Books About Gaming

The Best Gaming Books for Kids

By the Bookroo Editors

Looking for excellent children's books about gaming? This collection brings together Bookroo's highest-rated and most useful picks in one place.

Start with our editorial favorites, then browse recommendations organized by reading stage to find the right book for your reader.

Minecraft Volume 3 (Graphic Novel)
Graphic Nov.
#2 in Series
The Shortlist

Our 10 Favorite Books About Gaming

Sale price
$858
Chapter Book · Ages 8–12 · 2013

Escape from Mr. Lemoncello's Library

By Chris Grabenstein · Book #1 in the Mr. Lemoncello's Library series

Trapped in a library, Kyle must solve puzzles to escape.

336 pages· 47,521 words· Est. 6.5 hour read
6.3/7 Bookroo·4.1/5 Goodreads · 63,606 ratings
$8.99Save 5%
Paperback
Summary: Kyle Keeley, a gamer enthusiast, is thrilled to attend an exclusive lock-in at a new library designed by his idol, Luigi Lemoncello. But when the doors remain locked come morning, Kyle and his friends must unravel a series of intricate puzzles to find their way out. With time ticking and challenges mounting, can they crack the codes and escape the world's coolest library? Discover the twists and turns in this thrilling adventure filled with mystery and excitement.
Chapter Book · Ages 6–9 · 2024

The End of the Overworld!

A rift threatens Minecraft's existence. Can the team save their world in time?

144 pages· 13,496 words· Est. 2.5 hour read
7.0/7 Bookroo·4.4/5 Goodreads · 124 ratings
$9.99Save 4%
Hardcover
Summary: Morgan, Harper, and their friends face their greatest challenge yet as a massive rift threatens to consume the Minecraft Overworld. With chaos reigning and their friend, the Evoker King, in peril, they have one last chance to save everything they hold dear. As the rift grows, will they find a way to close it before it's too late? Dive into the epic conclusion of the Stonesword Saga and discover if courage and teamwork can overcome impending doom.
Chapter Book · Ages 8–12 · 2021

Minecraft Volume 3 (Graphic Novel)

By Sfe R. Monster, Sarah Graley (Illustrator), Stef Purenins (Illustrator), John J. Hill (Illustrator)

A team faces their toughest challenge in the Nether without their expert guide.

88 pages· 748 words· Est. 9 min read
6.8/7 Bookroo·4.4/5 Goodreads · 397 ratings
$10.99Save 5%
Paperback
Summary: In the depths of Minecraft's Nether, Candace, Evan, Tobi, Tyler, and their expert Grace stumble upon a mysterious portal. As new threats emerge, Grace's guidance falters, leaving the team to confront their greatest challenge yet—alone. Can they unite and overcome the unknown dangers lurking in the bastion, or will their reliance on Grace prove their undoing? Adventure and peril await as they navigate this uncharted territory, testing their courage and teamwork to the limit.
Chapter Book · Ages 6–9 · 2019

Into the Game!

Four students are transported into their favorite video game, Minecraft, where they must work together to survive and thrive in a blocky 3D world filled with creatures and danger.

144 pages· 13,807 words· Est. 2.5 hour read
6.5/7 Bookroo·4.2/5 Goodreads · 939 ratings
$9.99Save 4%
Hardcover
Summary: Five young players are thrust into the world of Minecraft, where the stakes are real and survival is key. As they navigate this pixelated realm, they must rely on their gaming knowledge to build, explore, and fend off dangers lurking in every corner. Will their skills be enough to escape, or will they be trapped in the game forever? Dive into this thrilling adventure where fantasy meets reality, and every decision could mean life or death.
Chapter Book · Ages 8–12 · 2019

Swap'd

A school app game spirals into chaos. Can Allie fix it before it's too late?

336 pages· 53,680 words· Est. 7.5 hour read
4.2/5 Goodreads · 412 ratings
$7.99Save 5%
Paperback
Summary: Allie Navarro, eager to redeem herself after a tech mishap, teams up with her friend Courtney to create Swap'd, a thrilling school trading app. As the game gains momentum, Allie juggles making money for Courtney's visit, navigating a secret crush, and outsmarting her rival Nathan. But has she overlooked a crucial detail that could unravel everything? Dive into a world of middle school drama, coding challenges, and unexpected twists as Allie races against time to keep her creation from spiraling out of control.
Chapter Book · Ages 8–12 · 2013

Minecraft: Combat Handbook

Survive constant threats in Minecraft with expert combat strategies.

80 pages· 7,738 words· Est. 1 hour read
4.5/5 Goodreads · 4,984 ratings
$7.99Save 5%
Hardcover
Summary: In the perilous world of Minecraft, danger lurks at every corner. Learn to defend against relentless monsters and rival players. Master fort-building, weapon crafting, and strategic combat to conquer the Nether and the End. Will you emerge victorious or fall to the shadows? Discover essential survival tactics and become a formidable Minecraft warrior.
Chapter Book · Ages 9–13 · 2018

Power Play

A kidnapped game creator, a cryptic message, and a global conspiracy. Can Abby and her friends save the day?

288 pages· 52,925 words· Est. 6 hour read
4.1/5 Goodreads · 1,028 ratings
$17.99Save 6%
Hardcover
Summary: Abby Hunter and her friends face their first official mission at Mrs. Smith’s Spy School for Girls. When the creator of a popular video game is kidnapped, Abby uncovers a plot that threatens The Center. With her frenemy Veronica Brooks, Abby must outsmart a notorious hacker, avoid being framed for art theft, and prepare for a showdown in London. As they navigate these challenges, including the dreaded school formal, Abby learns the power of teamwork. Can they unravel the mystery and save the world before it's too late?
Chapter Book · Ages 12–17 · 2017

Warcross

By Marie Lu · Book #1 in the Warcross series

A hacker enters a virtual game, uncovering a dangerous conspiracy.

353 pages· 99,029 words· Est. 9 hour read
4.1/5 Goodreads · 124,369 ratings
$18.99Save 5%
Hardcover
Summary: Teen hacker Emika Chen accidentally glitches into the Warcross Championships, catching the eye of the game's creator. Hired to uncover a security threat, she dives into a world of fame and danger. As she navigates this high-stakes tournament, Emika discovers a plot that could shake the Warcross empire. Can she trust anyone in this virtual realm where reality blurs with illusion?
Chapter Book · Ages 8–12 · 2021

Last Gamer Standing

A young gamer faces blackmail and a toxic community in a high-stakes tournament.

288 pages· 49,767 words· Est. 7 hour read
3.8/5 Goodreads · 753 ratings
$7.99Save 5%
Paperback
Summary: Twelve-year-old Reyna Cheng is a rising star in the VR battle royale game, Dayhold. As she enters the Dayhold Junior Tournament, her dreams of esports fame and helping her family hang in the balance. But when an anonymous troll threatens to reveal her identity, Reyna must navigate the toxic gaming world to protect her future. Can she outplay her adversaries and claim the $10,000 prize, or will the trolls win? It's a battle for survival, both in the game and in real life.
Chapter Book · Ages 9–12 · 2016

Slacker

By Gordon Korman · Book #1 in the Slacker series

A slacker's fake club spirals into a real mission, testing his skills and friendships.

240 pages· 46,711 words· Est. 5 hour read
4.0/5 Goodreads · 6,585 ratings
$8.99Save 5%
Paperback
Summary: Cameron Boxer, a dedicated slacker, nearly burns his house down while gaming. To cover up, he creates a fake school club to appear responsible. But when the club becomes real, Cameron finds himself leading a mission to save a beaver named Elvis. As he navigates unexpected friendships and rivalries, Cameron must use his slacker skills to manage the chaos. Can he rise to the challenge, or will his laid-back lifestyle unravel? Dive into a hilarious adventure where doing nothing leads to everything.
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Browse by age

Gaming Picture Books

Illustrated read-alouds about gaming for preschool and elementary-age readers.

Dino Trouble

Ages 5–9 · 2022

Two friends navigate a mysterious video game that has come to life in their town, threatening their reality and forcing them to work together to survive

Minecraft: Guide to Animals

Ages 9–13 · 2017

Master taming and resource gathering with Minecraft's animals.

Sale price
$599

Survival Mode!

Ages 5–8 · 2021

Two friends embark on a journey to climb the tallest mountain in the Minecraft Overworld.

Beware the Creeper!

Ages 3–7 · 2022

Uncover Creeper secrets and survive their explosive attacks in this Minecraft adventure.

View all gaming picture books
Browse by age

Gaming Chapter Books & Middle Grade

Longer stories about gaming for developing and independent readers.

Glitch
#1 in Series
Graphic Nov.
Sale price
$1499

Glitch

Ages 8–12 · 2019

A girl must save a virtual world and her real-life friendships.

Minecraft #4

Ages 8–12 · 2021

A quest's end hinges on defeating a dragon and endermen.

Minecraft #3
Graphic Nov.
Sale price
$3422

Minecraft #3

Ages 8–12 · 2021

Friends face a dragon in a mysterious fortress.

Minecraft #7
Graphic Nov.
Sale price
$3422

Minecraft #7

Ages 8–12 · 2021

A group of friends must rescue their kidnapped friends from a pirate ship in a virtual reality game.

Pro Gaming

Ages 8–11 · 2020

Discover the secrets to conquering the professional gaming world.

Minecraft

2023

Two young adventurers embark on a quest to fly in the Minecraft world.

Sale price
$2199

Retro Rhythms

Ages 8–12 · 2024

Jess must fix a gaming mistake or risk her mom's dreams being crushed.

Virtual Reality

Ages 8–12 · 2020

Explore the transformative power of virtual reality beyond gaming.

Out of Control

Ages 8–12 · 2024

A cousin's visit throws Lucy's gaming world into chaos.

Sale price
$1999

Monster Village

Ages 8–12 · 2023

Can four friends balance gaming and friendship when a new game divides them?

Sale price
$1999

Gnat vs. Spyder

Ages 8–12 · 2023

A gamer girl's secret life risks exposure when a new neighbor arrives.

Roblox Top Role-Playing Games

Ages 8–+ · 2019

Unlock secrets of top Roblox role-playing games.

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