
Book #2 in the Homerooms and Hall Passes series
Adventurers face high school challenges to save a threatened realm.
In a world where fantasy meets reality, five adventurers must navigate the perils of high school to save the Realm of Suburbia. With their friend June's smartphone as a clue, they dive into a role-playing game, becoming average teens. As they tackle cliques and rules, they must also hunt an evil spellbook and confront a sinister enemy. Can they balance teenage drama with their quest to return home? Discover the hilarious and thrilling journey in this unique twist on Dungeons & Dragons.
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