
Written by Brian Herbert and Kevin J. Anderson · Illustrated by Dev Pramanik
Escapes, secret bargains and a dangerous discovery set rival houses on a collision course.
In the fourth issue of the comic adaptation of the Dune prequel novel, Duncan Idaho follows a beacon to escape his hunters, Baron Harkonnen strikes a deal with the Reverend Mother, Pardot Kynes helps a band of Fremen and visits their sietch, and young Leto Atreides explores Ix, where he overhears a dangerous secret.
Duncan Idaho follows a beacon to escape the hunt; Baron Harkonnen and the Reverend Mother make an agreement; Padot Kynes helps some Fremen and visits one of their sietches; Leto explores Ix and overhears a dangerous secret. Aligned to Common Core Standards and correlated to state standards. Graphic Novels is an imprint of Spotlight, a division of ABDO.
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