Video Game Books for Kids · 357 titles considered

The Best Video Game Books for Kids

By the Bookroo Editors
Updated August 8, 2026

A video game teaches its rules while the player is already moving: jump here, try again, notice the pattern, and keep one eye open for the wall that is probably a secret door. Books can borrow that same momentum without needing a charger. They can trap a rabbit inside an arcade cabinet, drop a Minecraft player into the Overworld, or show how an engineer turned the family television into something people could play.

Drawing from Bookroo’s collection of 357 children’s books about video games, our editors chose thirteen that put gaming at the center rather than sprinkling a few pixels over an unrelated story. The shortlist includes lively first chapters, graphic and middle-grade adventures, the histories of Nintendo and the home console, and two picture books that understand why turning the game off can be its own adventure. Start there, then browse the age shelves for read-alouds, newly independent readers, and longer quests.

Game Over, Super Rabbit Boy!
#1 in Series
Graphic Nov.
The Shortlist

Our 13 Favorite Video Game Books for Kids

Sale price
$1797
Picture Book · Ages 4–8 · 2016

On a Magical Do-Nothing Day

By Beatrice Alemagna

A handheld game disappears into a pond, leaving one damp child to discover what rain, mud, snails, and a pocketful of berries can do.

The New York Times/New York Public Library Best Illustrated Children’s Books Award (2017)
40 pages· 608 words· Est. 5 min read-aloud
Best for
A beautiful read-aloud about putting the game down
4.8/7 Bookroo·4.0/5 Goodreads · 2,082 ratings
$18.99Save 5%
Hardcover
Picture Book · Ages 5–10 · 2020

The Boy Who Thought Outside the Box

Ralph Baer looked at a television and wondered why everybody had to sit still while it did all the entertaining.

48 pages
Best for
The true story of the first home video-game console
5.0/7 Bookroo·4.2/5 Goodreads · 140 ratings
$19.99Save 5%
Hardcover
Chapter Book · Ages 5–7 · 2017

Game Over, Super Rabbit Boy!

Sunny has one controller, Super Rabbit Boy has one last rescue, and King Viking has filled every level with robots programmed to eliminate fun.

80 pages· 2,438 words· Est. 55 min read
Best for
A first chapter-book series for young gamers
4.3/5 Goodreads · 2,844 ratings
$6.99Save 4%
Paperback
Chapter Book · Ages 8–10 · 2016

Trapped in a Video Game

By Dustin Brady, Jesse Brady (Illustrator) · Book #1 in the Trapped in a Video Game series

Jesse does not even like video games, which is unfortunate once a giant praying mantis with a jet pack starts chasing him through one.

144 pages· 16,928 words· Est. 2.5 hour read
Best for
Reluctant readers who demand a cliffhanger every chapter
4.1/5 Goodreads · 4,253 ratings
$9.99Save 4%
Paperback
Chapter Book · Ages 6–9 · 2019

Into the Game!

Four students are transported into their favorite video game, Minecraft, where they must work together to survive and thrive in a blocky 3D world filled with creatures and danger.

144 pages· 13,807 words· Est. 2.5 hour read
Best for
Minecraft players starting independent chapter books
6.5/7 Bookroo·4.2/5 Goodreads · 939 ratings
$9.99Save 4%
Hardcover
Chapter Book · Ages 9–12 · 2016

Slacker

By Gordon Korman · Book #1 in the Slacker series

Cameron nearly burns down the house during an all-night gaming session, then invents a fake service club to prove he is responsible.

240 pages· 46,711 words· Est. 5 hour read
Best for
A funny middle-grade novel about gaming taking over
4.0/5 Goodreads · 6,585 ratings
$8.99Save 5%
Paperback
Chapter Book · Ages 7–11 · 2021

What Is Nintendo?

Long before Mario, Nintendo sold painted playing cards—and spent nearly a century trying one new business after another.

112 pages· 7,048 words· Est. 59 min read
Best for
Kids curious about the company behind Mario and Pokémon
4.3/5 Goodreads · 591 ratings
$5.99Save 4%
Paperback
Picture Book · Ages 4–8 · 2021

Jack Gets Zapped!

By Mac Barnett, Greg Pizzoli (Illustrator) · Book #8 in the A Jack Book series

A lightning strike zaps Jack straight through the screen, and Lady is the only player left outside who can bring him home.

80 pages· 701 words· Est. 8 min read-aloud
Best for
New readers who like slapstick and game logic
4.0/5 Goodreads · 262 ratings
$9.99Save 4%
Hardcover
Chapter Book · Ages 7–10 · 2013

Game On!

By Jennifer L. Holm (Author/Illustrator), Matthew Holm (Author/Illustrator) · Book #5 in the Squish series

Can Squish balance gaming and reality to save his town from a creeping threat?

96 pages
Best for
A short graphic novel about knowing when to pause
4.2/5 Goodreads · 1,221 ratings
$7.99Save 5%
Paperback
Chapter Book · Ages 6–9 · 2010

Trouble at the Arcade

A championship game vanishes from the arcade before Frank and Joe can play it, leaving a trail of clues among the cabinets.

96 pages· 9,515 words· Est. 2 hour read
Best for
Young detectives who prefer an arcade to a mansion
4.1/5 Goodreads · 712 ratings
$6.99Save 4%
Paperback
Chapter Book · Ages 8–12 · 2019

Glitch

By Sarah Graley · Book #1 in the Glitch series

A girl must save a virtual world and her real-life friendships.

192 pages· 9,796 words· Est. 2 hour read
Best for
A full-color graphic adventure inside a game world
3.9/5 Goodreads · 1,520 ratings
$14.99Save 7%
Paperback
Picture Book · Ages 4–8 · 2023

Jerry Changed the Game!

By Don Tate, Cherise Harris (Illustrator)

Jerry Lawson built arcade machines at home, then designed the removable cartridge that let one console play a whole shelf of games.

40 pages
Best for
A picture-book look inside the game cartridge
4.1/5 Goodreads · 145 ratings
$18.99Save 5%
Hardcover
Chapter Book · Ages 8–12 · 2021

Video Games

Explore the evolution of video games from consoles to global phenomena.

32 pages· 2,033 words· Est. 23 min read
Best for
A visual timeline from Pong to online worlds
3.6/5 Goodreads · 60 ratings
$8.99Save 5%
Paperback
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Browse by age

Video Game Picture Books & Early Readers

Pixelated alphabet quests, game-world rescues, funny screen-time stories, and short chapters built for children ages 2–10.

Super Rabbit Boy’s Team-Up Trouble!

Ages 5–7 · 2021

Two heroes team up to stop a villainous duo from stealing the Ultra Diamond.

Robo-Rabbit Boy, Go!

Ages 5–7 · 2019

A robot rabbit boy must save the day when a ghost troop is unleashed in Animal Town

Super Rabbit Racers!

Ages 5–7 · 2017

A group of racers compete in the Super Cup Grand Prix to win the Super Cup and the power of super speed.

Super Rabbit Boy's Time Jump!
#9 in Series
Graphic Nov.
Sale price
$699

Super Rabbit Boy's Time Jump!

Ages 5–7 · 2020

A young rabbit must travel back in time to prevent a villain from taking away his superpowers

The Super Side-Quest Test!
#6 in Series
Graphic Nov.
Sale price
$699

The Super Side-Quest Test!

Ages 5–7 · 2018

Can Super Rabbit Boy stop King Viking's robot and save Animal Town?

Super Rabbit Boy vs. Super Rabbit Boss!
#4 in Series
Graphic Nov.
Sale price
$699

Super Rabbit Boy vs. Super Rabbit Boss!

Ages 5–7 · 2018

A rabbit must rescue his friends from an evil king and his robot army

Super Rabbit All-Stars!
#8 in Series
Graphic Nov.
Sale price
$699

Super Rabbit All-Stars!

Ages 5–7 · 2019

A group of characters compete in a series of games to be crowned the Ultimate All-Star Champion.

Arthur's Computer Disaster

Ages 5–8 · 1997

A forbidden game leads to a blank screen. Can it be fixed before mom returns?

Super Billy Goats Gruff

Ages 8–11 · 2015

Three goats must escape a video game dungeon or become a troll's lunch.

The Best Way to Play

Ages 4–8 · 1997

Little Bill learns imagination beats any video game.

Dino Trouble
#1 in Series
Graphic Nov.
Sale price
$1799

Dino Trouble

Ages 5–9 · 2022

Two friends navigate a mysterious video game that has come to life in their town, threatening their reality and forcing them to work together to survive

Race Out of Here

Ages 8–12 · 2024

Trapped in a video game, Jack must win a real-life race to escape.

View all video game picture books
Browse by age

Video Game Chapter Books & Middle Grade

Minecraft survival, arcade mysteries, graphic novels, gaming history, and full-length adventures for readers ages 5–12.

Ready Player One

Ages 12–18 · 2011

In 2045, a virtual treasure hunt turns deadly as rivals vie for control of a digital empire.

It's Now or Nether!

Ages 6–9 · 2025

A daring rescue in the Nether as friends face danger and detention.

Sale price
$1099

Ready. Set. Respawn!

Ages 8–12 · 2024

Can they save the Minecraft server before it's shut down forever?

Sale price
$999

The End of the Overworld!

Ages 6–9 · 2024

A rift threatens Minecraft's existence. Can the team save their world in time?

Sale price
$999

The Golem's Game!

Ages 7–9 · 2023

A perilous obstacle course in the Nether tests a team's unity and survival skills.

Sale price
$999

To Bee, Or Not to Bee!

Ages 6–9 · 2023

Bees vanish, a hive mind emerges, and a dark sky rip threatens. Can they save their world?

Sale price
$999

New Pets on the Block

Ages 6–9 · 2022

A witch's quest challenges players to protect a rare creature in a chaotic Minecraft world.

Minecraft Volume 3 (Graphic Novel)
Graphic Nov.
Sale price
$1099

Minecraft Volume 3 (Graphic Novel)

Ages 8–12 · 2021

A team faces their toughest challenge in the Nether without their expert guide.

Revenge of the Zombie Monks (Graphic Novel)
#2 in Series
Graphic Nov.
Sale price
$1499

Revenge of the Zombie Monks (Graphic Novel)

Ages 8–12 · 2016

Zombified monks threaten Xenos. Can new heroes save the day?

Sale price
$3564

The Volcano Challenge

Ages 8–12 · 2024

A gamer faces real danger on a volcano with lava approaching.

Bye Forever, I Guess

Ages 10–14 · 2024

A gamer girl navigates friendship and identity after a mysterious text from a classmate.

Keep exploring
Books about gamesBooks about minecraftBooks about video game charactersBooks about video game worldsBooks about gamingBooks about online gamingBooks about esportsBooks about game designBooks about game developmentBooks about coding and programmingBooks about virtual realityBooks about computersBooks about technology

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