Ready for a longer novel
Begin with Artemis Fowl and continue through the numbered prose books. This is the only route that carries the story through all eight adventures.
Book Series · 8 Books
In order from Artemis Fowl to The Last Guardian.
Twelve-year-old criminal mastermind Artemis Fowl expects to outsmart an underground civilization of high-tech fairies. Across eight connected adventures, schemes give way to uneasy alliances, dangerous missions, and a sharp-witted hero who gradually learns to care about more than winning.
Reviewed by the Bookroo Editors Updated
Read the eight novels in publisher order, beginning with Artemis Fowl and ending with The Last Guardian. The missions build on earlier discoveries and relationships, and Artemis's change from calculating adversary to reluctant ally is much clearer when the books are read in sequence.
Four of the novels have graphic adaptations, covering Artemis Fowl through The Opal Deception. They retell the matching adventures rather than continuing the story, so a child can choose the prose or graphic version for books #1–4, then switch to prose for The Lost Colony (#5). The Opal Deception comes from an earlier adaptation team and looks different from the first three graphic books.
After The Last Guardian, readers who want another adventure in this world can continue with the separate three-book Fowl Twins series, which follows Artemis's younger brothers. Those books are a next-generation follow-up and are not included in the eight-book count on this page.
Sources: Eoin Colfer's official series guide, Disney Books' Artemis Fowl collection, Penguin's Artemis Fowl graphic novel series.
The series mixes humor and inventive technology with real danger. Stories include kidnapping, weapons, organized crime, explosions, injuries, threats, and character deaths. The action is written for middle-grade readers and is generally more suspenseful than graphic, but the stakes and emotional losses grow as the series continues.
Artemis begins as a brilliant child willing to exploit other people, so the books do not always present him as a conventional role model. His choices have consequences, however, and the full series emphasizes loyalty, family, empathy, and his gradual decision to use his intelligence to help others.
Start with the first adventure, then choose the format that best matches your child's reading preferences.
Begin with Artemis Fowl and continue through the numbered prose books. This is the only route that carries the story through all eight adventures.
Begin with Artemis Fowl (Graphic Novel) and continue through The Opal Deception: The Graphic Novel. The visual editions cover books #1–4; continue with The Lost Colony in prose afterward.
A young mastermind's plan to ransom a fairy may spark a war.
8 books · Published 2001–2012
A young mastermind's plan to ransom a fairy may spark a war.
A teenage mastermind must ally with fairies to save his kidnapped father.
A stolen supercomputer puts a young mastermind in peril. Can he ally with his enemies to survive?
A memory-lost genius battles a vengeful pixie threatening chaos.
A genius must stop a time spell to save humanity from demons.
A mastermind must outwit his past self to save his mother.
A criminal mastermind battles his own mind as Atlantis faces a robotic threat.
A pixie's plan threatens humanity. Can a mastermind stop her?
4 books · Published 2013–2021
Full-color adaptations of the first four adventures. Books #1–3 are adapted by Michael Moreci and illustrated by Stephen Gilpin; book #4 was adapted by Eoin Colfer and Andrew Donkin, illustrated by Giovanni Rigano, and colored by Paolo Lamanna. All four retell the prose stories rather than adding sequels.
A young mastermind battles fairies in a high-stakes siege.
A young mastermind must ally with fairies to rescue his kidnapped father from the Russian Mafiya.
A criminal plan goes awry, leaving a bodyguard injured. Can fairy magic save him?
A genius must remember fairies to stop a dangerous pixie from conquering humans.
1 book · Published 2004
Two extra stories plus interviews, codes, and other information from Artemis's world. It adds context but is not required to follow the eight-book story.
Dive into the world of fairies with two thrilling tales and secret insights.
There are 8 books in the Artemis Fowl series. It began with Artemis Fowl in 2001, and the newest book, The Last Guardian, was published in 2012.
Start with Artemis Fowl and follow the series order — the books above are numbered #1 through #8.
The series is best for ages 8–14, based on the age ranges of the individual books.
The Lost Colony (Book #5) is the longest book in the series at 83,287 words (432 pages).
Artemis Fowl (Book #1) is the shortest at 52,507 words (271 pages).
The people who bring Artemis Fowl to life.
Keep exploring







