Books About Evil Organizations

The Best Evil Organizations Books for Kids

By the Bookroo Editors

Looking for excellent children's books about evil organizations? This collection brings together Bookroo's highest-rated and most useful picks in one place.

Start with our editorial favorites, then browse recommendations organized by reading stage to find the right book for your reader.

Fall of Hades
#6 in Series
Spy Ninjas Official Graphic Novel: New Recruits
Series
Graphic Nov.
The Shortlist

Our 9 Favorite Books About Evil Organizations

Sale price
$858
Chapter Book · Ages 9–12 · 2019

Spy School British Invasion

By Stuart Gibbs · Book #7 in the Spy School series

Young spies must outwit a global threat with a mysterious key.

352 pages· 64,970 words· Est. 7 hour read
7.0/7 Bookroo·4.5/5 Goodreads · 8,548 ratings
$8.99Save 5%
Paperback
Summary: Thirteen-year-old Ben Ripley and his spy school friends are stranded in Mexico, racing against time to dismantle the sinister SPYDER organization. With only a cryptic key as their guide, they must defy the CIA, ally with MI6, and navigate treacherous betrayals. Can they outsmart rival factions and decode the mystery before it's too late? Their mission is fraught with danger, but failure is not an option. Join Ben on this thrilling adventure to uncover secrets and bring down SPYDER once and for all.
Chapter Book · Ages 12–15 · 2016

Fall of Hades

A daring heist on a floating treasury tests Michael and his friends' survival.

352 pages· 72,801 words· Est. 7 hour read
4.4/5 Goodreads · 12,592 ratings
$12.99Save 4%
Paperback
Summary: Michael and the Electroclan face their most perilous mission: capturing the Joule, a floating treasury of the Elgen. With the resistance's leader urging them on, they must recruit defectors and rescue condemned allies. Can they outsmart the Elgen and survive the ultimate test of loyalty and courage? The stakes are life and death, and every decision could be their last.
Chapter Book · Ages 12–15 · 2015

Storm of Lightning

The Electroclan faces betrayal and global domination threats. Can they survive?

288 pages· 61,447 words· Est. 5.5 hour read
4.3/5 Goodreads · 14,725 ratings
$12.99Save 4%
Paperback
Summary: Michael and the Electroclan are fugitives, their safe haven destroyed, families' fates unknown. As the Elgen launch a world-conquering assault on Tuvalu, internal dissent offers a glimmer of hope. Can the Electroclan exploit this rift, or is it a deadly trap? With the stakes higher than ever, they must navigate treachery and danger to thwart Hatch's sinister plan.
Chapter Book · Ages 12–15 · 2014

Hunt for Jade Dragon

A group of teenagers with electric powers must rescue a young girl from the clutches of an evil organization.

319 pages· 77,436 words· Est. 7 hour read
4.3/5 Goodreads · 17,583 ratings
$12.99Save 4%
Paperback
Summary: Michael and the Electroclan race to Taiwan to rescue Jade Dragon, a child prodigy with secrets about their powers. Captured by the Elgen, she holds the key to Hatch's dark ambitions. Can they save her before it's too late?
Chapter Book · Ages 12–15 · 2013

Battle of the Ampere

A teenager with electric powers must rescue his friends from an evil organization.

320 pages· 78,820 words· Est. 7.5 hour read
4.3/5 Goodreads · 22,924 ratings
$12.99Save 4%
Paperback
Summary: Michael Vey is the only one free as his friends face trial for terrorism. With Dr. Hatch controlling the Elgen fleet and plotting global domination, Michael must rescue his friends and thwart Hatch's plans. But divisions within the Electroclan and Hatch's readiness for their attack make the mission perilous. Can Michael outsmart Hatch and save the world, or has his luck run out?
Chapter Book · Ages 7–10 · 2021

Banana Fox and the Book-Eating Robot

By James Kochalka · Book #2 in the Banana Fox series

A famous crime-fighter must solve a mystery involving a missing fan and a sinister plot by an evil organization.

80 pages· 2,237 words· Est. 25 min read
3.9/5 Goodreads · 169 ratings
$22.99Save 5%
Hardcover
Summary: Banana Fox lands in library jail due to late fees, leaving junior detectives Sharyanna and William to tackle a giant book-eating robot and a familiar foe. As their investigation stalls, an unexpected hero emerges. Can they outsmart Sour Grapes Jr. and restore peace without Banana Fox's help? Dive into this hilarious adventure where sleuthing skills are put to the ultimate test!
Chapter Book · Ages 6–10 · 2015

Archie's Alien Disguise

A boy, his dad, and a talking cat must save a princess on a strange planet.

128 pages· 12,487 words· Est. 2.5 hour read
4.0/5 Goodreads · 80 ratings
$9.99Save 4%
Paperback
Summary: Archie Morningstar joins his dad and a talking cat, Pockets, on a cosmic taxi adventure. On a medieval-like planet with rainbow-haired aliens, they face the sinister B.U.R.P. organization. Disguised as aliens, they must rescue a princess. When Archie is left to act alone, will he find the courage to save the day and outsmart their foes? Discover the thrilling twists in this intergalactic quest.
Chapter Book · Ages 6–10 · 2015

The Galactic B.U.R.P.

Archie must outsmart evil masterminds aboard a criminal mothership in space.

128 pages· 12,670 words· Est. 2.5 hour read
4.0/5 Goodreads · 53 ratings
$9.99Save 4%
Paperback
Summary: Archie Morningstar, alongside his space-taxi-driving dad and a talking cat named Pockets, faces his toughest challenge yet. Captured by the sinister organization B.U.R.P., Archie finds himself on their mothership, where cunning and bravery are his only allies. Can he outwit the evil masterminds and escape their clutches? Join Archie on a thrilling cosmic adventure filled with unexpected twists and intergalactic intrigue.
Chapter Book · Ages 8–12 · 2023

Spy Ninjas Official Graphic Novel: New Recruits

Can new recruits help Spy Ninjas defeat Project Zorgo's latest threat, or will hackers prevail?

128 pages· 3,463 words· Est. 39 min read
4.2/5 Goodreads · 53 ratings
$12.99Save 4%
Paperback
Summary: Chad and Vy, the Spy Ninjas, face their toughest challenge yet as Project Zorgo strikes again. With their team gone, they must train three superfans to join their fight. These recruits have the skills, but do they have the heart to stand against the infamous hackers? As they navigate traps and test their teamwork, the stakes rise. Will their combined hacker skills, parkour moves, and secret disguises be enough to outsmart Project Zorgo, or will the hackers have the last laugh? Dive into this thrilling graphic novel adventure and find out!
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