Wreck-It Ralph
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$3386
Chapter Book · Ages 7–11 · 2021

Wreck-It Ralph

A video game villain seeks heroism beyond his code.

4.5 Goodreads · 11 ratings
52 pages· GN350L
$35.64Save 5%

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Bookroo's summary

Wreck-It Ralph, a video game villain weary of his destructive role, embarks on a thrilling quest to redefine himself as a hero. As he ventures beyond his game, Ralph faces unexpected challenges and discovers what it truly means to be a hero. Will he succeed in changing his fate, or is he destined to remain the villain? Dive into Ralph's world where the lines between hero and villain blur, and every action could change his digital destiny.

From the publisher

When video game villain Wreck-It Ralph grows tired of his role, he goes on an action-packed adventure to prove that he is a true hero. Aligned to Common Core Standards and correlated to state standards. Graphic Novels is an imprint of Spotlight a division of ABDO.

At a glance
Format
Library Binding
Pages
52
Reading age
7–11
Audience
Juvenile Reader
Lexile
GN350L
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The fine print

Book details

Reading levels
ATOS
~2.5
F&P level
~K
Publication
Published
August 1, 2021
Edition
Language
English
Type
Chapter Book
Identifiers
ISBN
9781532148255

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