Escape from Mr. Lemoncello's Library
Twelve kids win a lock-in at the world’s strangest new library. The first one who can find the way out wins everything.
Every competition begins the same way—somebody says go—and after that nobody is in charge of it. The pumpkin either outgrows the neighbor’s or it doesn’t, the lemonade stand across the street either takes your customers or it doesn’t, and the jumping contest goes to the strongest frog unless a fox has been quietly rewriting the rules. Children organize contests long before any adult thinks to, which is why a bake-off, a spelling bee, or an argument about who can hold their breath longest makes such a dependable engine for a story: there is a start, a scoreboard, and a moment when everyone finds out.
Drawing from Bookroo’s collection of 866 children’s books about competition, our editors chose twelve in which the contest itself carries the book—an overnight library lock-in, a new-candy tryout, a dogsled race, a school-wide silence standoff, a go-kart derby won by something that is not a go-kart, and two donut shops escalating until nobody remembers what a donut is supposed to taste like. Start with the shortlist, then browse picture books for playground showdowns and county-fair contests or chapter books for tournaments, academic bowls, and the long unglamorous practice that happens before anyone keeps score.
Twelve kids win a lock-in at the world’s strangest new library. The first one who can find the way out wins everything.
Three undefeated warriors roam the kingdom looking for anyone who can beat them, and then they find each other.
Two siblings, two lemonade stands, five days of summer, and a hundred-dollar bet neither of them can back out of.
Two boys pull two toys out of a box and start inventing matchups: a lemonade stand, a diving board, a hot dog eating contest.
A ten-year-old enters the National Dogsled Race against a champion who has never lost, with his grandfather’s farm riding on the prize money.
Everyone in the Going Places contest gets the same go-kart kit. Maya reads the instructions, thinks about it, and builds a bird.
Four sixth graders are chosen for the Academic Bowl team and start beating eighth graders, and nobody can explain how their teacher picked them.
Fox wants the trophy in the jumping contest. Fox cannot jump. Fox has, however, found a spring.
Four children compete to invent the year’s best new candy, and each one has arrived at the factory with a secret.
Two mice secretly tend the same enormous pumpkin—one entering it in the contest, one planning to carve it.
The fifth grade splits into boys against girls for a two-day contest: no more than three words at a time, to anyone, including teachers.
A donut chef opens a shop. A rival opens across the street. The flavors get stranger until nobody can find a plain glazed.
Read-alouds about races, jumping contests, prize pumpkins, talent shows, and small competitors who want the ribbon very badly — ages 3–8.
Three friends balance apples on their heads. Can they keep them up?
A boy befriends a fly and tries to enter him into a pet show.
Can Camila and her papa overcome chaos to win a baking contest?
A champion bear loses his growl before a big contest. Can he find it in time?
Three spellers face off in a tense bee. Who will win with a surprise twist looming?
Join a day of fun races where winning isn't the goal.
Can a young inventor prove her ideas are worth creating on her own?
A young baker's dreams crumble with each mistake. Can he rise to the challenge?
A boy and his grandmother unite over a Spanish spelling bee, bridging past and present.
A young knight wins a kingdom's contest by choosing truth over strength.
A group of students work together on a science experiment for their school's science fair.
Sixteen sea creatures compete in a bracketed battle to determine the ultimate ocean champion
Longer stories built on contests and tournaments — academic bowls, baking finals, science fairs, rival businesses, and races with something real on the line — ages 6–11.
A poor boy finds a golden ticket to visit a mysterious and magical chocolate factory
A boy races against blindness to finish his comic, while a new friend risks popularity to discover her own talents.
Sixteen heirs must solve a cryptic puzzle to claim a fortune. But what is the real game?
Four girls must unite to win a lemonade stand competition, facing friendship and business challenges.
A mountain girl faces a contest to become a princess, risking her home and heart.
Can Kylie master robotics and coding to win the big competition?
A perilous obstacle course in the Nether tests a team's unity and survival skills.
Four kids race through life-sized games to uncover a secret in Lemoncello's new factory.
Two brothers' kite skills catch a king's eye, challenging tradition and family honor.
A girl races to win a science fair, risking friendships and priorities.
Can Piper find her own light in a world where everyone else shines?
Rival dog walkers spark a turf war, forcing a reevaluation of true enemies.