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Inventions: Chapter Books For Kids

This list of the best chapter books about inventions is sure to include a new favorite for the voracious young reader in your life! From Ellie, Engineer: In the Spotlight to Chilly da Vinci there's something here for everyone's tastes. Do you have a favorite book about inventions? Let us know!

Top 10 Inventions Books

Ellie, Engineer: In the Spotlight book
#1
Ellie, Engineer: In the Spotlight
Written by Jackson Pearce
chapter book
Recommend Ages: 8-12

Ellie the Engineer is back in a third charming, hilarious, illustrated story filled with creative, STEM-powered fun! "Look out, Junie B. Jones! Ellie the engineer is thinking, making, creating, and showing enthusiasm and brilliance with her creations!" - School Library Connection on Ellie, Engineer Ellie enters a pageant with her best friend Kit, which means lots of glitter, hairspray, and chances to make new friends. After all, Ellie has lots of engineering ideas to help the other girls with their talents, like building a light-up skateboard ramp for Kit! But one contestant, Kit's not-so-nice pageant rival Melody, makes fun of Ellie's tool belt and thinks engineering is messy. And when Melody's rabbit--part of her magic act--goes missing, Ellie knows that she can build a contraption to catch him. But Melody's comments have made Ellie start to doubt herself--what if a pageant isn't a place for engineering? With Ellie's designs and sketches throughout, and her fun guide to electricity and circuits in the back, the continuation of this delightful series will leave young readers laughing and inspired to create.

Camp Hero Double Trouble book
#2
Camp Hero Double Trouble
Written by Gina Bellisario and illustrated by Jessika von Innerebner
chapter book
Recommend Ages: 7-8

Ellie is excited to go to Camp Hero, where the motto is: Where Super Friendships are Made! But when Ellie's cabinmates, superhero twins Mona and Leona, give her the cold shoulder, Ellie decides to use her parents' latest invention to get them to like her. The invention works too well, and the twins start fighting over Ellie! Can Ellie stop their double trouble and find out why they weren't friendly to her in the first place?

How to Become an Accidental Genius book
#3
How to Become an Accidental Genius
Written by Frieda Wishinsky, Elizabeth MacLeod and illustrated by Jenn Playford
chapter book
Recommend Ages: 9-12

Don’t be afraid to try! Make connections! Be persistent! Ask questions and never take no for an answer! Learn the secrets and amazing stories of successful inventors! How to Become an Accidental Genius is full of inspiring tales of famous and lesserknown inventors who have changed the world, from George Washington Carver, Mary Anderson (inventor of the windshield wiper) and inventor and actress Hedy Lamarr to Frank Epperson (of Popsicle fame) and Mary Sherman Morgan (The Woman Who Saved the U.S. Space Race). Readers will be amazed at the inventiveness of these geniuses. The book focuses on inventors from North America but includes stories from around the world. Organized into eleven chapters that highlight the qualities inventors have in common, the book also features profiles of inventive kids and teenagers.

Edison book
#4
Edison
Written by Torben Kuhlmann
chapter book
Recommend Ages: 4-8

Award-winning illustrator Torben Kuhlmann’s stunning new book transports readers to new depths where imagination lights the way! A long time ago, one mouse learned to fly, another landed on the moon...what will happen in the next Mouse adventure? From the creator of Lindbergh—The Tale of a Flying Mouse and Armstrong, comes Edison—The Mystery of the Missing Mouse Treasure. When two unlikely friends build a vessel capable of taking them to the bottom of the ocean find a missing treasure—the truth turns out to be far more amazing.

The Invention of Hugo Cabret book
#5
The Invention of Hugo Cabret
Written by Brian Selznick
chapter book
Recommend Ages: 9-12

Orphan, clock keeper, and thief, Hugo lives in the walls of a busy Paris train station, where his survival depends on secrets and anonymity. But when his world suddenly interlocks with an eccentric, bookish girl and a bitter old man who runs a toy booth in the station, Hugo's undercover life, and his most precious secret, are put in jeopardy. A cryptic drawing, a treasured notebook, a stolen key, a mechanical man, and a hidden message from Hugo's dead father form the backbone of this intricate, tender, and spellbinding mystery.

Crossing on Time book
#6
Crossing on Time
Written by David Macaulay
chapter book
Recommend Ages: 8-11

David Macaulay, creator of the international bestseller The Way Things Work, brings his signature curiosity and detailing to the story of the steamship in this meticulously researched and stunningly illustrated book. Prior to the 1800s, ships crossing the Atlantic Ocean relied on the wind in their sails to make their journeys. But invention of steam power ushered in a new era of transportation that would change ocean travel forever: the steamship. Award-winning author-illustrator David Macaulay guides readers through the fascinating history that culminated in the building of the most advanced—and last—of these steamships: the SS United States. This book artfully explores the design and construction of the ship and the life of its designer and engineer, William Francis Gibbs. Framed around the author's own experience steaming across the Atlantic on the very same SS United States, Crossing on Time is a tour de force of the art of explanation and a touching and surprising childhood story.

Ellie, Engineer book
#7
Ellie, Engineer
Written by Jackson Pearce
chapter book
Recommend Ages: 8-12

A charming, hilarious illustrated middle grade about a girl who is an engineer--perfect creative, STEM-powered fun for girls who have interests in how things work. "Look out, Junie B. Jones! Ellie the engineer is thinking, making, creating, and showing enthusiasm and brilliance with her creations!" --School Library Connection Ellie is an engineer. With a tool belt strapped over her favorite skirt (who says you can't wear a dress and have two kinds of screwdrivers handy, just in case?), she invents and builds amazing creations in her backyard workshop. Together with her best friend Kit, Ellie can make anything. As Kit's birthday nears, Ellie doesn't know what gift to make until the girls overhear Kit's mom talking about her present--the dog Kit always wanted! Ellie plans to make an amazing doghouse, but her plans grow so elaborate that she has to enlist help from the neighbor boys and crafty girls, even though the two groups don't get along. Will Ellie be able to pull off her biggest project yet, all while keeping a secret from Kit? Illustrated with Ellie's sketches and plans, and including a fun how-to guide to tools, this is a STEM- and friendship-powered story full of fun!

Rosie Revere and the Raucous Riveters book
#8
Rosie Revere and the Raucous Riveters
Written and illustrated by Andrea Beaty
chapter book
Recommend Ages: 6-9

Rosie Revere is no stranger to flops and fails, kerfuffles and catastrophes. After all, she’s an engineer, and engineering is all about perseverance! But sometimes, Rosie has a really important project to tackle—one that feels much bigger than herself. When Rosie’s beloved Aunt Rose and her pals the Raucous Riveters—a gaggle of fun-loving gals who built airplanes during World War II—need her help, it’s up to Rosie to save the day. Will Rosie be able to invent a contraption to help one of the Riveters paint in the annual mural competition? After one flop . . . then another . . . and another . . . Rosie starts to lose hope. But thanks to some help from her classmates Iggy Peck and Ada Twist, Rosie creates the Paintapolooza! and, along with the Riveters, rediscovers the meaning of Home.

Remarkable Inventions Of Walter Mortinson book
#9
Remarkable Inventions Of Walter Mortinson
Written and illustrated by Quinn Sosna-Spear
chapter book
Recommend Ages: 8-12

In this sweeping and inventive debut novel that’s perfect for fans of Roald Dahl, Neil Gaiman, and Tim Burton, a prodigal inventor flees his home to find his destiny. In the humdrum town of Moormouth, Walter Mortinson’s unusual inventions cause nothing but trouble. After one of his contraptions throws the town into chaos, Walter’s mother demands he cut the nonsense and join the family mortuary business. Far off on Flaster Isle, famed inventor Horace Flasterborn plans to take Walter under his wing, just as he did Walter’s genius father decades ago. When a letter arrives by unusual means offering Walter an apprenticeship, it isn’t long before Walter decides to flee Moormouth to meet his destiny. Walter runs away in the family hearse along with Cordelia, the moody girl next door with one eye and plenty of secrets. Together they journey through a strange landscape of fish-people, giantess miners, and hypnotized honeybees in an adventure that will not only reveal the truth about Walter’s past, but direct his future.

Gastronauts book
#10
Gastronauts
Written and illustrated by James Foley
chapter book
Recommend Ages: 9-12

Sally Tinker, the world’s foremost inventor under the age of twelve, has an extraordinary new challenge. The brain-enhancing nanobots she is testing have been accidentally swallowed by her baby brother Joe. The only way to stop Joe turning into a superbaby and wreaking super havoc is to shrink herself and travel inside Joe’s body on a journey to tackle the problem head-on. What could possibly go wrong? As it turns out, this is only the beginning ...

Books About Science & Inventions

Ellie, Engineer: In the Spotlight book
#1
Ellie, Engineer: In the Spotlight
Written by Jackson Pearce
chapter book
Recommend Ages: 8-12

Ellie the Engineer is back in a third charming, hilarious, illustrated story filled with creative, STEM-powered fun! "Look out, Junie B. Jones! Ellie the engineer is thinking, making, creating, and showing enthusiasm and brilliance with her creations!" - School Library Connection on Ellie, Engineer Ellie enters a pageant with her best friend Kit, which means lots of glitter, hairspray, and chances to make new friends. After all, Ellie has lots of engineering ideas to help the other girls with their talents, like building a light-up skateboard ramp for Kit! But one contestant, Kit's not-so-nice pageant rival Melody, makes fun of Ellie's tool belt and thinks engineering is messy. And when Melody's rabbit--part of her magic act--goes missing, Ellie knows that she can build a contraption to catch him. But Melody's comments have made Ellie start to doubt herself--what if a pageant isn't a place for engineering? With Ellie's designs and sketches throughout, and her fun guide to electricity and circuits in the back, the continuation of this delightful series will leave young readers laughing and inspired to create.

How to Become an Accidental Genius book
#2
How to Become an Accidental Genius
Written by Frieda Wishinsky, Elizabeth MacLeod and illustrated by Jenn Playford
chapter book
Recommend Ages: 9-12

Don’t be afraid to try! Make connections! Be persistent! Ask questions and never take no for an answer! Learn the secrets and amazing stories of successful inventors! How to Become an Accidental Genius is full of inspiring tales of famous and lesserknown inventors who have changed the world, from George Washington Carver, Mary Anderson (inventor of the windshield wiper) and inventor and actress Hedy Lamarr to Frank Epperson (of Popsicle fame) and Mary Sherman Morgan (The Woman Who Saved the U.S. Space Race). Readers will be amazed at the inventiveness of these geniuses. The book focuses on inventors from North America but includes stories from around the world. Organized into eleven chapters that highlight the qualities inventors have in common, the book also features profiles of inventive kids and teenagers.

Ellie, Engineer book
#3
Ellie, Engineer
Written by Jackson Pearce
chapter book
Recommend Ages: 8-12

A charming, hilarious illustrated middle grade about a girl who is an engineer--perfect creative, STEM-powered fun for girls who have interests in how things work. "Look out, Junie B. Jones! Ellie the engineer is thinking, making, creating, and showing enthusiasm and brilliance with her creations!" --School Library Connection Ellie is an engineer. With a tool belt strapped over her favorite skirt (who says you can't wear a dress and have two kinds of screwdrivers handy, just in case?), she invents and builds amazing creations in her backyard workshop. Together with her best friend Kit, Ellie can make anything. As Kit's birthday nears, Ellie doesn't know what gift to make until the girls overhear Kit's mom talking about her present--the dog Kit always wanted! Ellie plans to make an amazing doghouse, but her plans grow so elaborate that she has to enlist help from the neighbor boys and crafty girls, even though the two groups don't get along. Will Ellie be able to pull off her biggest project yet, all while keeping a secret from Kit? Illustrated with Ellie's sketches and plans, and including a fun how-to guide to tools, this is a STEM- and friendship-powered story full of fun!

Honorable Mentions
  1. Rosie Revere and the Raucous Riveters - Rosie Revere is no stranger to flops and fails, kerfuffles and catastrophes. After all, she’s an engineer, and engineering is all about perseverance! But sometimes, Rosie has a really important project to tackle—one that feels much bigger than herself. When Rosie’s beloved Aunt Rose and her pals the Raucous Riveters—a gaggle of fun-loving gals who built airplanes during World War II—need her help, it’s up to Rosie to save the day. Will Rosie be able to invent a contraption to help one of the Riveters paint in the annual mural competition? After one flop . . . then another . . . and another . . . Rosie starts to lose hope. But thanks to some help from her classmates Iggy Peck and Ada Twist, Rosie creates the Paintapolooza! and, along with the Riveters, rediscovers the meaning of Home.

  2. Gastronauts - Sally Tinker, the world’s foremost inventor under the age of twelve, has an extraordinary new challenge. The brain-enhancing nanobots she is testing have been accidentally swallowed by her baby brother Joe. The only way to stop Joe turning into a superbaby and wreaking super havoc is to shrink herself and travel inside Joe’s body on a journey to tackle the problem head-on. What could possibly go wrong? As it turns out, this is only the beginning ...

  3. Ada Lace, on the Case - Ada Lace—third-grade scientist and inventor extraordinaire—has discovered something awful: her neighbor’s beloved Yorkie has been dognapped! With the assistance of a quirky neighbor named Nina (who is convinced an alien took the doggie) and her ever-growing collection of gadgets, Ada sets out to find the wrongdoer. As their investigation becomes more and more mysterious, Ada and Nina grow closer, proving that opposites do, in fact, attract.

  4. Ellie, Engineer: The Next Level - Ellie the Engineer is back in another charming, hilarious, illustrated story filled with creative, STEM-powered fun! "Look out, Junie B. Jones! Ellie the engineer is thinking, making, creating, and showing enthusiasm and brilliance with her creations!" -School Library Connection on Ellie, Engineer After Ellie's first elevator build goes terribly wrong, her parents decide her "punishment" is to assist an elderly neighbor, Mrs. Curran, around the house. Ellie and her friends Kit and Toby are really only supposed to help with little things, but Ellie can't turn down the opportunity to use her engineering skills here and there where she sees a need--because that's what engineers do! It's no fun, though, when Mrs. Curran always gives Toby the credit for all the ingenious projects, and acts like Kit and Ellie were just helping him. . . . Can Ellie come up with another great build to elevate Mrs. Curran's ideas about this girl engineer? With Ellie's designs and sketches throughout, and her fun guide to simple machines in the back, the continuation of this delightful series will leave young readers laughing and inspired to create.

Want to see even more books about inventions and science?

How about books about science?

Books About Adventure & Inventions

The Invention of Hugo Cabret book
#1
The Invention of Hugo Cabret
Written by Brian Selznick
chapter book
Recommend Ages: 9-12

Orphan, clock keeper, and thief, Hugo lives in the walls of a busy Paris train station, where his survival depends on secrets and anonymity. But when his world suddenly interlocks with an eccentric, bookish girl and a bitter old man who runs a toy booth in the station, Hugo's undercover life, and his most precious secret, are put in jeopardy. A cryptic drawing, a treasured notebook, a stolen key, a mechanical man, and a hidden message from Hugo's dead father form the backbone of this intricate, tender, and spellbinding mystery.

Remarkable Inventions Of Walter Mortinson book
#2
Remarkable Inventions Of Walter Mortinson
Written and illustrated by Quinn Sosna-Spear
chapter book
Recommend Ages: 8-12

In this sweeping and inventive debut novel that’s perfect for fans of Roald Dahl, Neil Gaiman, and Tim Burton, a prodigal inventor flees his home to find his destiny. In the humdrum town of Moormouth, Walter Mortinson’s unusual inventions cause nothing but trouble. After one of his contraptions throws the town into chaos, Walter’s mother demands he cut the nonsense and join the family mortuary business. Far off on Flaster Isle, famed inventor Horace Flasterborn plans to take Walter under his wing, just as he did Walter’s genius father decades ago. When a letter arrives by unusual means offering Walter an apprenticeship, it isn’t long before Walter decides to flee Moormouth to meet his destiny. Walter runs away in the family hearse along with Cordelia, the moody girl next door with one eye and plenty of secrets. Together they journey through a strange landscape of fish-people, giantess miners, and hypnotized honeybees in an adventure that will not only reveal the truth about Walter’s past, but direct his future.

Gastronauts book
#3
Gastronauts
Written and illustrated by James Foley
chapter book
Recommend Ages: 9-12

Sally Tinker, the world’s foremost inventor under the age of twelve, has an extraordinary new challenge. The brain-enhancing nanobots she is testing have been accidentally swallowed by her baby brother Joe. The only way to stop Joe turning into a superbaby and wreaking super havoc is to shrink herself and travel inside Joe’s body on a journey to tackle the problem head-on. What could possibly go wrong? As it turns out, this is only the beginning ...

Honorable Mentions
  1. How to Sell Your Family to the Aliens - This is an out-of-this-world funny first book in a madcap, illustrated adventure series from New Yorker cartoonist Paul Noth. Happy Conklin Jr. is the only 10-year-old who has to shave three times a day. Hap's dad is a brilliant inventor of screwball products, and being a Conklin kid means sometimes being experimented on. So Hap has his beard, and his five sisters each have their own unique--and often problematic--qualities too. And although Hap's dad has made a fortune with his wacky inventions sold via nonstop TV infomercials, all of that money has gone to Hap's tyrannical Grandma. While she lives in an enormous mansion, the rest of the family lives in two rooms in the basement. All Hap has ever wanted is to have a normal life, so when he sees a chance to get rid of Grandma, he takes it! He only means to swap out Grandma, but when he--oops!--sells his whole family to the aliens, he wants nothing more than to get them back. He just has to figure out . . . how?

  2. The Bone Snatcher - Sophie Seacove is a storyteller. She tells stories of what the world would be like if madness hadn’t taken over. If her parents hadn’t sold her off as a servant to pay for their passage out of London. If she wasn’t now trapped in a decaying mansion filled with creepy people and surrounded by ravenous sea monsters. The mansion has plenty of stories, too: About fantastical machines, and the tragic inventor who created them. About his highly suspicious death. And about the Monster Box, a mysterious object hidden in the house that just might hold the key to escaping this horrible place—and to reuniting Sophie with her family. But not everyone wants Sophie to have the Monster Box, and as she gets closer to finding it, she finds herself unspooling years-old secrets—and dodging dangerous attacks. Sophie needs to use her brains, her brawn, and her unbreakable nature if she wants to make it off this wretched island…and live to tell this story.

  3. Science Comics: Flying Machines - Take to the skies with Flying Machines! Follow the famous aviators from their bicycle shop in Dayton, Ohio, to the fields of North Carolina where they were to make their famous flights. In an era of dirigibles and hot air balloons, the Wright Brothers were among the first innovators of heavier than air flight. But in the hotly competitive international race toward flight, Orville and Wilbur were up against a lot more than bad weather. Mechanical failures, lack of information, and even other aviators complicated the Wright Brothers’ journey. Though they weren’t as wealthy as their European counterparts, their impressive achievements demanded attention on the international stage. Thanks to their carefully recorded experiments and a healthy dash of bravery, the Wright Brothers’ flying machines took off.

  4. The Unsinkable Walker Bean - In order to save his ailing grandfather from a curse, boy inventor Walker Bean must return an accursed pearl skull to the witches who created it, and face pirates, magical machines, and deadly peril along the way.

Want to see even more books about inventions and adventure?

How about books about adventure?

Did you enjoy our inventions book recommendations? Did we miss one of your favorites? Let us know in the comments below!

Table of Contents
  1. Top 10 Inventions Books
  2. + science (10)
  3. + adventure (9)
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