King Arthur and His Knights of the Round Table
From the sword in the stone to the Grail quest and the last battle, the whole Round Table cycle in one generous volume.
King Arthur is less one story than a table that has kept adding chairs. A boy pulls a sword from a stone; a wizard advises him; a queen, a rebel sister, and a company of knights turn a neat origin story into a kingdom full of loyalties, impossible promises, and very bad dinner guests. For centuries, storytellers have argued over who belongs at Camelot and what its heroes ought to stand for. That looseness is the legend’s great gift to young readers: Arthur can be a solemn king in one book, an uncertain schoolboy in the next, and the employer of mice, witches, and dinosaur-fighting knights immediately afterward.
Drawing from Bookroo’s collection of King Arthur books, our editors chose twelve that open different doors into the legend — a complete classic retelling, the Green Knight’s unsettling bargain, richly illustrated stories for younger readers, quick comic adventures, a North African knight restored to the Round Table, and modern fantasies that rebuild Camelot from the rubble. Start with the fixed shortlist, then browse the picture-book shelf for first encounters with the sword and the chapter-book shelf for quests, betrayals, time travel, and the long fall of the once and future king.
From the sword in the stone to the Grail quest and the last battle, the whole Round Table cycle in one generous volume.
A green stranger rides into Arthur’s New Year feast with an axe, a challenge, and one deeply inconvenient return appointment.
Before Arthur can be a king, Merlin turns the awkward, overlooked Wart into a succession of animals and makes him pay attention.
A North African knight rides into Arthurian legend looking for his missing father, and nearly every new acquaintance challenges him to a fight first.
The sword, the Round Table, Guinevere, Merlin, and the Lake of Enchantment unfold in an illustrated gateway to the older tales.
A nameless young man accepts kitchen work at Camelot, conceals his noble birth, and rides out to prove he is far more than the servants suppose.
A boy hides his father’s sword in a hollow tree while an uncle seizes the castle, then goes looking for help in Arthur’s dangerous kingdom.
The Round Table’s shiniest knight performs heroic deeds, takes strategic naps, and remains magnificently pleased with himself.
Camelot is peaceful and the Round Table is bored, so Merlin sends four knights somewhere with a more urgent monster problem: the age of dinosaurs.
Arthur needs his quarrelsome knights to solve a crisis, but first somebody has to invent a conference table that lets everyone fit.
A young mouse training beneath Camelot discovers a threat the human knights have missed and has to save the court from below.
A witch who wants nothing to do with witches and a grieving skeptic are drafted to reforge Excalibur before an old curse finishes off the Round Table.
First meetings with Excalibur, Camelot, Merlin, and the Round Table — from underwear dragons and dinosaur kings to a handsome illustrated cycle for older listeners. Ages 3–12.
A young king faces dark forces threatening his reign. Can he triumph over them?
A young boy becomes the assistant knight to his favorite knight of King Arthur's Round Table.
A clumsy triceratops attempts to pull a magical horn and become king. Can he succeed?
Accessible retellings, comic knightly adventures, time-slip fantasies, and full versions of the legend for independent readers ages 6–15.
Two siblings travel back in time to Camelot to retrieve a magical water that will save the kingdom from a terrible curse
Two siblings travel through time to help King Arthur and his kingdom.
Arthur must choose between a doomed destiny or a new life in the future. Can he escape fate?
A secret eighth day holds the key to saving or destroying the world. Can Jax make the right choice?
Two siblings travel back in time to San Francisco during the 1906 earthquake and help people in need while trying to find a special writing for Morgan's library
Two kids time-travel to King Arthur's castle to save the king from danger. Can they return home safely?
A young orphan discovers a dragon's wisdom, unlocking a destiny beyond his dreams.
A letter offers Morgan a chance for revenge after years in a nunnery.
Guinevere's kidnapping sparks a rescue mission, revealing hidden love and a sinister plot.
Arthur seeks a magical sword to defend his crown and win Guinevere's heart.
Knights seek the Holy Grail, facing trials of the soul.
A mysterious man seeks a boy with no mortal father, leading Merlin to a world of magic and danger.