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Video Games: Books For Kids

Looking for a list of the best children's books about video games?

Children’s literature has many notable options when it comes to video games. To help you find the right books for you and your young reader, we’ve compiled a list of the best kids books about video games.

Our list includes board books, picture books, and chapter books. Board books are best for babies and toddlers from ages newborn to 2 or 3. Picture books are generally great options for toddlers and for preschool and kindergarten age children. Picture books are especially enjoyable for adults to read aloud with young kids. The chapter books on our list are generally best for elementary through early middle school age tween kids. You can filter to sort by the best book type for your kid.

When it comes to children’s stories about video games, there are a variety of titles. This list covers everything, from classics like Timmy’s Monster Diary: Screen Time Stress to popular sellers like Double Down.

We hope this list of kids books about video games can be a helpful resource for parents, teachers, and others searching for a new book! As you explore the list, please comment below to let us know what books you would add.

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The Boy Who Thought Outside the Box: The Story of Video Game Inventor Ralph Baer
Written by Marcie Wessels & illustrated by Beatriz Castro
picture book
Recommend Ages: 5-10

Crazy about Wii, Nintendo, X-Box, and PlayStation? Meet the inventor whose work made them all possible: Ralph Baer, creator of the first home video game system!

Today, the video game industry keeps growing, with ever more platforms available to fans. But how did the very first system come about? This picture-book biography of Ralph Baer, whose family fled Nazi Germany for the US, introduces kids to a great inventor AND the birth of the first home console. Using wartime technology, Baer thought outside the box and transformed the television into a vehicle for gaming; Baer’s invention, the Odyssey, is a precursor to the Atari gaming system. Today, interactive systems like Wii and PlayStation are descendants of Ralph’s innovative “Brown Box,” making this award-winning inventor the true “Father of Video Games.”

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PopularMMOs Presents: Enter the Mine
Written by PopularMMOs & illustrated by Dani Jones
chapter book
Recommend Ages: 8-12

New York Times bestselling authors and YouTube sensations Pat and Jen from the Minecraft-inspired channel PopularMMOs fall into a “hole” new world of adventure in their exhilarating second graphic novel. Fans of DanTDM: Trayaurus and the Enchanted Crystal and Minecraft: The Crash will love the second graphic novel from PopularMMOs, full of hilarious jokes, thrilling action, and all of your favorite characters in an exciting new setting.

After Pat and Jen saved Bomby, their cat Cloud, and one hundred friendly zombies from the clutches of Evil Jen and brought them home from the underworld, they thought their adventuring days were over. But ever since their return, more mysterious new holes have started appearing—and more and more of their friends have started disappearing! After Jen stumbles into one and Pat rushes after her, they find themselves trapped in a dark, dank boomium mine. Now Pat and Jen need to free their friends, figure out who’s behind this evil plot, and find a way to get back home—before it’s too late. In this sequel to their New York Times bestselling graphic novel, go on a brand-new adventure with PopularMMOs, one of the most popular YouTubers in the world with over 19 million subscribers and 12 billion views!

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On a Magical Do-Nothing Day
Written & illustrated by Beatrice Alemagna
picture book
Recommend Ages: 4-8

A compelling, magical picture book with whimsical, stunning art and heartfelt, charming text, from award-winning illustrator Beatrice Alemagna. “Hands down, Beatrice Alemagna is my favorite contemporary illustrator,” said the Caldecott Honor-winning illustrator of Last Stop on Market Street, Christian Robinson. All I want to do on a rainy day like today is play my game. My mom says it’s a waste of time, but without my game, nothing is fun! On the other hand, maybe I’m wrong about that… While reading On a Magical Do-Nothing Day, one gets the sense that the illustrator became lost in her drawings, and as a reader, you will want to do the same. Perfect for fans of picture books by Julie Morstad, Carson Ellis, Jon Klassen, and Tomi Ungerer. From the creator of The Wonderful Fluffy Little Squishy and A Lion in Paris!

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Timmy's Monster Diary: Screen Time Stress
Written by Raun Melmed and Annette Sexton & illustrated by Jeff Harvey
chapter book
Recommend Ages: 7-11

Meet Timmy, a lovable monster who can’t get enough of the coolest gadgets and video games. Too bad he doesn’t realize how much time he spends each day in front of a screen.

In the same humorous spirit of Diary of a Wimpy Kid comes Timmy’s Monster Diary: Screen Time Stress. Using the “Time-Telling” and “ST4” techniques developed by Dr. Raun Melmed of the Melmed Center in Arizona, Timmy’s Monster Diary teaches kids how to self-monitor the amount of time they spend on technology. Timmy’s hilarious doodles and diary entries chronicle his delightful adventures, misadventures, and eventual triumph in a funny, relatable way. It’s the one book that kids will want to turn off the TV and read!

Timmy’s Monster Diary also includes a resource section to help parents and teachers implement Dr. Melmed’s methods, plus ST4 reminders that kids can remove, color, and place around the house.

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PopularMMOs Presents A Hole New World
Written by PopularMMOs & illustrated by Dani Jones
chapter book
Recommend Ages: 8-12

Minecraft-inspired YouTube star PopularMMOs brings everyone’s favorite characters to life in a thrilling adventure to save their friend, battle the undead, and escape the hole new world they’ve crashed into with one unfortunate misstep. Fans of DanTDM: Trayaurus and the Enchanted Crystal and Zach King: My Magical Life will love this PopularMMOs graphic novel adventure, filled with hilarious jokes, thrill-a-minute action, and beloved characters. When Pat and Jen stumble into a hidden hole while playing hide-and-seek, they find that they’re trapped in a dangerous underworld and that their good friend, Bomby, has been kidnapped! Now it’s up to our daring duo and their “friend” Carter to battle the zombies, find the castle, and get back home before it’s too late. Can Pat and Jen find Bomby and flee the underworld before they get zombified by the evilest villain of them all—Evil Jen? One of the most popular YouTubers in the world, with over 13 million subscribers and 10 billion views, PopularMMOs brings together one magical unicorn, one talking cloud, an enormous golem, a dimwitted ship captain, and one oblivious cat in this heart-stopping adventure, as Pat and Jen try to rescue their friends from the zombie-filled new world they’ve fallen into with a single regrettable stumble.

Posey, the Class Pest book
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Double Down book
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Code It! Create It! book
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My Life as a Gamer book
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  • Posey, the Class Pest - Daisy brings her totally true imaginary friend, Posey, to visit her totally real school in this seventh Daisy Dreamer chapter book! Nerd alert! Guess what? I, Daisy Dreamer, have a big confession. I love school. You know what else I love? Posey. He’s my totally true imaginary friend. So if I were to mix school and Posey together, then I would have the absolutely, most perfect day. Obviously. Unfortunately, sometimes mixing two great things together makes for an absolutely huge mess, like grape juice and fluffy carpets, or lollipops and long hair. Well, I would not recommend mixing school and Posey together, unless you love having a classroom pest. With easy-to-read language and illustrations on almost every page, the Daisy Dreamer chapter books are perfect for emerging readers.

  • Double Down - The pressure’s really piling up on Greg Heffley. His mom thinks video games are turning his brain to mush, so she wants her son to put down the controller and explore his “creative side.” As if that’s not scary enough, Halloween’s just around the corner and the frights are coming at Greg from every angle. When Greg discovers a bag of gummy worms, it sparks an idea. Can he get his mom off his back by making a movie . . . and will he become rich and famous in the process? Or will doubling down on this plan just double Greg’s troubles?

  • Code It! Create It! - Girls can design the perfect coding-powered project for themselves in this informative, interactive book published in partnership with the nonprofit organization Girls Who Code that guides readers through the brainstorming process, provides inspiration, and teaches basic coding concepts. Illustrations. Consumable.

  • My Life as a Gamer - Derek Fallon gets the chance of a lifetime when he is asked to test software for new video games, but he soon discovers that his dream job isn’t all it’s cracked up to be.

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World Record Mystery
Written by Carolyn Keene & illustrated by Peter Francis
chapter book
Recommend Ages: 6-9

Help Nancy and her friends find a missing lucky headband so River Heights teen Katie can break the world record at the local arcade’s dance game in the eighth book in the interactive Nancy Drew Clue Book mystery series.

Everyone in River Heights has shown up to watch Katie McCabe try to beat the world record for the Dance-A-Thon game. Judges are coming to the arcade to see how quickly she can spin across the electronic dance floor and how many points she can win.

But just as Katie’s about to get ready, she notices her lucky headband has gone missing! She always wears the blue, sparkly headband when she competes and knows she’ll bomb without it. Luckily, Nancy takes her Clue Book everywhere. Nancy, Bess, and George are on the case! Who is sabotaging Katie’s big day? Could it be the owner of the rival arcade, Michael Parker, who wanted the judges to see his world record sock attempt? Or May Bensen, the current Dance-A-Thon record holder? It’s up to the Clue Crew—and you—to find out!

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AlphaBit
Written by Chronicle Books & illustrated by Juan Carlos Solon
board book
Recommend Ages: 2-4

Inspired by classic video games of the ‘80s and ‘90s, this clever board book sets out to level up the ABCs. Within these pages lies an alphabet adventure, rendered entirely in striking 8-bit artwork. Young gamers will love guiding their daring hero through the story to learn new words, discover hidden pictures, and find the missing treasure in an epic quest that will have kids and adults ready to press restart!

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Excellent Ernesto Cousins 3/Wrestlevania
Written by Gabe Soria & illustrated by Kendall Hale
chapter book
Recommend Ages: 10-14

In this next installment of the new play-your-way adventure tale, players encounter a haunted arcade on a deserted boardwalk. Upon entering, the reader finds themself absorbed into one of two video games in which the reader determines the course of action, ultimately controlling whether they live . . . or die! During a late-night stroll on your boring summer beach vacation, you discover a derelict video arcade managed by a ghostly attendant. Presented with a magical game token, you select one of two games you wish to play, the Excellent Ernesto Cousins 3 or Wrestlevania. Once you place the token in the slot, you have to make choices to advance through the games, and your decisions control whether you beat the game–or die. Both games feature unique challenges and life-like game play that will delight readers, and the most important choice in either game for those now trapped inside them, is the one that will keep them alive.

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Dungeons & Dragons: Escape the Underdark: An Endless Quest Book
Written by Matt Forbeck
chapter book
Recommend Ages: 8-12

You awaken in an underground cell, stripped of your armor and your sword. Your fellow prisoners inform you that you’re trapped in the Underdark, soon to be taken to the great drow city of Menzoberranzan and sold off as a slave. But word is that demons are stirring in the underworld’s depth. Perhaps you can use that to break free, fighter.

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Crypt Quest/Space Battles
Written by Gabe Soria & illustrated by Kendall Hale
chapter book
Recommend Ages: 10-14

After entering an abandoned mall, readers must pick to play one of two games and their choices will determine if they beat the game or die.

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