Dive into a world where a boy cycles, a girl kicks, and a skater twirls. With each page, vibrant images spring to life, challenging readers to mimic the dynamic sports moves. Using groundbreaking Scanimation technology, this book transforms simple actions into mesmerizing motion, inviting children to explore their own athletic abilities. Can you keep up with the energy and rhythm of these playful challenges?
Published last fall, Gallop! introduced the amazing technology called Scanimation and took the children’s book world by storm. It became an instant bestseller–#1 on The New York Times children’s list. Now Swing! does for kids what Gallop! does for animals–a boy rides a bike, a girl kicks her soccer ball, a swimmer cuts through the water, and a skater pirouettes on ice. The effect is joyous, magical, mesmerizing, and taps into the the endless fascination that children find in watching other children. The second book created by Rufus Butler Seder, the inventor, artist, and filmmaker who developed Scanimation out of his obsession with antique optical toys and other pre-motion-picture illusions, Swing! uses “persistence of vision” and a patented state-of-the-art multiphase animation process to create astonishment. There is nothing else like this unique, patented technology that literally inspires wonder. The images burst with activity, and adding greatly is a happy, rhyming text that captures in words the pure energy of the figures in motion. You can’t put it down.
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