
Written by Nate Bitt · Illustrated by Glass House Graphics
Book #6 in the Arcade World series
Can Travis and friends survive a dragon quest where allies and enemies blur?
Travis, Journey, and Devonte embark on a perilous quest in Arcade World, where the Dragon Flames game comes to life. As knights, they must navigate a treacherous landscape filled with dragons and deceit. With allies and enemies indistinguishable, can they conquer the game and emerge victorious, or will the lines between friend and foe lead to their downfall? Dive into this thrilling adventure where trust is as valuable as a sword.
Travis, Journey, and Devonte set off on a knightly quest in the sixth book in the Arcade World graphic novel chapter book series. Travis, Journey, and the other players in Arcade World hoped Dragon Flames would never come to life. Being a knight and battling dragons may sound fun, but the characters are notoriously treacherous. When it’s time to battle the epic game, will Travis, Journey, and Devonte be able to tell their allies from their enemies?
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