Books About Electronics · 579 titles considered

The Best Electronics Books for Kids

By the Bookroo Editors

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Explore our editor-reviewed guide to Technology Books, featuring 14 favorites and recommendations by age.

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Looking for excellent children's books about electronics? This collection brings together Bookroo's highest-rated and most useful picks in one place.

Start with our editorial favorites, then browse recommendations organized by reading stage to find the right book for your reader.

It's Now or Nether!
Series
The Shortlist

Our 10 Favorite Books About Electronics

Sale price
$1899
Chapter Book · Ages 8–12 · 2020

City Spies

By James Ponti · Book #1 in the City Spies series

A young hacker joins a secret spy team to stop a villain and save the world.

378 pages· 64,521 words· Est. 9 hour read
6.0/7 Bookroo·4.3/5 Goodreads · 18,795 ratings
$19.99Save 5%
Hardcover
Summary: Sara Martinez, a skilled hacker, faces juvenile detention until a British spy offers her a new life with a secret MI6 team. Now, part of the City Spies, Sara must navigate espionage, teamwork, and danger. As she heads to Paris, she must prevent a rival from winning a fortune and stop a looming threat. Can Sara and her diverse team of young spies outsmart the villains and save the day?
Chapter Book · Ages 13–18 · 2019

Slay

A teen game developer battles a troll threatening her secret game and identity.

336 pages· 82,144 words· Est. 7.5 hour read
4.2/5 Goodreads · 16,050 ratings
$19.99Save 5%
Hardcover
Summary: Seventeen-year-old Kiera Johnson leads a double life: honors student by day, secret game developer by night. Her creation, SLAY, offers a haven for Black gamers until a murder links it to controversy. As an anonymous troll threatens to expose her, Kiera must defend her game and identity. Can she protect her virtual world without losing herself? The stakes are high in this gripping tale of identity, community, and resilience.
Chapter Book · Ages 12–18 · 2011

Ready Player One

In 2045, a virtual treasure hunt turns deadly as rivals vie for control of a digital empire.

480 pages· 132,733 words· Est. 12.5 hour read
4.2/5 Goodreads · 1,338,461 ratings
$30.00Save 5%
Hardcover
Summary: In 2045, Wade Watts escapes his grim reality by immersing himself in the OASIS, a vast virtual world. When its creator dies, he leaves behind a series of puzzles promising immense wealth and control of the OASIS to the first solver. Wade cracks the initial clue, igniting a fierce competition with ruthless adversaries willing to kill for the prize. As the stakes rise, Wade must navigate a perilous quest filled with pop culture riddles and deadly rivals. Can he outsmart them and claim the ultimate prize, or will he become another casualty in this high-stakes game?
Chapter Book · Ages 6–9 · 2010

Trouble at the Arcade

Young detectives uncover a mystery at the arcade.

96 pages· 9,515 words· Est. 2 hour read
4.1/5 Goodreads · 712 ratings
$6.99Save 4%
Paperback
Summary: Frank and Joe Hardy, young sleuths, stumble upon a mystery at the local arcade. As they dig deeper, they find themselves following in their detective father's footsteps. Can they solve the case before it's game over?
Graphic Nov.
Sale price
$1049
Chapter Book · Ages 8–11 · 2015

Secret Coders

By Gene Luen Yang, Mike Holmes (Illustrator) · Book #1 in the Secret Coders series

A new student uncovers secrets and unexpected friendships at their school.

88 pages· 5,114 words· Est. 57 min read
3.9/5 Goodreads · 3,984 ratings
$10.99Save 5%
Paperback
Summary: At Stately Academy, mysteries abound. Hopper and Eni, armed with coding skills and sharp minds, dive into a world of puzzles left by the school's enigmatic founder. As they unravel each clue, the stakes rise. Can they solve the academy's secrets before it's too late? This thrilling adventure blends logic, programming, and mystery, challenging young minds to think outside the box. Join Hopper and Eni on a journey where every answer leads to more questions, and the truth is just a code away.
Chapter Book · Ages 7–9 · 2018

Robot Queen

Can Kylie master robotics and coding to win the big competition?

112 pages· 8,217 words· Est. 1.5 hour read
4.3/5 Goodreads · 26 ratings
$22.65Save 5%
Library Binding
Summary: Kylie Jean is captivated by the school's robotics team, the RoboGirls. Determined to join them, she dives into the world of coding and robot-building. As the competition looms, Kylie must prove her skills and impress the older girls. Will her dedication and newfound knowledge be enough to secure her place on the team and achieve victory?
Chapter Book · Ages 6–9 · 2025

It's Now or Nether!

A daring rescue in the Nether as friends face danger and detention.

144 pages· 15,354 words· Est. 3 hour read
7.0/7 Bookroo·4.4/5 Goodreads · 77 ratings
$10.99Save 5%
Hardcover
Summary: At Ironsword Academy, Morgan and Ash face a dual challenge: navigating school life and rescuing their friend Eek from the perilous Nether. With Eek mistakenly trusting a hostile skeleton, Ash must venture alone into danger. Can they save Eek before it's too late, or will the Nether's darkness prevail? Dive into this thrilling Minecraft adventure where friendship and bravery are the ultimate tools for survival.
Chapter Book · Ages 8–12 · 2024

Ready. Set. Respawn!

Can they save the Minecraft server before it's shut down forever?

144 pages· 13,384 words· Est. 2 hour read
7.0/7 Bookroo·4.4/5 Goodreads · 114 ratings
$10.99Save 5%
Hardcover
Summary: Morgan, Harper, and friends must protect their Minecraft server from permanent shutdown. With the Evoker Kid, a noob in constant danger, they navigate Ironsword Academy's challenges. Can they outsmart a principal intent on ending their game time and ensure the Evoker Kid's safety? Dive into this thrilling adventure where real-world and Minecraft mysteries collide.
Chapter Book · Ages 6–9 · 2024

The End of the Overworld!

A rift threatens Minecraft's existence. Can the team save their world in time?

144 pages· 13,496 words· Est. 2.5 hour read
7.0/7 Bookroo·4.4/5 Goodreads · 124 ratings
$9.99Save 4%
Hardcover
Summary: Morgan, Harper, and their friends face their greatest challenge yet as a massive rift threatens to consume the Minecraft Overworld. With chaos reigning and their friend, the Evoker King, in peril, they have one last chance to save everything they hold dear. As the rift grows, will they find a way to close it before it's too late? Dive into the epic conclusion of the Stonesword Saga and discover if courage and teamwork can overcome impending doom.
Chapter Book · Ages 7–9 · 2023

The Golem's Game!

A perilous obstacle course in the Nether tests a team's unity and survival skills.

144 pages· 12,291 words· Est. 2.5 hour read
7.0/7 Bookroo·4.4/5 Goodreads · 159 ratings
$9.99Save 4%
Hardcover
Summary: Morgan's leadership is tested as the team faces a golem's deadly obstacle course in the Nether. Each member must confront the challenge alone, with no second chances and a river of lava threatening failure. Can they survive and reclaim their unity, or will the Evoker King's splinter tear them apart? Discover the fate of these brave Minecraft players in this thrilling Stonesword saga adventure.
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Electronics Board Books for Babies & Toddlers

Sturdy, inviting books about electronics for the youngest readers and listeners.

Baby Code! Play

Ages 0–3 · 2018

Introduce babies to coding through everyday play and discovery.

R Is for Robot

Ages 3–5 · 2014

Robots create an alphabet with hilarious sounds.

Robobaby

Ages 4–7 · 2020

A robot family struggles to assemble a new baby, but big sister saves the day.

Robotics for Babies

Ages 0–3 · 2019

Introduce your baby to robotics with simple, engaging concepts.

Sale price
$899

Baby Loves Coding!

Ages 2–5 · 2018

Can Baby solve problems like a coder to fix her train using logic and patterns?

Sale price
$999

Artificial Intelligence for Babies

Ages 0–3

Introduce your baby to the basics of artificial intelligence in a fun, simple way.

Sale price
$999

ABCs of Artificial Intelligence

Ages 0–3 · 2024

Unlock the secrets of AI with a colorful journey through its basics.

Sale price
$899

Video Games

Ages 0–3 · 2021

Introduce your baby to gaming adventures and level up their playtime skills.

Stranger Things: We Can Count on Eleven

Ages 2–5 · 2022

Count from one to eleven with Stranger Things' Funko Pop! characters in a whimsical adventure.

Sale price
$899

If/Then

Ages 0–3 · 2020

Discover coding basics through a fun, interactive story of cause and effect.

Sale price
$899

And/Or

Ages 0–3 · 2020

Unlock coding basics through a playful story of sharing and discovery.

Sale price
$999

Neural Networks for Babies

Ages 0–3 · 2019

Introduce your baby to the basics of neural networks with this colorful, simple guide to machine learning concepts.

View all electronics board books
Browse by age

Electronics Picture Books

Illustrated read-alouds about electronics for preschool and elementary-age readers.

Grace Hopper

Ages 5–9 · 2017

Discover the trailblazing journey of a woman who taught computers to 'speak English' and broke all the rules.

When Charlie McButton Lost Power

Ages 4–8 · 2005

A power outage forces a tech-obsessed boy to choose between his games and his sister's happiness.

Super Rabbit Boy’s Team-Up Trouble!

Ages 5–7 · 2021

Two heroes team up to stop a villainous duo from stealing the Ultra Diamond.

Robo-Rabbit Boy, Go!

Ages 5–7 · 2019

A robot rabbit boy must save the day when a ghost troop is unleashed in Animal Town

Super Rabbit Racers!

Ages 5–7 · 2017

A group of racers compete in the Super Cup Grand Prix to win the Super Cup and the power of super speed.

Super Rabbit Boy's Time Jump!
#9 in Series
Graphic Nov.
Sale price
$699

Super Rabbit Boy's Time Jump!

Ages 5–7 · 2020

A young rabbit must travel back in time to prevent a villain from taking away his superpowers

The Super Side-Quest Test!
#6 in Series
Graphic Nov.
Sale price
$699

The Super Side-Quest Test!

Ages 5–7 · 2018

Can Super Rabbit Boy stop King Viking's robot and save Animal Town?

Super Rabbit Boy vs. Super Rabbit Boss!
#4 in Series
Graphic Nov.
Sale price
$699

Super Rabbit Boy vs. Super Rabbit Boss!

Ages 5–7 · 2018

A rabbit must rescue his friends from an evil king and his robot army

Super Rabbit All-Stars!
#8 in Series
Graphic Nov.
Sale price
$699

Super Rabbit All-Stars!

Ages 5–7 · 2019

A group of characters compete in a series of games to be crowned the Ultimate All-Star Champion.

Invent-a-Pet

Ages 3–7 · 2020

A girl uses a mysterious machine to create her perfect pet.

The Phone Booth in Mr. Hirota's Garden

Ages 5–8 · 2019

A silent boy finds his voice through a mysterious phone booth connecting villagers to lost loved ones.

A Computer Called Katherine

Ages 4–8 · 2019

A mathematician defies odds to help NASA reach the moon.

Browse by age

Electronics Chapter Books & Middle Grade

Longer stories about electronics for developing and independent readers.

To Bee, Or Not to Bee!

Ages 6–9 · 2023

Bees vanish, a hive mind emerges, and a dark sky rip threatens. Can they save their world?

Sale price
$999

New Pets on the Block

Ages 6–9 · 2022

A witch's quest challenges players to protect a rare creature in a chaotic Minecraft world.

Minecraft Volume 3 (Graphic Novel)

Ages 8–12 · 2021

A team faces their toughest challenge in the Nether without their expert guide.

Sale price
$999

Into the Game!

Ages 6–9 · 2019

Four students are transported into their favorite video game, Minecraft, where they must work together to survive and thrive in a blocky 3D world filled with creatures and danger.

Revenge of the Zombie Monks (Graphic Novel)
#2 in Series
Graphic Nov.
Sale price
$1499

Revenge of the Zombie Monks (Graphic Novel)

Ages 8–12 · 2016

Zombified monks threaten Xenos. Can new heroes save the day?

Sale price
$3564

The Volcano Challenge

Ages 8–12 · 2024

A gamer faces real danger on a volcano with lava approaching.

Bye Forever, I Guess

Ages 10–14 · 2024

A gamer girl navigates friendship and identity after a mysterious text from a classmate.

Bursting at the Seams

Ages 8–12 · 2014

Can Zoey keep a surprise wedding secret while facing fierce sewing competition?

Sale price
$799

Stitches and Stones

Ages 8–12 · 2013

Cyberbullying threatens to unravel Zoey's Spirit Week and her beloved blog.

In Too Deep

Ages 7–12 · 2019

Zombie and friends race to save Minecraft from ocean doom.

Sale price
$899

Insides Out

Ages 6–12 · 2016

Zombie faces his toughest challenge yet: preteen emotions and middle school drama.

Keep exploring
Books about coding and programmingBooks about problem solvingBooks about video gamesBooks about brothersBooks about codes, ciphers and puzzlesBooks about hackersBooks about imaginary placesBooks about popular culture

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