Discover

Company

Quests: Books For Kids

This list of the best kids books about quests is sure to include a new favorite for the voracious young reader in your life! From So Far Up to Dreaming Dangerous there's something here for everyone's tastes. Do you have a favorite book about quests? Let us know!

Top 10 Quests Books

So Far Up book
#1
So Far Up
Written and illustrated by Susanne Strasser
board book
Recommend Ages: 0-3

Bear can't reach the cake he's after—it's so far up, and he's so far down! Will his friends be able to help? Toddlers will be drawn in by repetition, opposites, humor, and an unexpected twist in this board book story about Bear's quest to reach a cake on a windowsill that is so far up! A cast of friendly animals—who are all so far down—try to help bear reach the desired cake. But what happens when a child swoops in with other plans? Short, simple, and memorable, this board book offers a satisfying story arc.

Oakwing book
#2
Oakwing
Written and illustrated by EJ Clarke
chapter book
Recommend Ages: 7-11

After Rowan is mysteriously transformed into a tiny fairy, she is thrust into a world of fairy clans and talking robins where, she discovers, her long-missing mother is also trapped.

Stinkbomb and Ketchup-Face and the Quest for the Magic Porcupine book
#3
Stinkbomb and Ketchup-Face and the Quest for the Magic Porcupine
Written by John Dougherty and illustrated by Sam Ricks
chapter book
Recommend Ages: 8-12

The BADgers are back in Stinkbomb and Ketchup-Face’s second adventure, perfect for fans of The Stinky Cheese Man and Pseudonymous Bosch. The villainous badgers have escaped from prison, and it’s up to Stinkbomb and Ketchup-Face to find them and put them back! Only someone who knows about stories can point them in the right direction, so they consult Miss Butterworth, the Ninja Librarian. After referring to a copy of Stinkbomb and Ketchup-Face and the Quest for the Magic Porcupine, Miss Butterworth sends them on their quest. Along the way they encounter raccoons who are definitely NOT badgers in disguise, a really REALLY long traffic light, a rabbit in a prickly coat, and a banana-eating hammerhead shark, all leading to a showdown with the badgers. Can the kids think fast enough to save the king from being shot out of the biggest water rocket in the world? We don’t know. But we’re going to read it and find out!

The Wishbreaker book
#4
The Wishbreaker
Written by Tyler Whitesides
chapter book
Recommend Ages: 8-12

Ace and Ridge are back to save their friend—and the world—in this sequel to The Wishmakers. Being a Wishmaker may be more trouble than it’s worth. Sure, you get a genie who can grant an unlimited number of wishes, but for each one you make you have to accept an awful consequence in return. Not to mention that you’re also given an impossible quest and only seven days to fulfill it! Despite all that, Ace and his genie, Ridge, managed to complete their last mission—but they couldn’t save their friend Tina from being abducted by a rogue genie who’s bent on using his limitless power to rule the world. To rescue her, Ace must reunite with Ridge to become a Wishmaker once more, and they’ll need to team up with the unlikeliest of new allies. It’s not every day you get a second chance to save the world, so Ace is determined to learn from his past mistakes and wish for the best, literally. Perfect for fans of Max Brailler, Adam Gidwitz, and Dan Gutman, this middle grade series is a wonderful mix of unpredictable magic, zany humor, and daring adventure. “An ingenious premise” raved Kirkus in a starred review!

Watch That Witch! book
#5
Watch That Witch!
Written by Nancy Krulik and illustrated by Ben Balistreri
chapter book
Recommend Ages: 6-8

Princess Pulverizer may not be a knight yet, but she won't let that stop her from saving the day! When Princess Pulverizer comes across two identical witches--one good and one bad--it's the evil one she finds most enchanting. That's because the impatient princess is ready to end her Quest of Kindness and finally become a knight, which is just what the bad witch offers. Can Princess Pulverizer's friends break the spell that seems to have taken hold of her?

Perseus and the Monstrous Medusa book
#6
Perseus and the Monstrous Medusa
Written by Suzanne Williams, Joan Holub and illustrated by Craig Phillips
chapter book
Recommend Ages: 6-9

Perseus and the Olympians face off against the evil, nasty Medusa, who can turn them all to stone with just one look.

Quest book
#7
Quest
Written and illustrated by Aaron Becker
picture book
Recommend Ages: 4-8

A king emerges from a hidden door in a city park, startling two children sheltering from the rain. No sooner does he push a map and some strange objects into their hands than he is captured by hostile forces that whisk him back through the enchanted door. Just like that, the children are caught up in a quest to rescue the king and his kingdom from darkness, while illuminating the farthest reaches of their imagination. Colored markers in hand, they make their own way through the portal, under the sea, through a tropical paradise, over a perilous bridge, and high in the air with the help of a winged friend. Journey lovers will be thrilled to follow its characters on a new adventure threaded with familiar elements, while new fans will be swept into a visually captivating story that is even richer and more exhilarating than the first.

Daughters of Steel book
#8
Daughters of Steel
Written and illustrated by Naomi Cyprus
chapter book
Recommend Ages: 8-12

Halan was once a powerless princess. Now she’s taken her rightful place as queen of the Magi Kingdom—but she wonders if she’ll ever be the ruler her people deserve. And Nalah used to be a powerful pauper. Now she’s the Queen’s Sword—but the more Nalah’s powers grow, the more unruly they become. One vision changes everything. Nalah embarks on a quest across the desert to harness her powers, while Halan must travel through the Transcendent Mirror to help the Thaumas of New Hadar. As a dark threat draws closer, can Nalah and Halan reunite to save both worlds—and the future of magic?

Prince Not-So Charming: Wild Wild Quest book
#9
Prince Not-So Charming: Wild Wild Quest
Written by Roy L Hinuss
chapter book
Recommend Ages: 5-8

The sixth chapter book in the Prince Not-So Charming series features Prince Carlos going on a quest—and disaster is never far away. Prince Carlos Charles Charming tells a lot more jokes than your standard prince is probably supposed to. But he’s been working hard to live up to his princely expectations. That’s good, because the ultimate prince, Gilbert the Gallant, has gone missing! Carlos, his friend Pinky, and his pet dragon Smudge are assigned to go find Gilbert and complete his quest. But how can Carlos do what the oh-so-perfect Gilbert couldn’t? Especially when Smudge sets their boat on fire before they’ve gone very far? And every princely voyage involves a sea monster! Perfect for middle school readers and filled with adorable illustrations, Prince Not-So Charming: Wild Wild Quest shows how even princes struggle sometimes—but the only way to get through it is one step at a time. An Imprint Book

A Fairy's Courage book
#10
A Fairy's Courage
Written and illustrated by EJ Clarke
chapter book
Recommend Ages: 7-11

Being a fairy is a lot more dangerous than you think… Ever since Rowan was transformed into a fairy, her life has been filled with perilous adventure. And when her mom is kidnapped by an evil fairy called Vulpes and his army of foxes, Rowan sets off on her most dangerous mission yet. With the help of her fairy friends—plus a tiger released from London Zoo!—she’s sure she can rescue her mom and save the fairy realms. But Vulpes is cunning and sly. And he’s luring Rowan right into a trap.

Books About Adventure & Quests

Oakwing book
#1
Oakwing
Written and illustrated by EJ Clarke
chapter book
Recommend Ages: 7-11

After Rowan is mysteriously transformed into a tiny fairy, she is thrust into a world of fairy clans and talking robins where, she discovers, her long-missing mother is also trapped.

Stinkbomb and Ketchup-Face and the Quest for the Magic Porcupine book
#2
Stinkbomb and Ketchup-Face and the Quest for the Magic Porcupine
Written by John Dougherty and illustrated by Sam Ricks
chapter book
Recommend Ages: 8-12

The BADgers are back in Stinkbomb and Ketchup-Face’s second adventure, perfect for fans of The Stinky Cheese Man and Pseudonymous Bosch. The villainous badgers have escaped from prison, and it’s up to Stinkbomb and Ketchup-Face to find them and put them back! Only someone who knows about stories can point them in the right direction, so they consult Miss Butterworth, the Ninja Librarian. After referring to a copy of Stinkbomb and Ketchup-Face and the Quest for the Magic Porcupine, Miss Butterworth sends them on their quest. Along the way they encounter raccoons who are definitely NOT badgers in disguise, a really REALLY long traffic light, a rabbit in a prickly coat, and a banana-eating hammerhead shark, all leading to a showdown with the badgers. Can the kids think fast enough to save the king from being shot out of the biggest water rocket in the world? We don’t know. But we’re going to read it and find out!

The Wishbreaker book
#3
The Wishbreaker
Written by Tyler Whitesides
chapter book
Recommend Ages: 8-12

Ace and Ridge are back to save their friend—and the world—in this sequel to The Wishmakers. Being a Wishmaker may be more trouble than it’s worth. Sure, you get a genie who can grant an unlimited number of wishes, but for each one you make you have to accept an awful consequence in return. Not to mention that you’re also given an impossible quest and only seven days to fulfill it! Despite all that, Ace and his genie, Ridge, managed to complete their last mission—but they couldn’t save their friend Tina from being abducted by a rogue genie who’s bent on using his limitless power to rule the world. To rescue her, Ace must reunite with Ridge to become a Wishmaker once more, and they’ll need to team up with the unlikeliest of new allies. It’s not every day you get a second chance to save the world, so Ace is determined to learn from his past mistakes and wish for the best, literally. Perfect for fans of Max Brailler, Adam Gidwitz, and Dan Gutman, this middle grade series is a wonderful mix of unpredictable magic, zany humor, and daring adventure. “An ingenious premise” raved Kirkus in a starred review!

Honorable Mentions
  1. Perseus and the Monstrous Medusa - Perseus and the Olympians face off against the evil, nasty Medusa, who can turn them all to stone with just one look.

  2. Quest - A king emerges from a hidden door in a city park, startling two children sheltering from the rain. No sooner does he push a map and some strange objects into their hands than he is captured by hostile forces that whisk him back through the enchanted door. Just like that, the children are caught up in a quest to rescue the king and his kingdom from darkness, while illuminating the farthest reaches of their imagination. Colored markers in hand, they make their own way through the portal, under the sea, through a tropical paradise, over a perilous bridge, and high in the air with the help of a winged friend. Journey lovers will be thrilled to follow its characters on a new adventure threaded with familiar elements, while new fans will be swept into a visually captivating story that is even richer and more exhilarating than the first.

  3. A Fairy's Courage - Being a fairy is a lot more dangerous than you think… Ever since Rowan was transformed into a fairy, her life has been filled with perilous adventure. And when her mom is kidnapped by an evil fairy called Vulpes and his army of foxes, Rowan sets off on her most dangerous mission yet. With the help of her fairy friends—plus a tiger released from London Zoo!—she’s sure she can rescue her mom and save the fairy realms. But Vulpes is cunning and sly. And he’s luring Rowan right into a trap.

  4. Gertie Milk and the Great Keeper Rescue - Ever since Gertie Milk arrived on the mysterious island of Skuldark, she's felt like something was missing. According to Kolt, her mentor and fellow Keeper of Lost Things, the island used to be filled with other Keepers. But now Gertie and Kolt are the only two people left (or two and a half, if you count Robot Rabbit Boy, their bumbling but lovable Series 7 Artificial Intelligence Forever Friend) who can return misplaced items throughout time. So when Gertie learns that the missing Keepers have been imprisoned by the Losers, their very evil adversaries, she knows she must make it her mission to rescue the kidnapped Keepers and return them to Skuldark. But that proves more difficult than she'd imagined, since her time-travel missions don't seem to be taking her anywhere near the missing Keepers. And it doesn't help that the Losers have an evil master plan worse than their last evil master plan, and this time the entire future of the universe is at stake. Fueled by more than a few delicious cakes and plenty of Skuldarkian seawater, Gertie, Kolt, and Robot Rabbit Boy must travel through time (and space!) to save their island home and rescue the Keepers who've been lost to history before the Losers manage to capture them all.

Want to see even more books about quests and adventure?

How about books about adventure?

Books About Rescue & Quests

Oakwing book
#1
Oakwing
Written and illustrated by EJ Clarke
chapter book
Recommend Ages: 7-11

After Rowan is mysteriously transformed into a tiny fairy, she is thrust into a world of fairy clans and talking robins where, she discovers, her long-missing mother is also trapped.

Stinkbomb and Ketchup-Face and the Quest for the Magic Porcupine book
#2
Stinkbomb and Ketchup-Face and the Quest for the Magic Porcupine
Written by John Dougherty and illustrated by Sam Ricks
chapter book
Recommend Ages: 8-12

The BADgers are back in Stinkbomb and Ketchup-Face’s second adventure, perfect for fans of The Stinky Cheese Man and Pseudonymous Bosch. The villainous badgers have escaped from prison, and it’s up to Stinkbomb and Ketchup-Face to find them and put them back! Only someone who knows about stories can point them in the right direction, so they consult Miss Butterworth, the Ninja Librarian. After referring to a copy of Stinkbomb and Ketchup-Face and the Quest for the Magic Porcupine, Miss Butterworth sends them on their quest. Along the way they encounter raccoons who are definitely NOT badgers in disguise, a really REALLY long traffic light, a rabbit in a prickly coat, and a banana-eating hammerhead shark, all leading to a showdown with the badgers. Can the kids think fast enough to save the king from being shot out of the biggest water rocket in the world? We don’t know. But we’re going to read it and find out!

The Wishbreaker book
#3
The Wishbreaker
Written by Tyler Whitesides
chapter book
Recommend Ages: 8-12

Ace and Ridge are back to save their friend—and the world—in this sequel to The Wishmakers. Being a Wishmaker may be more trouble than it’s worth. Sure, you get a genie who can grant an unlimited number of wishes, but for each one you make you have to accept an awful consequence in return. Not to mention that you’re also given an impossible quest and only seven days to fulfill it! Despite all that, Ace and his genie, Ridge, managed to complete their last mission—but they couldn’t save their friend Tina from being abducted by a rogue genie who’s bent on using his limitless power to rule the world. To rescue her, Ace must reunite with Ridge to become a Wishmaker once more, and they’ll need to team up with the unlikeliest of new allies. It’s not every day you get a second chance to save the world, so Ace is determined to learn from his past mistakes and wish for the best, literally. Perfect for fans of Max Brailler, Adam Gidwitz, and Dan Gutman, this middle grade series is a wonderful mix of unpredictable magic, zany humor, and daring adventure. “An ingenious premise” raved Kirkus in a starred review!

Honorable Mentions
  1. Quest - A king emerges from a hidden door in a city park, startling two children sheltering from the rain. No sooner does he push a map and some strange objects into their hands than he is captured by hostile forces that whisk him back through the enchanted door. Just like that, the children are caught up in a quest to rescue the king and his kingdom from darkness, while illuminating the farthest reaches of their imagination. Colored markers in hand, they make their own way through the portal, under the sea, through a tropical paradise, over a perilous bridge, and high in the air with the help of a winged friend. Journey lovers will be thrilled to follow its characters on a new adventure threaded with familiar elements, while new fans will be swept into a visually captivating story that is even richer and more exhilarating than the first.

  2. Daughters of Steel - Halan was once a powerless princess. Now she’s taken her rightful place as queen of the Magi Kingdom—but she wonders if she’ll ever be the ruler her people deserve. And Nalah used to be a powerful pauper. Now she’s the Queen’s Sword—but the more Nalah’s powers grow, the more unruly they become. One vision changes everything. Nalah embarks on a quest across the desert to harness her powers, while Halan must travel through the Transcendent Mirror to help the Thaumas of New Hadar. As a dark threat draws closer, can Nalah and Halan reunite to save both worlds—and the future of magic?

  3. A Fairy's Courage - Being a fairy is a lot more dangerous than you think… Ever since Rowan was transformed into a fairy, her life has been filled with perilous adventure. And when her mom is kidnapped by an evil fairy called Vulpes and his army of foxes, Rowan sets off on her most dangerous mission yet. With the help of her fairy friends—plus a tiger released from London Zoo!—she’s sure she can rescue her mom and save the fairy realms. But Vulpes is cunning and sly. And he’s luring Rowan right into a trap.

  4. Gertie Milk and the Great Keeper Rescue - Ever since Gertie Milk arrived on the mysterious island of Skuldark, she's felt like something was missing. According to Kolt, her mentor and fellow Keeper of Lost Things, the island used to be filled with other Keepers. But now Gertie and Kolt are the only two people left (or two and a half, if you count Robot Rabbit Boy, their bumbling but lovable Series 7 Artificial Intelligence Forever Friend) who can return misplaced items throughout time. So when Gertie learns that the missing Keepers have been imprisoned by the Losers, their very evil adversaries, she knows she must make it her mission to rescue the kidnapped Keepers and return them to Skuldark. But that proves more difficult than she'd imagined, since her time-travel missions don't seem to be taking her anywhere near the missing Keepers. And it doesn't help that the Losers have an evil master plan worse than their last evil master plan, and this time the entire future of the universe is at stake. Fueled by more than a few delicious cakes and plenty of Skuldarkian seawater, Gertie, Kolt, and Robot Rabbit Boy must travel through time (and space!) to save their island home and rescue the Keepers who've been lost to history before the Losers manage to capture them all.

Want to see even more books about quests and rescue?

How about books about rescue?

Books About Princesses & Quests

Watch That Witch! book
#1
Watch That Witch!
Written by Nancy Krulik and illustrated by Ben Balistreri
chapter book
Recommend Ages: 6-8

Princess Pulverizer may not be a knight yet, but she won't let that stop her from saving the day! When Princess Pulverizer comes across two identical witches--one good and one bad--it's the evil one she finds most enchanting. That's because the impatient princess is ready to end her Quest of Kindness and finally become a knight, which is just what the bad witch offers. Can Princess Pulverizer's friends break the spell that seems to have taken hold of her?

Daughters of Steel book
#2
Daughters of Steel
Written and illustrated by Naomi Cyprus
chapter book
Recommend Ages: 8-12

Halan was once a powerless princess. Now she’s taken her rightful place as queen of the Magi Kingdom—but she wonders if she’ll ever be the ruler her people deserve. And Nalah used to be a powerful pauper. Now she’s the Queen’s Sword—but the more Nalah’s powers grow, the more unruly they become. One vision changes everything. Nalah embarks on a quest across the desert to harness her powers, while Halan must travel through the Transcendent Mirror to help the Thaumas of New Hadar. As a dark threat draws closer, can Nalah and Halan reunite to save both worlds—and the future of magic?

Of Mice and Magic book
#3
Of Mice and Magic
Written and illustrated by Ursula Vernon
chapter book
Recommend Ages: 8-12

"Princess Harriet has absolutely no interest in brushing her hair, singing duets with woodland animals, or any other typical princess activities. So when a fairy tells a very bored Harriet about twelve mice princesses who are cursed to dance all night long, she happily accepts the quest and sets off with a poncho of invisibility and her trusty battle quail. But when she arrives at the Mouse Kingdom, she discovers there's more to the curse than meets the eye, and trying to help is dangerous business . . . even for a tough princess like Harriet.

Honorable Mentions
  1. Worse, Worser, Wurst - There's trouble in the kingdom of Salamistonia! Lester the jester has been kidnapped by an evil wizard. Now Princess Pulverizer has the perfect opportunity to complete the next good deed on her Quest of Kindness: a rescue mission! Illustrations.

  2. Grilled Cheese and Dragons - Meet the princess who’d rather wear a suit of armor than a crown! Princess Serena (or as she prefers, Princess Pulverizer) doesn’t want to be a princess–she wants to be knight! But her father, King Alexander of Empiria, thinks she still has a lot to learn when it comes to exhibiting valiant behavior. So he presents a challenge: the princess must first go on a Quest of Kindness and perform good deeds to prove that she truly deserves to go to knight school. With help from a friendly dragon named Dribble and a perpetually terrified knight-in-training named Lucas, can she complete her quest and discover what it really takes to be a hero?

Want to see even more books about quests and princesses?

How about books about princesses?

Books About Mystery & Quests

Gertie Milk and the Great Keeper Rescue book
#1
Gertie Milk and the Great Keeper Rescue
Written by Simon Van Booy
chapter book
Recommend Ages: 8-12

Ever since Gertie Milk arrived on the mysterious island of Skuldark, she's felt like something was missing. According to Kolt, her mentor and fellow Keeper of Lost Things, the island used to be filled with other Keepers. But now Gertie and Kolt are the only two people left (or two and a half, if you count Robot Rabbit Boy, their bumbling but lovable Series 7 Artificial Intelligence Forever Friend) who can return misplaced items throughout time. So when Gertie learns that the missing Keepers have been imprisoned by the Losers, their very evil adversaries, she knows she must make it her mission to rescue the kidnapped Keepers and return them to Skuldark. But that proves more difficult than she'd imagined, since her time-travel missions don't seem to be taking her anywhere near the missing Keepers. And it doesn't help that the Losers have an evil master plan worse than their last evil master plan, and this time the entire future of the universe is at stake. Fueled by more than a few delicious cakes and plenty of Skuldarkian seawater, Gertie, Kolt, and Robot Rabbit Boy must travel through time (and space!) to save their island home and rescue the Keepers who've been lost to history before the Losers manage to capture them all.

Oddity book
#2
Oddity
Written by Sarah Cannon
chapter book
Recommend Ages: 8-12

Join a tough eleven-year-old as she faces down zombie rabbits, alien mobs, and Puppet Cartels while trying to find her missing twin in Sarah Cannon's imaginative middle-grade debut, Oddity. Welcome to Oddity, New Mexico, where normal is odd and odd is normal. Ada Roundtree is no stranger to dodging carnivorous dumpsters, distracting zombie rabbits with marshmallows, and instigating games of alien punkball. But things haven’t been the same since her twin sister, Pearl, won the town’s yearly Sweepstakes and disappeared . . . Along with her best friend, Raymond, and new-kid-from-Chicago Cayden (whose inability to accept being locked in the gym with live leopards is honestly quite laughable), Ada leads a self-given quest to discover Oddity’s secrets, even evading the invisible Blurmonster terrorizing the outskirts of town. But one of their missions goes sideways, revealing something hinky with the Sweepstakes . . . and Ada can’t let it go. Because, if the Sweepstakes is bad, then what happened to Pearl? Praise for Oddity: “I’ve never read anything like this wonderful book. An infinite number of monkeys with an infinite number of typewriters have a story they want to share with you, and they’re going by the name Sarah Cannon so as to be inconspicuous. Do yourself a favor and take Oddity from their little monkey fingers.” —Adam Rex, author of The True Meaning of Smekday "This book grabbed me from page one. Wild, whacky, and yet utterly believable. You will love Ada and ODDITY!" —Sage Blackwood, author of Jinx "Sarah Cannon is puppet master of this delightfully dark and hilariously creepy debut. Herein, you'll find excitement, adventure, and heart--and I don't just mean the kind you’d be likely to discover, still beating (perhaps even beatboxing), in a jar at the local Oddity grocery." —Heidi Schulz, New York Times Bestselling author of Hook's Revenge "Readers will be hooked from the first page. . . . Like Neil Gaiman's The Graveyard Book, Cannon's work takes a sardonic tone, blending humor, darkness, suspense, and the enduring metaphorical battle of good vs. evil. . . . Featuring a diverse cast of characters, this fantasy is chock-full of adventure and agency, making it a must-buy and a must-read for most middle graders." —School Library Journal "Utterly endearing. A charming, enjoyable thrill ride with memorable characters, crazy creatures, and a theme about the importance of family." —Booklist "This blend of the absurd and the supernatural is perfect for the imaginative young reader who appreciates eerie occurrences and a little wicked puppetry but isn’t quite ready for the button-eyed beldam in Coraline." —The Bulletin of the Center for Children's Books

Rooftoppers book
#3
Rooftoppers
Written by Katherine Rundell and illustrated by Terry Fan
chapter book
Recommend Ages: 8-12

When authorities threaten to take Sophie, twelve, from Charles who has been her guardian since she was one and both survived a shipwreck, the pair goes to Paris to try to find Sophie's mother, and they are aided by Matteo and his band of "rooftoppers."

Honorable Mentions
  1. Lost and Found (Witherwood Reform School Series #2) - Lost & Found by Obert Skye, the thrilling second installment of the Witherwood Reform School series, is an unforgettable story full of dark humor and adventure. Tobias and Charlotte Eggers are not on vacation. Well, I suppose they are on a vacation from everything they once knew. Locked within the walls of Witherwood, high upon a mysterious mesa, they are still looking for a way out. There are distractions, however. The very ground is shaking, and the creatures that protect the school are revolting. When one of their only friends goes missing it leads to a devastating secret. But there is hope. There are other students who have clear minds and are also fighting to get out. Luckily for everyone, Tobias has a plan. It's a dangerous one, but if it works, it could forever change their fate and Witherwood's future.

  2. Under the Bottle Bridge - In the tradition of Counting by 7s and Three Times Lucky, critically acclaimed author Jessica Lawson returns with her fourth whimsical, lyrical, and heartfelt middle grade novel about a girl who’s desperately trying to keep her life together, when everything seems to be falling apart. In the weeks leading up to Gilbreth, New York’s annual AutumnFest, twelve-year-old woodcraft legacy Minna Treat is struggling with looming deadlines, an uncle trying to hide Very Bad News, and a secret personal quest. When she discovers mysterious bottle messages under one of the village’s 300-year-old bridges, she can’t help but wonder who’s leaving them, what they mean, and, most importantly…could the messages be for her? Along with best friend Crash and a mystery-loving newcomer full of suspicious theories, Minna is determined to discover whether the bottles are miraculously leading her toward the long-lost answers she’s been looking for, or drawing her into a disaster of historic proportions.

Want to see even more books about quests and mystery?

How about books about mystery?

Bonus Recommendations

  1. The Treehouse Heroes and the Forgotten Beast - "A charming and magical story. The art is poetic and beautiful!" - Steward Lee, Director on Star Wars: The Clone Wars animated series. From their treehouse headquarters, come five teen titans and their wise teacher. Now they must save the "Zez," a mystical beast, from an encroaching civilization, the menacing General Moon, and his soldiers. Using all their varied powers, can the Treehouse Heroes protect their new friend and restore the balance of nature? Written by a Dark Horse comics editor and illustrated by a Star Wars: The Clone Wars animator, this fresh blend of adventure and lyrical art will excite young readers.

  2. Cucumber Quest: The Flower Kingdom - "The seven kingdoms of Dreamside need a legendary hero. Instead, they'll have to settle for Cucumber, a nerdy magician who just wants to go to school. As destiny would have it, he and his way more heroic sister, Almond, must now seek the Dream Sword, the only weapon powerful enough to defeat Queen Cordelia's Nightmare Knight. Can these bunny siblings save the world in its darkest hour...? Sure, why not?"--

  3. Arnie, the Doughnut - From the author and illustrator of "The Scrambled States of America" comes this deliciously imaginative story about a doughnut named Arnie who sets out to change the fate of all doughnuts. Full color.

  4. The Cryptid Catcher - Thirteen-year-old Clivo Wren learns that his recently deceased father was not an archaeologist as he was told, but rather a cryptid catcher, known for finding elusive mythological creatures, and now Clivo must pick up where his father left off and track down a cryptid whose blood grants immortality before the knowledge falls into the wrong hands.

  1. Book - In a world dazzled by the latest gadgets and mesmerized by Internet videos, the humble book seems like the most ordinary thing that could be. And perhaps it is—until you learn to look closer . . . and closer . . . and closer . . . and you’re suddenly in a world that only you can imagine. With soft, warm storytelling and stunning, whimsical illustrations, Book embarks the reader on an imaginative journey through the literary lands of fact and fiction, a world where passwords, viruses, and broken screens can’t stop a young boy’s earnest quest for truth. Join in this celebration of literature, scrape the skies of opportunity, traverse the forests of what-could-be, free the powers of knowledge, and discover once again why the humble book is anything but ordinary.

  2. Up, Up, Up in the Tree - Follow an adventurous squirrel through the forest as he searches for a delicious acorn treat! Join Squirrel as he climbs higher and higher up a tree in his quest for one big surprise! With flaps to lift and peek-through holes, there’s lots to spot, count, and discover along the way.

  3. A Place for Pluto - Shocked to be stripped of his planet status, Pluto goes on a quest to find his place in the universe. Includes educational materials.

  4. The Wizard of Oz - Dorothy thinks she’s lost forever when a tornado whirls her and her dog, Toto, into a magical world. To get home, she must find the wonderful wizard in the Emerald City of Oz. On the way she meets the Scarecrow, the Tin Woodman and the Cowardly Lion. But the Wicked Witch of the West has her own plans for the new arrival… will Dorothy ever see Kansas again?

  1. Cucumber Quest: The Doughnut Kingdom - What happens when an evil queen gets her hands on an ancient force of destruction? World domination, obviously. The seven kingdoms of Dreamside need a legendary hero. Instead, they'll have to settle for Cucumber, a nerdy magician who just wants to go to school. As destiny would have it, he and his way more heroic sister, Almond, must now seek the Dream Sword, the only weapon powerful enough to defeat Queen Cordelia’s Nightmare Knight. Can these bunny siblings really save the world in its darkest hour? Sure, why not? Adapted from the popular webcomic series, Cucumber Quest, The Doughnut Kingdom is the first graphic novel of a clever, adorable, and hilarious four-volume heroic adventure that is sure to make you hungry for sweets and action.

  2. The Basque Dragon - Across the vast, blue ocean, in the mountains of the Basque Country, a fearsome creature has gone missing. And the Unicorn Rescue Society are the only ones who can save it. Elliot and Uchenna—and Jersey!—have barely recovered from their first adventure with Professor Fauna when he approaches them with an all-new quest. Except this time they’re going to have to cross an ocean. In the mountains of the Basque Country, the Unicorn Rescue Society must track down a missing dragon. But how could someone even kidnap a dragon? And for what evil purpose? And is their newest, fire-breathing rescue more than they can handle?

  3. Hello, Hot Dog - Hot Dog is relaxing on some comfy bread with a little corn and some fries when disaster strikes! It looks like he's about to become lunch. Prepare for a laugh- out-loud picture about this little hot dog's quest for freedom. Boldly illustrated by the brilliant Jarvis, winner of Best Illustrated Book at the V&A Illustration Awards 2017, Hello, Hot Dog is told entirely in speech bubbles, and is sure to be a winner with kids and parents alike.

Did you enjoy our quests book recommendations? Did we miss one of your favorites? Let us know in the comments below!

Table of Contents
  1. Top 10 Quests Books
  2. + adventure (15)
  3. + rescue (13)
  4. + princesses (5)
  5. + mystery (5)
  6. Bonus (11)
Join Our Kids Book Club
Learn More