about people “you should meet!” In 1946, six brilliant young women programmed the first all-electronic, programmable computer, the ENIAC, part of a secret World War II project. They learned to program without any programming languages or tools, and by the time they were finished, the ENIAC could run a complicated calculus equation in seconds. But when the ENIAC was presented to the press and public, the women were never introduced or given credit for their work. Learn all about what they did and how their invention still matters today in this story of six amazing young women everyone should meet! A special section at the back of the book includes extras on subjects like history and math, plus interesting trivia facts about how computers have changed over time. With the You Should Meet series, learning about historical figures has never been so much fun!
The Friendship Code - Loops, variables, input/output – Lucy can’t wait to get started with the new coding club at school. Finally, an after school activity that she’s really interested in. But Lucy’s excitement turns to disappointment when she’s put into a work group with girls she barely knows. All she wanted to do was make an app that she believes will help someone very special to her. Suddenly, Lucy begins to get cryptic coding messages and needs some help translating them. She soon discovers that coding – and friendship – takes time, dedication, and some laughs!
Gabi's If/Then Garden - Gabi’s garden needs some help. Where to begin? Gabi and her best friend Adi use if/then statements to decide what to plant, what to water, and what to pick! These scientific thinkers find ways every day to use computer coding concepts to make work and play more fun!
Best friends Adi and Gabi love to play with Adi’s toy train. Round and round it goes-choo choo! Watching it loop the track gives the girls an idea. These scientific thinkers use their computer coding knowledge to put the train to work!
Computer coding in the kitchen? Yes! Best friends Gabi and Adi are baking a special birthday treat-and making a recipe is a lot like creating a function in a computer code. These scientifically minded junior programmers are always on the lookout for ways to work coding concepts into their day with Code Play!
Today is a special day at Kylie Jean’s school, where everyone works on computer projects and learning coding, and Kylie is fascinated by the robotics team called RoboGirls—so she resolves to build a robot of her own, so she can impress the older girls, and join the team in time for the competition.
Meet Ruby—a small girl with a huge imagination, and the determination to solve any puzzle. As Ruby stomps around her world making new friends, including the Wise Snow Leopard, the Friendly Foxes, and the Messy Robots, kids will be introduced to the fundamentals of computational thinking, like how to break big problems into small ones, create step-by-step plans, look for patterns and think outside the box through storytelling. Then, these basic concepts at the core of coding and programming will be reinforced through fun playful exercises and activities that encourage exploration and creativity.
In Ruby’s world anything is possible if you put your mind to it.
From Emily Calandrelli—Emmy-nominated host of Xploration Outer Space, correspondent on Bill Nye Saves the World, and graduate of MIT—comes the fifth novel in a fun illustrated chapter book series about an eight-year-old girl with a knack for science, math, and solving mysteries with technology.
Third grader and inventor extraordinaire Ada Lace is on spring break. But it’s just a little less relaxing than she’d imagined. Nina is beside herself with excitement about meeting her favorite artist and enlists Ada and Mr. Peebles’s coding-whiz nephew to help revamp her online portfolio.
When Nina finally meets Miroir, he snubs her, and her confidence is shaken—but not enough to miss the art show opening. While there, Ada spots a suspiciously familiar painting that may mean Miroir isn’t the original he claims to be.
Will the friends be able to reveal the artist’s true nature, before he fools someone else?
Baby Code! Play - How do you explain coding in playtime to a baby? By showing how it’s all around them, and how they can take part in it, of course! By using items and experiences in a baby’s world, like an electric swing or a ride at the amusement park, this charming board book full of bright, colorful illustrations is the perfect introduction to coding in active play for babies and their caregivers–and is sure to leave them wanting to learn more!
Who Says Women Can't Be Computer Programmers? - A picture book biography of Ada Lovelace, the woman recognized today as history’s first computer programmer—she imagined them 100 years before they existed! In the early nineteenth century lived Ada Byron: a young girl with a wild and wonderful imagination. The daughter of internationally acclaimed poet Lord Byron, Ada was tutored in science and mathematics from a very early age. But Ada’s imagination was never meant to be tamed and, armed with the fundamentals of math and engineering, she came into her own as a woman of ideas—equal parts mathematician and philosopher. From her whimsical beginnings as a gifted child to her most sophisticated notes on Charles Babbage’s Analytical Engine, this book celebrates the woman recognized today as the first computer programmer. A Christy Ottaviano Book
Code Your Own Adventure - Bring a space, pirate, jungle, and knight adventure to life through drawing central characters, animating plot lines, and creating games. With easy-to-follow, illustrated step-by step instructions, this book introduces key coding concepts through simple and practical tasks—from drawing shapes and giving instructions in code, to building games and much more!
Baby Code! Art - It’s never too early to get little ones interested in computer coding with this unique series of board books! How do you explain coding in art to a baby? By showing how it’s all around them, and how they can take part in it, of course! By using items in a baby’s world, like a camera or a block made from a 3D printer, this charming board book full of bright, colorful illustrations is the perfect introduction to coding in art for babies and their caregivers–and is sure to leave them wanting to learn more!
It’s never too early to get little ones interested in computer coding with this unique series of board books! How do you explain coding in music to a baby? By showing how it’s all around them, and how they can take part in it, of course! By using experiences common in a baby’s world, like hearing a melody from a mobile or tapping on an electronic xylophone, this charming board book full of bright, colorful illustrations is the perfect introduction to coding in music for babies and their caregivers–and is sure to leave them wanting to learn more!
It’s never too early to get little ones interested in computer coding with this unique series of board books! How do you explain coding to a baby? By showing how it’s all around them, and how they can take part in it, of course! By using items common in a baby’s world, like a teddy bear and electric train, this charming board book full of bright, colorful illustrations is the perfect introduction to coding for babies and their caregivers—and is sure to leave them wanting to learn more!
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