
By Rene Goscinny, Albert Uderzo
Asterix and Obelix join the Roman Legion, protect a Gaul shield, and compete in the Olympics. Can they outsmart Caesar?
Join Asterix and Obelix as they enlist in the Roman Legion, hoping to impress a love interest, only to be whisked away to North Africa. Back home, Caesar's forces seek a legendary Gaul shield, and Asterix must thwart their plans to save his village. The adventure continues in Greece, where the duo faces the challenge of competing in the Olympic Games. Will their secret potion be deemed a performance enhancer? With unexpected twists and cultural insights, this collection promises thrilling escapades and clever surprises.
In “Asterix the Legionary,” one of the three classic Asterix graphic novels collected here, Asterix and Obelix do as the Romans do and join the Roman Legion in hopes to get closer to Obelix’s big crush in the process. Instead, the troops are sent far from Gaul to North Africa. Then, in “Asterix and the Chieftain’s Shield” with the village chief away, Caesar and his men come to play–and get their hands on a priceless Gaul shield! Asterix must foil their search and protect his village. Then Asterix heads to Greece to participate in the Olympic games. But how do the Gauls register themselves? As Romans? And is their powerful potion an ancient form of performance enhancers? It’s an international bout for the ages and just when you think you know what to expect in Asterix, the creators Goscinny and Uderzo throw things at you that you never could’ve imagined.Includes a new afterword by Alexander Simmons providing historical and cultural context for Asterix, both in 50 B.C. and in the time the classic comics were made addressing various racial depictions
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