Books About Supervillains

The Best Supervillains Books for Kids

Looking for excellent children's books about supervillains? This collection brings together Bookroo's highest-rated and most useful picks in one place.

Start with our editorial favorites, then browse recommendations organized by reading stage to find the right book for your reader.

The Shortlist

Our 3 Favorite Books About Supervillains

Minions: The Junior Novel
Sale price
$674
Chapter Book · Ages 8–12 · 2015

Minions: The Junior Novel

Minions seek a new villainous master to save their kind from extinction.

130 pages· 13,369 words· Est. 2 hour read
4.0 Goodreads · 515 ratings
$6.99Save 4%
Paperback
Summary: From the dawn of time, Minions have served the most despicable masters. Now, Kevin, Stuart, and Bob embark on a quest to find a new evil leader. Their journey takes them from Antarctica to 1960s New York and London, where they encounter Scarlet Overkill, the first female super-villain. Can they save Minionkind from annihilation?
Aphmau: Searching for Home
Graphic Nov.
Sale price
$1248
Chapter Book · Ages 8–12 · 2026

Aphmau: Searching for Home

By Aphmau, Michela Cacciatore (Illustrator)

Birthday wishes come to life, turning reality into a video game. Can they restore normalcy?

208 pages· 6,312 words· Est. 1 hour read
4.4 Goodreads · 23 ratings
$12.99Save 4%
Paperback
Summary: New in town, Aphmau faces a magical mishap when her birthday wishes come alive, transforming reality into a video game world. With the mysterious Aaron by her side, she must navigate this chaotic adventure. Can they reverse the magic before Stacy's sinister plan takes over? Dive into this thrilling graphic novel where every wish has a consequence.
The Batman & Scooby-Doo Mysteries
Graphic Nov.
Sale price
$1248
Chapter Book · Ages 10–13 · 2021

The Batman & Scooby-Doo Mysteries

Batman and Scooby-Doo tackle time-traveling mysteries and a Batcave ghost. Can they uncover the truth?

128 pages· 455 words· Est. 5 min read
3.8 Goodreads · 405 ratings
$12.99Save 4%
Paperback
Summary: When Batman's iconic gloves vanish, he joins forces with Scooby-Doo and Mystery Inc. to unravel a time-bending mystery. As a ghostly presence haunts the Batcave, the team must uncover how an intruder created a fake phantom. With each twist, the stakes rise—can they solve the case before it's too late? Dive into a world where the Dark Knight and a talking Great Dane face the unknown together, blending detective skills and humor in a thrilling adventure. Discover the secrets lurking in the shadows of Gotham and beyond.