Time to Party
Graphic Nov.
Sale price
$2374
Chapter Book · Graphic novel · Ages 8–12 · 2024 · Est. 1.5 hour read

Time to Party

By Molly Knox Ostertag, Xanthe Bouma (Illustrator)

Book #2 in the Dungeons & Dragons: Dungeon Club series

A Dungeon Master faces doubt as her fantasy world collides with reality. Can she keep her game and friendships intact?

4.5/5 Goodreads · 1,482 ratings
208 pages· 7,798 words· Est. 1.5 hour read
$24.99Save 5%

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Bookroo's summary

Olivia, a passionate Dungeon Master, thrives in her after-school club's magical world. But when her sister dismisses her efforts, doubt creeps in, threatening to unravel her fantasy realm. As new members and complex plots emerge, Olivia must navigate the challenges of keeping her game alive. Will she manage to preserve her vibrant world and friendships, or will everything fall apart? Dive into a tale where imagination meets reality, and discover if Olivia can hold her party together amidst growing pressures and self-doubt.

From the publisher

The party continues but the problems get bigger in this second installment of this original Dungeons & Dragons graphic novel series brought to you by New York Times bestselling author Molly Knox Ostertag and critically acclaimed illustrator Xanthe Bouma.Olivia loves being the Dungeon Master of her after-school club, creating a world with magic and epic battles with adventure around every corner. She’s always felt at home in her game, but now–with new members and new plotlines–her world has gotten more complicated than ever.It doesn’t help when Olivia’s older sister, Lu, comes home from college and brushes off all Olivia’s hard work, telling her to get real. A seed of doubt is planted, and suddenly the colorful world of her game starts to fade around her. Will Olivia be able to keep everything from changing, or will the party fall apart?Praise for Dungeons & Dragons: Dungeon Club: Roll Call”An absolutely wonderful story that exemplifies the joys, challenges, and lifelong memories forged between friends in the creative furnace of roleplaying games. The vibrant, energetic art further elevates the beautiful dichotomy between epic, fantasy adventures and finding one’s place in those awkward teenage years. I couldn’t help but see much of myself and my own youth in parts of each character as they find their companions in real life through their imaginary adventures, and the sense of unparalleled bonding one finds within a good game group resonates deeply throughout this story. I absolutely loved it.” –Matthew Mercer, creator of Critical Role”The power D&D has to help you explore and express yourself is on full display in this lovely story of friendship and growing up.” –Kat Leyh, author of Snapdragon”Perfectly captures the magic when the world you create with your friends becomes as real as the world around you.” –Tim Probert, author of the Lightfall series”A thrilling and gorgeous adventure that goes straight for your heart.” –ND Stevenson, New York Times bestselling author of Nimona “What Molly Ostertag and Xanthe Bouma pull off in Dungeon Club is nothing short of astounding. Contained within these magical pages are not one but two amazing stories: fantasy and reality woven masterfully together by Ostertag’s spellbinding storytelling. An adventure filled with fun, magic, and deep insight into the trials and tribulations of High School, Dungeon Club is what we in the D&D world would call a ‘Critical Hit’! To everyone who knows that there’s always adventure and a little bit of magic just around the corner, this book will be a treasured artifact for years and years to come!” –Brennan Lee Mulligan, creator of Dimension 20”Scoring high on charisma, this tale of personal growth is bound to win many a curious young fan over to D&D’s allure.” –Kirkus Reviews”Middle grade readers intrigued by the cult classic RPG and fans fond of popular campaigns like Adventure Zone and Critical Role will enjoy the message of this series opener: ‘Monsters are easier to fight when you’ve got people by your side.’” –ALA Booklist (starred review)”For readers who are fans of or are curious about role-playing games, or those seeking heartwarming stories about friendship and imagination.” –School Library Journal

At a glance
Format
Pages
208
Words
7,798
Reading age
8–12
Audience
Middle Grade
Themes & topics
Books about friendshipBooks about D&DBooks about gamingBooks about familyBooks about LGBTQ+ experiences
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The fine print

Book details

Publication
Published
July 9, 2024
Publisher
Harperalley
Edition
Language
English
Type
Chapter Book · Graphic novel
Identifiers
ISBN
9780063039261

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