Children’s literature has many notable options when it comes to quests. To help you find the right books for you and your young reader, we’ve compiled a list of the best kids books about quests.
Our list includes board books, picture books, and chapter books. Board books are best for babies and toddlers from ages newborn to 2 or 3. Picture books are generally great options for toddlers and for preschool and kindergarten age children. Picture books are especially enjoyable for adults to read aloud with young kids. The chapter books on our list are generally best for elementary through early middle school age tween kids. You can filter to sort by the best book type for your kid.
When it comes to children’s stories about quests, there are a variety of titles. This list covers everything, from classics like The Treehouse Heroes and the Forgotten Beast to popular sellers like The Wizard of Oz to some of our favorite hidden gems like Little Fox and the Missing Moon.
We hope this list of kids books about quests can be a helpful resource for parents, teachers, and others searching for a new book! As you explore the list, please comment below to let us know what books you would add.
Help Fox solve another simple mystery in this bedtime companion to Apples for Little Fox! The mystery-loving fox from Apples for Little Fox returns with a new case! When Fox dreams that the moon is missing, he and his friends go on a quest to find it and return it to the sky. Teamwork and companionship are highlighted in this simple, inviting mystery that allows readers to follow along. The muted palette and clean design will calm overstimulated children at the end of their busy days.
Bear can’t reach the cake he’s after—it’s so far up, and he’s so far down! Will his friends be able to help? Toddlers will be drawn in by repetition, opposites, humor, and an unexpected twist in this board book story about Bear’s quest to reach a cake on a windowsill that is so far up! A cast of friendly animals—who are all so far down—try to help bear reach the desired cake. But what happens when a child swoops in with other plans? Short, simple, and memorable, this board book offers a satisfying story arc.
After Rowan is mysteriously transformed into a tiny fairy, she is thrust into a world of fairy clans and talking robins where, she discovers, her long-missing mother is also trapped.
The BADgers are back in Stinkbomb and Ketchup-Face’s second adventure, perfect for fans of The Stinky Cheese Man and Pseudonymous Bosch.
The villainous badgers have escaped from prison, and it’s up to Stinkbomb and Ketchup-Face to find them and put them back! Only someone who knows about stories can point them in the right direction, so they consult Miss Butterworth, the Ninja Librarian.
After referring to a copy of Stinkbomb and Ketchup-Face and the Quest for the Magic Porcupine, Miss Butterworth sends them on their quest. Along the way they encounter raccoons who are definitely NOT badgers in disguise, a really REALLY long traffic light, a rabbit in a prickly coat, and a banana-eating hammerhead shark, all leading to a showdown with the badgers. Can the kids think fast enough to save the king from being shot out of the biggest water rocket in the world? We don’t know. But we’re going to read it and find out!
Ace and Ridge are back to save their friend—and the world—in this sequel to The Wishmakers. Being a Wishmaker may be more trouble than it’s worth. Sure, you get a genie who can grant an unlimited number of wishes, but for each one you make you have to accept an awful consequence in return. Not to mention that you’re also given an impossible quest and only seven days to fulfill it! Despite all that, Ace and his genie, Ridge, managed to complete their last mission—but they couldn’t save their friend Tina from being abducted by a rogue genie who’s bent on using his limitless power to rule the world. To rescue her, Ace must reunite with Ridge to become a Wishmaker once more, and they’ll need to team up with the unlikeliest of new allies. It’s not every day you get a second chance to save the world, so Ace is determined to learn from his past mistakes and wish for the best, literally. Perfect for fans of Max Brailler, Adam Gidwitz, and Dan Gutman, this middle grade series is a wonderful mix of unpredictable magic, zany humor, and daring adventure. “An ingenious premise” raved Kirkus in a starred review!
Watch That Witch! #5 (Princess Pulverizer) - Princess Pulverizer may not be a knight yet, but she won’t let that stop her from saving the day! When Princess Pulverizer comes across two identical witches—one good and one bad—it’s the evil one she finds most enchanting. That’s because the impatient princess is ready to end her Quest of Kindness and finally become a knight, which is just what the bad witch offers. Can Princess Pulverizer’s friends break the spell that seems to have taken hold of her?
Perseus and the Monstrous Medusa - Perseus and the Olympians face off against the evil, nasty Medusa, who can turn them all to stone with just one look.
Quest - A king emerges from a hidden door in a city park, startling two children sheltering from the rain. No sooner does he push a map and some strange objects into their hands than he is captured by hostile forces that whisk him back through the enchanted door. Just like that, the children are caught up in a quest to rescue the king and his kingdom from darkness, while illuminating the farthest reaches of their imagination. Colored markers in hand, they make their own way through the portal, under the sea, through a tropical paradise, over a perilous bridge, and high in the air with the help of a winged friend. Journey lovers will be thrilled to follow its characters on a new adventure threaded with familiar elements, while new fans will be swept into a visually captivating story that is even richer and more exhilarating than the first.
Daughters of Steel - Halan was once a powerless princess. Now she’s taken her rightful place as queen of the Magi Kingdom—but she wonders if she’ll ever be the ruler her people deserve. And Nalah used to be a powerful pauper. Now she’s the Queen’s Sword—but the more Nalah’s powers grow, the more unruly they become. One vision changes everything. Nalah embarks on a quest across the desert to harness her powers, while Halan must travel through the Transcendent Mirror to help the Thaumas of New Hadar. As a dark threat draws closer, can Nalah and Halan reunite to save both worlds—and the future of magic?
The sixth chapter book in the Prince Not-So Charming series features Prince Carlos going on a quest—and disaster is never far away. Prince Carlos Charles Charming tells a lot more jokes than your standard prince is probably supposed to. But he’s been working hard to live up to his princely expectations. That’s good, because the ultimate prince, Gilbert the Gallant, has gone missing! Carlos, his friend Pinky, and his pet dragon Smudge are assigned to go find Gilbert and complete his quest. But how can Carlos do what the oh-so-perfect Gilbert couldn’t? Especially when Smudge sets their boat on fire before they’ve gone very far? And every princely voyage involves a sea monster! Perfect for middle school readers and filled with adorable illustrations, Prince Not-So Charming: Wild Wild Quest shows how even princes struggle sometimes—but the only way to get through it is one step at a time. An Imprint Book
Being a fairy is a lot more dangerous than you think… Ever since Rowan was transformed into a fairy, her life has been filled with perilous adventure. And when her mom is kidnapped by an evil fairy called Vulpes and his army of foxes, Rowan sets off on her most dangerous mission yet. With the help of her fairy friends—plus a tiger released from London Zoo!—she’s sure she can rescue her mom and save the fairy realms. But Vulpes is cunning and sly. And he’s luring Rowan right into a trap.
Ever since Gertie Milk arrived on the mysterious island of Skuldark, she’s felt like something was missing. According to Kolt, her mentor and fellow Keeper of Lost Things, the island used to be filled with other Keepers. But now Gertie and Kolt are the only two people left (or two and a half, if you count Robot Rabbit Boy, their bumbling but lovable Series 7 Artificial Intelligence Forever Friend) who can return misplaced items throughout time. So when Gertie learns that the missing Keepers have been imprisoned by the Losers, their very evil adversaries, she knows she must make it her mission to rescue the kidnapped Keepers and return them to Skuldark. But that proves more difficult than she’d imagined, since her time-travel missions don’t seem to be taking her anywhere near the missing Keepers. And it doesn’t help that the Losers have an evil master plan worse than their last evil master plan, and this time the entire future of the universe is at stake. Fueled by more than a few delicious cakes and plenty of Skuldarkian seawater, Gertie, Kolt, and Robot Rabbit Boy must travel through time (and space!) to save their island home and rescue the Keepers who’ve been lost to history before the Losers manage to capture them all.
In this third middle-grade adventure from the author of Finding Serendipity, Tuesday McGillycuddy must grapple with a new villain in the Land of Story.
After an unthinkable loss, time seems to freeze for Tuesday and her mother, the famous author Serendipity Smith. In the land of story, Vivienne Small’s world is frozen too—a perpetual winter has fallen. When a terrible villain takes Vivienne hostage, it’s up to Tuesday to save her friend—and herself. On her quest, she’ll discover what lies at the bottom of her heart, and at the heart of her writing.
Beautifully told with warmth and joy, this great adventure is a celebration of life—and love. Don’t miss this heartwarming conclusion to the Finding Serendipity series!
“Princess Harriet has absolutely no interest in brushing her hair, singing duets with woodland animals, or any other typical princess activities. So when a fairy tells a very bored Harriet about twelve mice princesses who are cursed to dance all night long, she happily accepts the quest and sets off with a poncho of invisibility and her trusty battle quail. But when she arrives at the Mouse Kingdom, she discovers there’s more to the curse than meets the eye, and trying to help is dangerous business . . . even for a tough princess like Harriet.
The Treehouse Heroes and the Forgotten Beast - “A charming and magical story. The art is poetic and beautiful!” - Steward Lee, Director on Star Wars: The Clone Wars animated series. From their treehouse headquarters, come five teen titans and their wise teacher. Now they must save the “Zez,” a mystical beast, from an encroaching civilization, the menacing General Moon, and his soldiers. Using all their varied powers, can the Treehouse Heroes protect their new friend and restore the balance of nature? Written by a Dark Horse comics editor and illustrated by a Star Wars: The Clone Wars animator, this fresh blend of adventure and lyrical art will excite young readers.
Cucumber Quest: The Flower Kingdom - “The seven kingdoms of Dreamside need a legendary hero. Instead, they’ll have to settle for Cucumber, a nerdy magician who just wants to go to school. As destiny would have it, he and his way more heroic sister, Almond, must now seek the Dream Sword, the only weapon powerful enough to defeat Queen Cordelia’s Nightmare Knight. Can these bunny siblings save the world in its darkest hour…? Sure, why not?”—
Cucumber Quest: The Melody Kingdom - Now with Princess Nautilus as part of their entourage, Cucumber and Almond travel to Trebleopolis to warn Princess Piano that Noisemaster, second of the Nightmare Knight’s minions, might be after her! Unfortunately, they arrive just in time for Queen Cymbal’s birthday and the Queen refuses to stop the festivities . . . that is until Noisemaster succeeds in capturing Princess Piano and threatens to destroy the city. Adapted from the popular webcomic series of the same name, Cucumber Quest: The Melody Kingdom is the third book of a clever, adorable, and hilarious four-volume heroic adventure that is sure to make you hungry for sweets and action.
Arnie, the Doughnut - From the author and illustrator of “The Scrambled States of America” comes this deliciously imaginative story about a doughnut named Arnie who sets out to change the fate of all doughnuts. Full color.
Join a tough eleven-year-old as she faces down zombie rabbits, alien mobs, and Puppet Cartels while trying to find her missing twin in Sarah Cannon’s imaginative middle-grade debut, Oddity. Welcome to Oddity, New Mexico, where normal is odd and odd is normal. Ada Roundtree is no stranger to dodging carnivorous dumpsters, distracting zombie rabbits with marshmallows, and instigating games of alien punkball. But things haven’t been the same since her twin sister, Pearl, won the town’s yearly Sweepstakes and disappeared . . . Along with her best friend, Raymond, and new-kid-from-Chicago Cayden (whose inability to accept being locked in the gym with live leopards is honestly quite laughable), Ada leads a self-given quest to discover Oddity’s secrets, even evading the invisible Blurmonster terrorizing the outskirts of town. But one of their missions goes sideways, revealing something hinky with the Sweepstakes . . . and Ada can’t let it go. Because, if the Sweepstakes is bad, then what happened to Pearl? Praise for Oddity: “I’ve never read anything like this wonderful book. An infinite number of monkeys with an infinite number of typewriters have a story they want to share with you, and they’re going by the name Sarah Cannon so as to be inconspicuous. Do yourself a favor and take Oddity from their little monkey fingers.” —Adam Rex, author of The True Meaning of Smekday “This book grabbed me from page one. Wild, whacky, and yet utterly believable. You will love Ada and ODDITY!” —Sage Blackwood, author of Jinx “Sarah Cannon is puppet master of this delightfully dark and hilariously creepy debut. Herein, you’ll find excitement, adventure, and heart—and I don’t just mean the kind you’d be likely to discover, still beating (perhaps even beatboxing), in a jar at the local Oddity grocery.” —Heidi Schulz, New York Times Bestselling author of Hook’s Revenge “Readers will be hooked from the first page. . . . Like Neil Gaiman’s The Graveyard Book, Cannon’s work takes a sardonic tone, blending humor, darkness, suspense, and the enduring metaphorical battle of good vs. evil. . . . Featuring a diverse cast of characters, this fantasy is chock-full of adventure and agency, making it a must-buy and a must-read for most middle graders.” —School Library Journal “Utterly endearing. A charming, enjoyable thrill ride with memorable characters, crazy creatures, and a theme about the importance of family.” —Booklist “This blend of the absurd and the supernatural is perfect for the imaginative young reader who appreciates eerie occurrences and a little wicked puppetry but isn’t quite ready for the button-eyed beldam in Coraline.” —The Bulletin of the Center for Children’s Books
Every time it is invaded the City gets a new name, but to the natives in is the Nameless City, and they survive by not letting themselves get involved—but now the fate of the City rests in the hands of Rat, a native, and Kaidu, one of the Dao, the latest occupiers, and the two must somehow work together if the City is to survive.
Thirteen-year-old Clivo Wren learns that his recently deceased father was not an archaeologist as he was told, but rather a cryptid catcher, known for finding elusive mythological creatures, and now Clivo must pick up where his father left off and track down a cryptid whose blood grants immortality before the knowledge falls into the wrong hands.
In a world dazzled by the latest gadgets and mesmerized by Internet videos, the humble book seems like the most ordinary thing that could be. And perhaps it is—until you learn to look closer . . . and closer . . . and closer . . . and you’re suddenly in a world that only you can imagine. With soft, warm storytelling and stunning, whimsical illustrations, Book embarks the reader on an imaginative journey through the literary lands of fact and fiction, a world where passwords, viruses, and broken screens can’t stop a young boy’s earnest quest for truth. Join in this celebration of literature, scrape the skies of opportunity, traverse the forests of what-could-be, free the powers of knowledge, and discover once again why the humble book is anything but ordinary.
There’s trouble in the kingdom of Salamistonia! Lester the jester has been kidnapped by an evil wizard. Now Princess Pulverizer has the perfect opportunity to complete the next good deed on her Quest of Kindness: a rescue mission! Illustrations.
Rooftoppers - When authorities threaten to take Sophie, twelve, from Charles who has been her guardian since she was one and both survived a shipwreck, the pair goes to Paris to try to find Sophie’s mother, and they are aided by Matteo and his band of “rooftoppers.”
Up, Up, Up in the Tree - Follow an adventurous squirrel through the forest as he searches for a delicious acorn treat! Join Squirrel as he climbs higher and higher up a tree in his quest for one big surprise! With flaps to lift and peek-through holes, there’s lots to spot, count, and discover along the way.
The Wizard of Oz - Dorothy thinks she’s lost forever when a tornado whirls her and her dog, Toto, into a magical world. To get home, she must find the wonderful wizard in the Emerald City of Oz. On the way she meets the Scarecrow, the Tin Woodman and the Cowardly Lion. But the Wicked Witch of the West has her own plans for the new arrival… will Dorothy ever see Kansas again?
Cucumber Quest: The Doughnut Kingdom - What happens when an evil queen gets her hands on an ancient force of destruction? World domination, obviously. The seven kingdoms of Dreamside need a legendary hero. Instead, they’ll have to settle for Cucumber, a nerdy magician who just wants to go to school. As destiny would have it, he and his way more heroic sister, Almond, must now seek the Dream Sword, the only weapon powerful enough to defeat Queen Cordelia’s Nightmare Knight. Can these bunny siblings really save the world in its darkest hour? Sure, why not? Adapted from the popular webcomic series, Cucumber Quest, The Doughnut Kingdom is the first graphic novel of a clever, adorable, and hilarious four-volume heroic adventure that is sure to make you hungry for sweets and action.
Lost & Found by Obert Skye, the thrilling second installment of the Witherwood Reform School series, is an unforgettable story full of dark humor and adventure.
Tobias and Charlotte Eggers are not on vacation. Well, I suppose they are on a vacation from everything they once knew. Locked within the walls of Witherwood, high upon a mysterious mesa, they are still looking for a way out. There are distractions, however. The very ground is shaking, and the creatures that protect the school are revolting. When one of their only friends goes missing it leads to a devastating secret. But there is hope. There are other students who have clear minds and are also fighting to get out. Luckily for everyone, Tobias has a plan. It’s a dangerous one, but if it works, it could forever change their fate and Witherwood’s future.
Across the vast, blue ocean, in the mountains of the Basque Country, a fearsome creature has gone missing. And the Unicorn Rescue Society are the only ones who can save it. Elliot and Uchenna—and Jersey!—have barely recovered from their first adventure with Professor Fauna when he approaches them with an all-new quest. Except this time they’re going to have to cross an ocean. In the mountains of the Basque Country, the Unicorn Rescue Society must track down a missing dragon. But how could someone even kidnap a dragon? And for what evil purpose? And is their newest, fire-breathing rescue more than they can handle?
Reminiscent of The Giver, this literary debut middle-grade fantasy is beautifully written and stunningly creative. “A deep dive into a world-within-a-world, a heart-within-a-heart.” —Kathi Appelt, Newbery Honor winner and National Book Award finalist “The joys of the senses and the glories of creation shine in this radiant debut.” —Julie Berry, Printz Honor author of The Passion of Dolssa “Ginger Johnson’s debut is as vibrant as the colors her characters wield in this novel about creativity, collaboration, and creation.” —Megan Frazer Blakemore, author of The Water Castle and The Firefly Code Ever since his brother Luc’s disappearance and his father’s tragic death, Ishmael has lived a monotonous existence helping his mother on their meager farm where everything is colorless. Until one morning a ray of light fragments Ishmael’s gray world into something extraordinary: a spectrum of color he never knew existed. Emboldened, Ishmael sets out to find answers hoping his long lost brother might hold the key. He finds Luc in the Hall of Hue, one of the seven creative workshops at The Commons, the seat of all new creation. Luc is completing the final days of his training as a Color Keeper, adding the finishing touches of color to a brand new world designed and built by a team of young artisans. Although his heart calls him to a future as a Color Keeper, Ishmael feels too guilty to leave the duties of his old life behind. But when a catastrophe destroys nearly all of the color and light at the Hall of Hue, Ishmael and Luc are suddenly at severe odds. Torn between his family and his destiny, Ishmael must learn when to let go of the past, when to trust the path ahead, and when to believe in himself.
In order to save his ailing grandfather from a curse, boy inventor Walker Bean must return an accursed pearl skull to the witches who created it, and face pirates, magical machines, and deadly peril along the way.
“When space-farmer Rae is kidnapped by the native inhabitants of her moon, she is trained to become a warrior. But can she attack her own people?”—
Under the Bottle Bridge - In the tradition of Counting by 7s and Three Times Lucky, critically acclaimed author Jessica Lawson returns with her fourth whimsical, lyrical, and heartfelt middle grade novel about a girl who’s desperately trying to keep her life together, when everything seems to be falling apart. In the weeks leading up to Gilbreth, New York’s annual AutumnFest, twelve-year-old woodcraft legacy Minna Treat is struggling with looming deadlines, an uncle trying to hide Very Bad News, and a secret personal quest. When she discovers mysterious bottle messages under one of the village’s 300-year-old bridges, she can’t help but wonder who’s leaving them, what they mean, and, most importantly…could the messages be for her? Along with best friend Crash and a mystery-loving newcomer full of suspicious theories, Minna is determined to discover whether the bottles are miraculously leading her toward the long-lost answers she’s been looking for, or drawing her into a disaster of historic proportions.
Grilled Cheese and Dragons - Meet the princess who’d rather wear a suit of armor than a crown! Princess Serena (or as she prefers, Princess Pulverizer) doesn’t want to be a princess–she wants to be knight! But her father, King Alexander of Empiria, thinks she still has a lot to learn when it comes to exhibiting valiant behavior. So he presents a challenge: the princess must first go on a Quest of Kindness and perform good deeds to prove that she truly deserves to go to knight school. With help from a friendly dragon named Dribble and a perpetually terrified knight-in-training named Lucas, can she complete her quest and discover what it really takes to be a hero?
Hello, Hot Dog - Hot Dog is relaxing on some comfy bread with a little corn and some fries when disaster strikes! It looks like he’s about to become lunch. Prepare for a laugh- out-loud picture about this little hot dog’s quest for freedom. Boldly illustrated by the brilliant Jarvis, winner of Best Illustrated Book at the V&A Illustration Awards 2017, Hello, Hot Dog is told entirely in speech bubbles, and is sure to be a winner with kids and parents alike.
The Unsinkable Walker Bean and the Knights of the Waxing Moon - SHIPWRECKED! After their perilous encounter with the sea-witches, Walker and the pirate crew of the Jacklight find refuge on a deserted island. But it might not be as deserted as it seems—shadowy creatures have been spotted in the jungle, and strange animal tracks appear overnight. When Walker, Shiv, and Genoa discover a secret passage and mysterious ruins, the dark history of the archipelago begins to unravel. Legend tells of a mad king, a fallen civilization, and a powerful royal family in search of their lost sister. And for reasons Walker can’t understand, Genoa seems to be at the center of it all. In this triumphant follow-up to the epic graphic novel The Unsinkable Walker Bean, Aaron Renier is back with more breathtaking art and high-sea adventure.
Tucked deep in the woods and surrounded by a great iron fence lies Brassmere Academy for the Extraordinary, a school for orphans with strange and wonderful gifts. Twelve-year-old Plum has lived there for as long as she can remember. Each night, she ventures into her dreams alongside her three best friends, Vien, Gwendle, and Artem to fight monsters and journey on dangerous quests. But one night, Plum gets a mysterious warning that she and her friends are no longer safe. And the next morning, Artem is nowhere to be found. As Plum, Vien, and Gwendle search for their friend—in both the dreaming and waking worlds—they start to uncover alarming secrets about Brassmere and its intentions. Will they be able to find Artem before it’s too late, or will they be next to disappear?