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Electronics: Books For Kids

Looking for a list of the best children's books about electronics?

Children’s literature has many notable options when it comes to electronics. To help you find the right books for you and your young reader, we’ve compiled a list of the best kids books about electronics.

Our list includes board books, picture books, and chapter books. Board books are best for babies and toddlers from ages newborn to 2 or 3. Picture books are generally great options for toddlers and for preschool and kindergarten age children. Picture books are especially enjoyable for adults to read aloud with young kids. The chapter books on our list are generally best for elementary through early middle school age tween kids. You can filter to sort by the best book type for your kid.

When it comes to children’s stories about electronics, there are a variety of titles. This list covers everything, from classics like Unplugged to popular sellers like Old School to some of our favorite hidden gems like Grace Hopper: Queen of Computer Code.

We hope this list of kids books about electronics can be a helpful resource for parents, teachers, and others searching for a new book!

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Ada Lovelace
Written by Isabel Sanchez Vegara & illustrated by Zafouko Yamamoto
board book
Recommend Ages: 2-4

New, in the My First Little People, Big Dreams series: Introduce your littlest one to the world’s first computer programmer, Ada Lovelace. Told in simple sentences, this young reader edition of the best-selling series is perfect to read out loud to little dreamers. This empowering series celebrates the important life stories of wonderful women of the world – and is now in available in a board format for little hands! These books make the lives of these role models accessible for the youngest children, providing a powerful message to inspire the next generation of outstanding people who will change the world!

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Grace Hopper: Queen of Computer Code
Written by Laurie Wallmark & illustrated by Katy Wu
picture book
Recommend Ages: 5-9

Who was Grace Hopper? A software tester, workplace jester, cherished mentor, ace inventor, avid reader, naval leader—AND rule breaker, chance taker, and troublemaker. Acclaimed picture book author Laurie Wallmark (Ada Byron Lovelace and the Thinking Machine) once again tells the riveting story of a trailblazing woman. Grace Hopper coined the term “computer bug” and taught computers to “speak English.” Throughout her life, Hopper succeeded in doing what no one had ever done before. Delighting in difficult ideas and in defying expectations, the insatiably curious Hopper truly was “Amazing Grace” . . . and a role model for science- and math-minded girls and boys. With a wealth of witty quotes, and richly detailed illustrations, this book brings Hopper’s incredible accomplishments to life.

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When Charlie McButton Lost Power
Written by Suzanne Collins & illustrated by Mike Lester
Thoughts from B is for Bookworm
A wonderful book about unplugging and using your imagination and spending time with those you love! :) I didn't love the illustrations at first, but they've really grown on my and I think they, and the rest of this book, are so fun! I especially think all of the wording and rhyme is fantastic.
Thoughts from The Book Snob Mom
I'm going to commit blasphemy here and say that Suzanne Collins' (of The Hunger Games' fame) rhyming in this book is on par with Dr. Seuss (only with fewer made up words)—it's seriously such a fun read-aloud that trips right off the tongue. Initially, the illustrations weren't my favorite, but after reading it several times, I think they add a delightful pizzazz and sense of chaos that really adds to the story. With the prevalence of technology, the message that relationships can be strengthened and fun had without turning to electronics is lovely.
picture book
Recommend Ages: 4-8

Charlie McButton likes computer games so much, he never plays with anything else. When a thunderstorm knocks out the electricity, his tech empire comes tumbling down, and his whole world loses power. Charlie needs batteries?FAST! But the only triple- A?s he can find are in his little sister?s talking doll. Will he resort to desperate measures and cause his sister to have a meltdown of her own? Or will he snap out of his computer craze long enough to realize his sister might be fun, even if she doesn?t come with batteries? Collins and Lester team up for a hilarious and timely tale that will crack up young computer addicts and those who love them!

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Adi Sorts with Variables
Written by Caroline Karanja & illustrated by Ben William Whitehouse
picture book
Recommend Ages: 5-8

It’s time to clean Adi’s room! If only a computer could do it for her! That gives Adi and her best friend Gabi an idea-think like a coder! These scientific thinkers put on their computer coding caps and make cleaning up a snap by sorting with variables!

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Little Leonardo's Fascinating World of Engineering
Written by Bob Cooper & illustrated by Greg Paprocki
picture book
Recommend Ages: 4-8

An introductory primer for kids focusing on the “E” portion of “STEAM” engineering. With original Renaissance man Leonardo da Vinci as inspiration, this exciting new volume in the Little Leonardo series introduces kids to many of the different types of engineering they can aspire to. Littles will learn how nine types of engineers design and build all sorts of things, from the tiny microcircuitry in your smartphone to large projects like dams and bridges that transform the very face of the planet. Part of the Little Leonardo’s Fascinating World Series. Greg Paprocki works full-time as an illustrator and book designer. He has illustrated several Curious George books, as well as the BabyLit alphabet books and The Big Book of Superheroes. Bob Cooper is a veteran editor whose twenty-year career has found him working on everything from comic books to art, architecture, and children’s titles.

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  • Mayday - In the tradition of Counting By 7s and The Thing About Jellyfish, a heartwarming coming-of-age story about grief, family, friendship, and the importance of finding your voice Wayne Kovok lives in a world of After. After his uncle in the army was killed overseas. After Wayne and his mother survived a plane crash while coming back from the funeral. After he lost his voice. Wayne has always used his love of facts to communicate (“Did you know more people die each year from shaking a vending machine than from shark attacks?”). Without his voice, how will he wow the prettiest girl in school? How will he stand up to his drill-sergeant grandfather? And how will he share his hopes with his deadbeat dad? It’s not until Wayne loses his voice completely that he realizes how much he doesn’t say. Filled with Karen Harrington’s signature heart and humor, Mayday tackles an unforgettable journey of family and friendship.

  • Invent-a-Pet - Bunnies, pandas, and monkeys, oh my! For fans of Ada Twist, Scientist, this picture book about finding your perfect pet introduces basic STEAM and coding concepts—and some ridiculously adorable animals! Katie is an ordinary girl who longs for an extraordinary pet—something more spectacular than a simple goldfish. Then one day Katie comes home to find a gift from her mother: a mysterious machine designed to help her create that one-of-a-kind creature. Each time she feeds different items into the machine, out comes a marvelously colorful new animal—like a purple monkey, rainbow-spotted horse, and green bunny! But none of them is just right. Through trial and error, Katie figures out the formula for her absolutely perfect SURPRISE pet.

  • The Boy Who Thought Outside the Box: The Story of Video Game Inventor Ralph Baer - Crazy about Wii, Nintendo, X-Box, and PlayStation? Meet the inventor whose work made them all possible: Ralph Baer, creator of the first home video game system! Today, the video game industry keeps growing, with ever more platforms available to fans. But how did the very first system come about? This picture-book biography of Ralph Baer, whose family fled Nazi Germany for the US, introduces kids to a great inventor AND the birth of the first home console. Using wartime technology, Baer thought outside the box and transformed the television into a vehicle for gaming; Baer’s invention, the Odyssey, is a precursor to the Atari gaming system. Today, interactive systems like Wii and PlayStation are descendants of Ralph’s innovative “Brown Box,” making this award-winning inventor the true “Father of Video Games.”

  • PopularMMOs Presents: Enter the Mine - New York Times bestselling authors and YouTube sensations Pat and Jen from the Minecraft-inspired channel PopularMMOs fall into a “hole” new world of adventure in their exhilarating second graphic novel. Fans of DanTDM: Trayaurus and the Enchanted Crystal and Minecraft: The Crash will love the second graphic novel from PopularMMOs, full of hilarious jokes, thrilling action, and all of your favorite characters in an exciting new setting. After Pat and Jen saved Bomby, their cat Cloud, and one hundred friendly zombies from the clutches of Evil Jen and brought them home from the underworld, they thought their adventuring days were over. But ever since their return, more mysterious new holes have started appearing—and more and more of their friends have started disappearing! After Jen stumbles into one and Pat rushes after her, they find themselves trapped in a dark, dank boomium mine. Now Pat and Jen need to free their friends, figure out who’s behind this evil plot, and find a way to get back home—before it’s too late. In this sequel to their New York Times bestselling graphic novel, go on a brand-new adventure with PopularMMOs, one of the most popular YouTubers in the world with over 19 million subscribers and 12 billion views!

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On a Magical Do-Nothing Day
Written & illustrated by Beatrice Alemagna
picture book
Recommend Ages: 4-8

A compelling, magical picture book with whimsical, stunning art and heartfelt, charming text, from award-winning illustrator Beatrice Alemagna. “Hands down, Beatrice Alemagna is my favorite contemporary illustrator,” said the Caldecott Honor-winning illustrator of Last Stop on Market Street, Christian Robinson. All I want to do on a rainy day like today is play my game. My mom says it’s a waste of time, but without my game, nothing is fun! On the other hand, maybe I’m wrong about that… While reading On a Magical Do-Nothing Day, one gets the sense that the illustrator became lost in her drawings, and as a reader, you will want to do the same. Perfect for fans of picture books by Julie Morstad, Carson Ellis, Jon Klassen, and Tomi Ungerer. From the creator of The Wonderful Fluffy Little Squishy and A Lion in Paris!

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Timmy's Monster Diary: Screen Time Stress
Written by Raun Melmed and Annette Sexton & illustrated by Jeff Harvey
chapter book
Recommend Ages: 7-11

Meet Timmy, a lovable monster who can’t get enough of the coolest gadgets and video games. Too bad he doesn’t realize how much time he spends each day in front of a screen.

In the same humorous spirit of Diary of a Wimpy Kid comes Timmy’s Monster Diary: Screen Time Stress. Using the “Time-Telling” and “ST4” techniques developed by Dr. Raun Melmed of the Melmed Center in Arizona, Timmy’s Monster Diary teaches kids how to self-monitor the amount of time they spend on technology. Timmy’s hilarious doodles and diary entries chronicle his delightful adventures, misadventures, and eventual triumph in a funny, relatable way. It’s the one book that kids will want to turn off the TV and read!

Timmy’s Monster Diary also includes a resource section to help parents and teachers implement Dr. Melmed’s methods, plus ST4 reminders that kids can remove, color, and place around the house.

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PopularMMOs Presents A Hole New World
Written by PopularMMOs & illustrated by Dani Jones
chapter book
Recommend Ages: 8-12

Minecraft-inspired YouTube star PopularMMOs brings everyone’s favorite characters to life in a thrilling adventure to save their friend, battle the undead, and escape the hole new world they’ve crashed into with one unfortunate misstep. Fans of DanTDM: Trayaurus and the Enchanted Crystal and Zach King: My Magical Life will love this PopularMMOs graphic novel adventure, filled with hilarious jokes, thrill-a-minute action, and beloved characters. When Pat and Jen stumble into a hidden hole while playing hide-and-seek, they find that they’re trapped in a dangerous underworld and that their good friend, Bomby, has been kidnapped! Now it’s up to our daring duo and their “friend” Carter to battle the zombies, find the castle, and get back home before it’s too late. Can Pat and Jen find Bomby and flee the underworld before they get zombified by the evilest villain of them all—Evil Jen? One of the most popular YouTubers in the world, with over 13 million subscribers and 10 billion views, PopularMMOs brings together one magical unicorn, one talking cloud, an enormous golem, a dimwitted ship captain, and one oblivious cat in this heart-stopping adventure, as Pat and Jen try to rescue their friends from the zombie-filled new world they’ve fallen into with a single regrettable stumble.

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Super Rabbit Boy's Time Jump!
Written & illustrated by Thomas Flintham
picture book
Recommend Ages: 5-7
Super Rabbit Boy must travel back in time to stop King Viking!
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Super Rabbit Boy Blasts Off!
Written by Thomas Flintham
chapter book
Recommend Ages: 5-7

Pick a book. Grow a Reader! <p/>This series is part of Scholastic’s early chapter book line, Branches, aimed at newly independent readers. With easy-to-read text, high-interest content, fast-paced plots, and illustrations on every page, these books will boost reading confidence and stamina. Branches books help readers grow! <p/>Help! Meanie King Viking is causing trouble in space! Super Rabbit Boy knows he can stop him. But can he fly a wobbly Level 1 rocketship, stop an army of space robots, and find King Viking? This latest <b>Press Start!</b> adventure is simply <b>out of this world</b>! <p/>With full-color art by Thomas Flintham!

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  • Super Side-Quest Test!: A Branches Book (Press Start! #6), Volume 6 - Super Rabbit Boy is put to the test in the most exciting quest yet!

  • You're Missing It! - A busy Hollywood couple spins a hilarious cautionary tale about what happens when you are glued to your phone. It’s a lively day at the neighborhood park. Birds are singing, squirrels are frolicking, dogs are causing a commotion–and wide-eyed children are enthralled by it all. Too bad the parents are missing everything! It’s going to take something really BIG to get them to disengage from their phones . . . This timely story, brought to life with beautiful bold art, is a great reminder to slow down and savor time together.

  • How to Code a Sandcastle - The Book Snob Mom -

    While this isn't one I'd enjoy reading over and over again at storytime, it is a delightful introduction to programming that both has a story that makes things relevant to children and includes some actual code and coding principles!

  • Super Rabbit All-Stars!: A Branches Book (Press Start! #8), Volume 8 - Super Rabbit Boy is competing in the All-Star Games Tournament!

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Posey, the Class Pest
Written by Holly Anna & illustrated by Genevieve Santos
chapter book
Recommend Ages: 5-9

Daisy brings her totally true imaginary friend, Posey, to visit her totally real school in this seventh Daisy Dreamer chapter book!

Nerd alert! Guess what? I, Daisy Dreamer, have a big confession. I love school. You know what else I love? Posey. He’s my totally true imaginary friend. So if I were to mix school and Posey together, then I would have the absolutely, most perfect day. Obviously. Unfortunately, sometimes mixing two great things together makes for an absolutely huge mess, like grape juice and fluffy carpets, or lollipops and long hair. Well, I would not recommend mixing school and Posey together, unless you love having a classroom pest.

With easy-to-read language and illustrations on almost every page, the Daisy Dreamer chapter books are perfect for emerging readers.

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Robo-Rabbit Boy, Go!: A Branches Book (Press Start! #7), Volume 7
Written & illustrated by Thomas Flintham
picture book
Recommend Ages: 5-7
When hero Super Rabbit Boy disappears, it's up to Robo-Rabbit Boy to power up and save the day!
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Super Rabbit Boy vs. Super Rabbit Boss
Written & illustrated by Thomas Flintham
picture book
Recommend Ages: 5-7
The world has flipped upside-down and everything good is now bad! This can only mean trouble for Super Rabbit Boy!
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Super Rabbit Racers!
Written & illustrated by Thomas Flintham
picture book
Recommend Ages: 5-7
Rev up those engines as Super Rabbit Boy, King Viking, and more favorite characters go head-to-head in an epic race that's wheelie fun!
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Super Rabbit Boy Powers Up!
Written by Thomas Flintham
chapter book
Recommend Ages: 5-7

Pick a book. Grow a Reader!<br></br><br></br>This series is part of Scholastic’s early chapter book line, Branches, aimed at newly independent readers. With easy-to-read text, high-interest content, fast-paced plots, and illustrations on every page, these books will boost reading confidence and stamina. Branches books help readers grow!<br></br><br></br>Baddie King Viking is tired of always losing to hero Super Rabbit Boy. So he’s gone to the Secret Lands to search for the legendary <b>Super Power Up</b>, which has powers even Super Rabbit Boy won’t be able to defeat. But Super Rabbit Boy is determined to stop King Viking. Can he navigate through the Secret Lands, locate the hidden dungeon, defeat the mini bosses, and claim the legendary Super Power Up before King Viking does it first? With danger everywhere, this may be the most difficult quest yet for Super Rabbit Boy.<br></br><br></br>With full-color art on every page by Thomas Flintham!

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  • Unplugged - B is for Bookworm -

    This little robot, Blip, ends up getting unplugged during a blackout and tumbles her way outside, where she enjoys the outdoors and makes new friends. After a fun day, she goes back home and plugs back into the computer she loves, but misses being unplugged. I like that this book portrays the message of being unplugged without being preachy, and I loved that the illustrations are all black and white until Blip goes outside.

  • Robotics for Babies - Help your future genius become the smartest baby in the room by introducing them to robotics with the next installment of the Baby University board book series! Set the children in your life on a lifelong path to learning with the next installment of the Baby University board book series. Full of scientific and mathematical information from an expert, this is the perfect book to teach complex concepts in a simple, engaging way. Robotics for Babies is a colorful, simple introduction to the technology behind robots. It’s never too early to become a scientist!

  • Old School - Life was better in the old days. Or was it? That’s the question Greg Heffley is asking as his town voluntarily unplugs and goes electronics-free. But modern life has its conveniences, and Greg isn’t cut out for an old-fashioned world. With tension building inside and outside the Heffley home, will Greg find a way to survive? Or is going “old school” just too hard for a kid like Greg?

  • Double Down - The pressure’s really piling up on Greg Heffley. His mom thinks video games are turning his brain to mush, so she wants her son to put down the controller and explore his “creative side.” As if that’s not scary enough, Halloween’s just around the corner and the frights are coming at Greg from every angle. When Greg discovers a bag of gummy worms, it sparks an idea. Can he get his mom off his back by making a movie . . . and will he become rich and famous in the process? Or will doubling down on this plan just double Greg’s troubles?

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Tek
Written & illustrated by Patrick McDonnell
picture book
Recommend Ages: 4-8

From a beloved, bestselling Caldecott Honor recipient comes a hilarious reminder of how technology can take us backward… all the way to the times of prehistoric man! Tek is a cave boy in love with tech: his tablet, videogames, phone, and TV keep him deep in his cave, glued to his devices, day in and day out. He never sees his friends or family anymore–and his ability to communicate has devolved to just one word: “UGH”! Can anyone in the village convince Tek to unplug and come outside into the big, beautiful world? A distinctive package and design cleverly evokes the experience of using an electronic device that eventually shuts down… and after a magic page turn, Tek (and the reader) reconnects with the real world.

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The Exact Location of Home
Written by Kate Messner
chapter book
Recommend Ages: 8-12

Kate Messner pens a new moving tale of family and friendship about a tech-savvy boy searching for his father during tough times. Kirby “Zig” Zigonski lives for the world of simple circuits, light bulbs, buzzers, and motors. Electronics are, after all, much more predictable than most people–especially his father, who he hasn’t seen in over a year. When his dad’s latest visit is canceled with no explanation and his mom seems to be hiding something, Zig turns to his best friend Gianna and a new gizmo–a garage sale GPS unit–for help. Convinced that his dad is leaving clues around town to explain his absence, Zig sets out to find him. Following one clue after another, logging mile after mile, Zig soon discovers that people aren’t always what they seem . . . and sometimes, there’s more than one set of coordinates for home. An important story of love and hope that will capture readers’ hearts, The Exact Location of Home is another must read from beloved author Kate Messner.

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Code It! Create It!
Written by Sarah Hutt & illustrated by Brenna Vaughan
chapter book
Recommend Ages: 8-12

Girls can design the perfect coding-powered project for themselves in this informative, interactive book published in partnership with the nonprofit organization Girls Who Code that guides readers through the brainstorming process, provides inspiration, and teaches basic coding concepts. Illustrations. Consumable.

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Game Over, Super Rabbit Boy!
Written & illustrated by Thomas Flintham
chapter book
Recommend Ages: 5-7
Super Rabbit Boy is the strongest, bravest, fastest animal in all the land. . .and he's also the star in a video game!
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A Computer Called Katherine
Written by Suzanne Slade & illustrated by Veronica Miller Jamison
picture book
Recommend Ages: 4-8

The inspiring true story of mathematician Katherine Johnson–made famous by the award-winning film Hidden Figures–who counted and computed her way to NASA and helped put a man on the moon! Katherine knew it was wrong that African Americans didn’t have the same rights as others–as wrong as 5+5=12. She knew it was wrong that people thought women could only be teachers or nurses–as wrong as 10-5=3. And she proved everyone wrong by zooming ahead of her classmates, starting college at fifteen, and eventually joining NASA, where her calculations helped pioneer America’s first manned flight into space, its first manned orbit of Earth, and the world’s first trip to the moon! Award-winning author Suzanne Slade and debut artist Veronica Miller Jamison tell the story of a NASA “computer” in this smartly written, charmingly illustrated biography.

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  • Lights, Music, Code! - When Maya starts spending a lot of time with Maddie, an old friend, her friends from coding club worry she won’t finish her part of the project, coding the lights and music for the winter dance.

  • Ada Lovelace - Meet Ada Lovelace, the British mathematician and daughter of poet Lord Byron. New in the Little People, Big Dreams series, this inspiring and informative little biography follows the colourful life of Lord Byron’s daughter, from her early love of logic, to her plans for the world’s first computer program. With stylish and quirky illustrations and extra facts at the back, this empowering series celebrates the important life stories of wonderful women of the world. From designers and artists to scientists, all of them went on to achieve incredible things, yet all of them began life as a little child with a dream. These books make the lives of these role models accessible for children, providing a powerful message to inspire the next generation of outstanding people who will change the world!

  • My Life as a Gamer - Derek Fallon gets the chance of a lifetime when he is asked to test software for new video games, but he soon discovers that his dream job isn’t all it’s cracked up to be.

  • World Record Mystery - Help Nancy and her friends find a missing lucky headband so River Heights teen Katie can break the world record at the local arcade’s dance game in the eighth book in the interactive Nancy Drew Clue Book mystery series. Everyone in River Heights has shown up to watch Katie McCabe try to beat the world record for the Dance-A-Thon game. Judges are coming to the arcade to see how quickly she can spin across the electronic dance floor and how many points she can win. But just as Katie’s about to get ready, she notices her lucky headband has gone missing! She always wears the blue, sparkly headband when she competes and knows she’ll bomb without it. Luckily, Nancy takes her Clue Book everywhere. Nancy, Bess, and George are on the case! Who is sabotaging Katie’s big day? Could it be the owner of the rival arcade, Michael Parker, who wanted the judges to see his world record sock attempt? Or May Bensen, the current Dance-A-Thon record holder? It’s up to the Clue Crew—and you—to find out!

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Miss Communication
Written by Jennifer L. Holm & illustrated by Matthew Holm
chapter book
Recommend Ages: 9-12
Watch out, middle school! In her second foray out of graphic novels and into middle grade, Babymouse has a smartphone, and she's not afraid to use it. . . .
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Nerdy Birdy Tweets
Written by Aaron Reynolds & illustrated by Matt Davies
picture book
Recommend Ages: 4-8

Nerdy Birdy and his best friend, Vulture, are very different. Nerdy Birdy loves video games, but Vulture finds them BORING. Vulture loves snacking on dead things, but Nerdy Birdy finds that GROSS. Luckily, you don’t have to agree on everything to still be friends. One day, Nerdy Birdy joins Tweetster, and the friend requests start flying in. Vulture watches as Nerdy Birdy gets swept up in his new friendships, but when she finally gets angry, Nerdy Birdy knows just what to do to make things right.

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The Phone Booth in Mr. Hirota's Garden
Written by Heather Smith & illustrated by Rachel Wada and Heather Smith
picture book
Recommend Ages: 5-8

When the tsunami destroyed Makio’s village, Makio lost his father…and his voice. The entire village is silenced by grief, and the young child’s anger at the ocean grows. Then one day his neighbor, Mr. Hirota, begins a mysterious project—building a phone booth in his garden. At first Makio is puzzled; the phone isn’t connected to anything. It just sits there, unable to ring. But as more and more villagers are drawn to the phone booth, its purpose becomes clear to Makio: the disconnected phone is connecting people to their lost loved ones. Makio calls to the sea to return what it has taken from him and ultimately finds his voice and solace in a phone that carries words on the wind.

Inspired by the true story of the wind phone in Otsuchi, Japan, following the Tohoku earthquake and tsunami in 2011.

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Selfie Sebastian
Written by Sarah Glenn Marsh & illustrated by Florence Weiser
picture book
Recommend Ages: 4-8

Sebastian is one handsome fox. So why can’t he take the perfect selfie? In his quest to get the shot of his dreams, he sets off on an elaborate journey from the Grand Canyon all the way to the moon. But nothing works. Could it be that the secret to his special selfie is right where he started–at home with his friends?

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Lunch Lady and the Video Game Villain
Written & illustrated by Jarrett J. Krosoczka
chapter book
Recommend Ages: 7-9
From the author of National Book Award finalist Hey, Kiddo.
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  • Girls Who Code - Part how-to, part girl-empowerment, and all fun, from the leader of the movement championed by Sheryl Sandberg, Malala Yousafzai, and John Legend. Since 2012, the organization Girls Who Code has taught computing skills to and inspired over 40,000 girls across America. Now its founder, Reshma Saujani, wants to inspire you to be a girl who codes! Bursting with dynamic artwork, down-to-earth explanations of coding principles, and real-life stories of girls and women working at places like Pixar and NASA, this graphically animated book shows what a huge role computer science plays in our lives and how much fun it can be. No matter your interest—sports, the arts, baking, student government, social justice—coding can help you do what you love and make your dreams come true. Whether you’re a girl who’s never coded before, a girl who codes, or a parent raising one, this entertaining book, printed in bold two-color and featuring art on every page, will have you itching to create your own apps, games, and robots to make the world a better place.

  • Team BFF - After signing up for a “hackathon” day of coding, Sophia and her coding club friends welcome a robotics expert into their group, but find their teamwork challenged by conflicting opinions.

  • The Friendship Code - Loops, variables, input/output – Lucy can’t wait to get started with the new coding club at school. Finally, an after school activity that she’s really interested in. But Lucy’s excitement turns to disappointment when she’s put into a work group with girls she barely knows. All she wanted to do was make an app that she believes will help someone very special to her. Suddenly, Lucy begins to get cryptic coding messages and needs some help translating them. She soon discovers that coding – and friendship – takes time, dedication, and some laughs!

  • Gabi's If/Then Garden - Gabi’s garden needs some help. Where to begin? Gabi and her best friend Adi use if/then statements to decide what to plant, what to water, and what to pick! These scientific thinkers find ways every day to use computer coding concepts to make work and play more fun!

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Spotlight on Coding Club!
chapter book
Recommend Ages: 8-12

Perfect for fans of The Babysitters Club and anyone interested in computer science, this series is published in partnership with the organization Girls Who Code! It’s almost time for the talent show at school, and Erin couldn’t be more excited. It’s her time to take center stage! Plus, she and her friends from coding club are putting together an awesome coding program for the show. But Erin has a big secret: she has anxiety. And when things start piling up at home and school, she starts having trouble handling everything. Her friends from coding club have always been there for her, but will they be as understanding when the going gets tough? Sometimes in coding–like in friendship–things don’t go exactly as planned, but the outcome can be even better than you’d imagined.

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Adi's Perfect Patterns and Loops
Written by Caroline Karanja & illustrated by Ben William Whitehouse
picture book
Recommend Ages: 5-8

Best friends Adi and Gabi love to play with Adi’s toy train. Round and round it goes-choo choo! Watching it loop the track gives the girls an idea. These scientific thinkers use their computer coding knowledge to put the train to work!

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Fuzzy
Written by Tom Angleberger & illustrated by Paul Dellinger
chapter book
Recommend Ages: 8-12

At Vanguard One Middle School (aka Vainglorious), the halls are crawling with robots, but Fuzzy isn’t your run-of-the-mill android. When Fuzzy enrolls at Vainglorious as part of the Robot Integration Program, he is quickly befriended by Max, who is determined to help him learn everything he needs to know. The middle school of the future is just as fraught with crazy kids, tricky teachers, and bad smells as the middle school of today. Add in some evil schemers, and you have real trouble. Together, Max and Fuzzy reveal the super-secret, nefarious purpose behind the Robot Integration Program. They must fight to save the school before it’s too late. Fuzzy is one girl’s quest to befriend a robot, survive middle school, and save the world.

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Mya’s Strategy to Save the World
Written & illustrated by Tanya Lloyd Kyi
chapter book
Recommend Ages: 8-12

Twelve-year-old Mya Parsons could save the world and organize her family, if only she had her own cell phone. A Dork Diaries for today’s socially conscious young readers.

Mya Parsons runs her school’s social justice club with her best friend, Cleo. Her lifelong desire is to work for the United Nations and change the world, and then bask in all the ensuing adulation. Her more immediate desire is to get a phone, preferably one like Cleo’s, with a leopard-print case to match. When her distracted dad and her long-distance mom (temporarily in Myanmar taking care of Mya’s grandmother) both say no, no way, and possibly never, Mya launches a campaign to prove herself reliable and deserving. She advertises her babysitting services, takes on more responsibility around the house, and attempts to supervise her sister’s skateboarding lessons. Her efforts leave her ego bruised and the kitchen slightly scorched. She’s no closer to touch-screen victory, let alone the Nobel Peace Prize she deserves. But all that changes after an accident leaves Mya to take charge–an experience which helps her realize how much she’s grown, with or without access to proper communications.

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Who Says Women Can't Be Computer Programmers?
Written by Tanya Lee Stone & illustrated by Marjorie Priceman
picture book
Recommend Ages: 6-9

A picture book biography of Ada Lovelace, the woman recognized today as history’s first computer programmer—she imagined them 100 years before they existed! In the early nineteenth century lived Ada Byron: a young girl with a wild and wonderful imagination. The daughter of internationally acclaimed poet Lord Byron, Ada was tutored in science and mathematics from a very early age. But Ada’s imagination was never meant to be tamed and, armed with the fundamentals of math and engineering, she came into her own as a woman of ideas—equal parts mathematician and philosopher. From her whimsical beginnings as a gifted child to her most sophisticated notes on Charles Babbage’s Analytical Engine, this book celebrates the woman recognized today as the first computer programmer. A Christy Ottaviano Book

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  • Hello Ruby: Journey Inside the Computer - What exactly is a computer? How does it work? What is it made of? Learn all this and more with Ruby! In Ruby’s world anything is possible if you put your mind to it—even fixing her father’s broken computer! Join Ruby and her new friend, Mouse, on an imaginative journey through the insides of a computer in search of the missing Cursor. From bits and logic gates to computer hardware, in Journey Inside the Computer, Ruby (and her readers!) will learn the basic elements of the machines that power our world. Then future kid coders can put their knowledge and imaginations to work with fun activities. Praise for Linda Liukas and the Hello Ruby series: “[Linda Liukas] wants kids to understand and embrace basic computer logic, so that they later formulate code in the same effortless and creative way they build structures with LEGO.” —The Wall Street Journal “Hello Ruby by Linda Liukas is half picture book and half activity book rolled into one adorable package. What I love about it is that it introduces programming without requiring a computer at all.” —GeekMom.com

  • Baby Code! Music - It’s never too early to get little ones interested in computer coding with this unique series of board books! How do you explain coding in music to a baby? By showing how it’s all around them, and how they can take part in it, of course! By using experiences common in a baby’s world, like hearing a melody from a mobile or tapping on an electronic xylophone, this charming board book full of bright, colorful illustrations is the perfect introduction to coding in music for babies and their caregivers–and is sure to leave them wanting to learn more!

  • Baby Code! Art - It’s never too early to get little ones interested in computer coding with this unique series of board books! How do you explain coding in art to a baby? By showing how it’s all around them, and how they can take part in it, of course! By using items in a baby’s world, like a camera or a block made from a 3D printer, this charming board book full of bright, colorful illustrations is the perfect introduction to coding in art for babies and their caregivers–and is sure to leave them wanting to learn more!

  • Baby Code! - It’s never too early to get little ones interested in computer coding with this unique series of board books! How do you explain coding to a baby? By showing how it’s all around them, and how they can take part in it, of course! By using items common in a baby’s world, like a teddy bear and electric train, this charming board book full of bright, colorful illustrations is the perfect introduction to coding for babies and their caregivers–and is sure to leave them wanting to learn more!

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One Trick Pony
Written & illustrated by Nathan Hale
chapter book
Recommend Ages: 8-12

The aliens have arrived. And they’re hungry for electricity. In the Earth of the future, humans are on the run from an alien force–giant blobs who suck up electrical devices wherever they can find them. Strata and her family are part of a caravan of digital rescuers, hoping to keep the memory of civilization alive by saving electronics wherever they can. Many humans have reverted to a pre-electrical age, and others have taken advantage of the invasion to become dangerous bandits and outlaws. When Strata and her brother are separated from the caravan, they must rely on a particularly beautiful and rare robot pony to escape the outlaws and aliens–and defeat the invaders once and for all.

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R Is for Robot
Written & illustrated by Adam F. Watkins
board book
Recommend Ages: 3-5

These noisy robots make the alphabet a hilarious adventure!

In this noisy alphabet book, Adam F. Watkins’s silly robots are building the alphabet. Featuring hilarious robots making goofy noises, this alphabet book is perfect for young readers.

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ABCs of the Web
Written by Tom Holmes and Andrey Ostrovsky MD & illustrated by John C Vanden-Heuvel Sr.
picture book
Recommend Ages: 4-7

This alphabet primer for the new technology generation—and its parents—brings essential coding words and concepts to young developers-in-training. Featuring beautiful modern tech illustrations and introducing the rich vocabulary of the web-design world through whimsical, geeky rhyme, this unique ABC picture book doubles as a fun and fascinating foray into the World Wide Web. Certain to amuse, inspire, and educate, it is the perfect fit for any web-creative parent or gift giver.

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Hello Ruby: Expedition to the Internet
Written by Linda Liukas
chapter book
Recommend Ages: 4-8

Welcome back to the world’s most whimsical way to learn about technology and coding in Hello Ruby: Expedition to the Internet, as Linda Liukas, a programming superstar, teaches kids all about the internet through storytelling and imaginative activities. What exactly is the Internet? Is it a cloud? A network of wires? How does the information travel online? Learn all this and more with Ruby! In Ruby’s world anything is possible if you put your mind to it—even building the Internet out of snow! But before you can build something, you need to understand what it is and how it works. Join Ruby and her friends in their quest to build the most amazing Snow Internet ever, while learning real life facts along the way. Then, future kid coders can put their knowledge and imaginations to the test with the fun and creative exercises included in the activity book section.

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