Books About Role-playing Games

The Best Role-playing Games Books for Kids

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Explore our editor-reviewed guide to Books About Games, featuring 13 favorites and recommendations by age.

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Looking for excellent children's books about role-playing games? This collection brings together Bookroo's highest-rated and most useful picks in one place.

Start with our editorial favorites, then browse recommendations organized by reading stage to find the right book for your reader.

The Shortlist

Our 5 Favorite Books About Role-playing Games

Buzzing
Graphic Nov.
Sale price
$1248
Chapter Book · Ages 8–12 · 2023

Buzzing

A boy battles his mind and finds solace in unexpected friendships.

224 pages· 12,912 words· Est. 2.5 hour read
4.1 Goodreads · 1,679 ratings
$12.99Save 4%
Paperback
Summary: Twelve-year-old Isaac struggles with OCD, feeling trapped by his own thoughts. When new friends introduce him to a role-playing game, his world brightens. But with his grades slipping and his mother's disapproval, Isaac must find a way to silence the chaos within. Can he prove that the key to peace lies within himself?
Evie and Her Nightmares
Sale price
$1899
Chapter Book · 2026

Evie and Her Nightmares

After her best friend dies, Evie escapes into an online role-playing game, but hiding from real life can't last forever.

304 pages· 59,100 words
4.1 Goodreads · 203 ratings
$19.99Save 5%
Hardcover
Summary: Without her best friend, nothing feels important to Evie Leigh. Running on the track team seems pointless, and her other friends no longer understand her. In an online role-playing game she finds purpose, community and even romance. But the further she pulls away from real life, the harder it pushes back. A stand-alone companion to Eliza and Her Monsters.
Just Roll with It
Graphic Nov.
Sale price
$1248
Chapter Book · Ages 8–12 · 2021

Just Roll with It

Maggie's middle school survival hinges on a dice roll. What if it fails her?

336 pages· 13,145 words· Est. 2.5 hour read
4.1 Goodreads · 2,952 ratings
$12.99Save 4%
Paperback
Summary: Maggie faces the daunting world of middle school, battling anxiety and OCD. With her trusty twenty-sided dice, she navigates friendships, clubs, and a mysterious school monster. But what if her luck runs out? Can Maggie find the courage to trust herself beyond the roll of the dice? Discover a heartfelt journey of self-discovery and resilience.
Homerooms and Hall Passes
Sale price
$759
Chapter Book · Ages 8–12

Homerooms and Hall Passes

A group of adventurers is magically transported into a role-playing game set in a middle school, where they must navigate the perils of homework, social hierarchies, and cafeteria food to find a way home.

368 pages· 63,130 words· Est. 9 hour read
4.0 Goodreads · 578 ratings
$7.99Save 5%
Paperback
Game On!
Sale price
$1248
Chapter Book · Ages 6–9 · 2025

Game On!

A cloud-puppy and friend face a gaming challenge that tests their courage and friendship.

160 pages· 6,625 words· Est. 1 hour read
4.3 Goodreads · 174 ratings
$12.99Save 4%
Hardcover
Summary: Cloud Puppy, a whimsical mix of cloud and puppy, loves the cozy game Valley of Runes. Her friend Jack claims his games are superior, but he's never tried hers. When Cloud Puppy proposes a game swap, Jack surprises her with a scary simulator. Both unprepared for the fright, they must navigate their fears and find common ground. Will they discover a game that brings them together, or will their differences keep them apart? Dive into this playful adventure to find out!