The Glass Town Game
Sale price
$1697
Chapter Book · Ages 8–12 · 2017 · Est. 15.5 hour read

The Glass Town Game

By Catherynne M. Valente, Rebecca Green (Illustrator)

Siblings enter their imaginary world to escape reality, but danger awaits.

3.6/5 Goodreads · 1,482 ratings
535 pages· 110,481 words· Est. 15.5 hour read
$17.99Save 6%

In stock. Also at Amazon or Bookshop.

Bookroo's summary

Charlotte and Emily Brontë, facing a grim future at a perilous boarding school, are swept into their own creation—Glass Town. Here, their imagined battles become real, and the stakes are life and death. As they navigate this fantastical realm, they must confront the consequences of their creativity. Can they save their siblings and themselves, or will their own imaginations prove their undoing? In a world where toy soldiers can die and potions promise resurrection, the Brontë siblings must decide if returning to reality is worth the risk.

From the publisher

A Parents’ Choice Gold Award Winner “Dazzling.” –Publishers Weekly (starred review) Charlotte and Emily Brontë enter a fantasy world that they invented in order to rescue their siblings in this “lovely, fanciful” (Booklist, starred review) novel from the New York Times bestselling author of The Girl Who Circumnavigated Fairyland in a Ship of Her Own Making. Inside a small Yorkshire parsonage, Charlotte, Branwell, Emily, and Anne Brontë have invented a game called Glass Town, where their toy soldiers fight Napoleon and no one dies. This make-believe land helps the four escape from a harsh reality: Charlotte and Emily are being sent away to a dangerous boarding school. But then something incredible happens: a train whisks them all away to a real Glass Town, and the children trade the moors for a wonderland all their own. This is their Glass Town…almost. Their Napoleon never rode into battle on a fire-breathing porcelain rooster. And the soldiers can die; wars are fought over a potion that raises the dead, a potion Anne would very much like to bring back to England. But returning is out of the question–Charlotte will never go back to that horrible school. Together the Brontë siblings must battle their own imaginations in this magical celebration of authorship, creativity, and classic literature from award-winning author Catherynne M. Valente.

At a glance
Format
Hardcover
Pages
535
Words
110,481
Reading age
8–12
Audience
Middle Grade
Lexile
810L
Themes & topics
Books about cultureBooks about siblingsBooks about warBooks about sistersBooks about 1800-1849
For readers who can't stop at one

The next favorite is already out there.

Age-appropriate books selected to help their love of reading grow, delivered right to their door.

Find their book club
Bookroo club box with books for growing readers
The author

More from Catherynne M. Valente

Explore Catherynne's bookshelf
The Girl Who Circumnavigated Fairyland in a Ship of Her Own Making
#1 in Series
Sale price
$1699

The Girl Who Circumnavigated Fairyland in a Ship of Her Own Making

Ages 10–14 · 2011
Your next read

Books that feel like this one

See all similar books

The Wishing Spell

Ages 8–12 · 2012

The Red Pyramid

Ages 9–12 · 2010

Peter and the Starcatchers

Ages 9–12 · 2004

Inkheart

Ages 9–12 · 2003

Keeper of the Lost Cities

Ages 8–12 · 2012

The Lost Hero

Ages 9–12 · 2010
Sale price
$999

Dragon Rider

Ages 9–12 · 1997

Percy Jackson's Greek Heroes

Ages 10–13 · 2017
The fine print

Book details

Reading levels
ATOS
5.5
F&P level
~S
AR points
17
AR interest level
MG
AR quiz
193234
Publication
Published
September 5, 2017
Edition
Language
English
Type
Chapter Book
Identifiers
ISBN
9781481476966

Surprise a reader with their next favorite book.

Spotted a mistake or something missing? Improve this page.

Are you the author or illustrator? Claim your book.

Bookroo

Book Clubs

Follow Bookroo