
By A.M. Luzzader, Anna M. Clark (Illustrator)
Part of the Decker's Video Game Rescue Agency series
Kids vanish into games. Can a young gamer save them before it's too late?
Sam Decker, a nine-year-old gamer, faces his toughest challenge yet: rescuing his friend Eli trapped in a fantasy game. With his sister Miley, they must outsmart warlocks and solve digital puzzles. As Decker's hit points dwindle, can they save Eli before it's game over? Dive into a world of magical challenges and thrilling adventures in this captivating tale of courage and friendship.
His name is Decker. Sam Decker.He’s a nine-year-old boy who loves playing video games. But he’s not like all the other kids you know who love video games. Sam Decker is a game-runner. He rescues kids who have been sucked into video games. All over the world, boys and girls are getting mysteriously transported into their video games. Nobody’s sure why, but Sam Decker and his sister, Miley, help them escape.In The Case of the Warlocks of Bewilderment, Decker and Miley team up to rescue their friend Eli from a fantasy adventure game. Can they find Eli before Decker loses his last hit point? Find out in this exciting and funny chapter book for kids!If you’re trapped in a video game, call Decker right away! If you love reading about video games, level up and hold onto your game controller! Decker’s Video Game Rescue Agency book series is full of hilarious adventures and epic video game action. Venture to the digital world with Decker and crawl through dungeons, fight ninjas, drive race cars, ride dinosaurs, battle dragons, run from zombies, and more!Decker’s Video Game Rescue Agency series are illustrated fantasy adventure books for boys and girls that can be read in any order.
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