Teen Titans Go!
Sale price
$574
Chapter Book · Ages 8–12 · 2017

Teen Titans Go!

Written by Steve Korte

Part of the Teen Titans Go! series

Teen Titans face digital chaos and a mysterious soccer secret. Can they escape their games and save the day?

4.4 Goodreads · 5 ratings
144 pages· ~460L
$5.99Save 4%

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Bookroo's summary

In Titans Tower, chaos reigns as a glitch traps the Teen Titans in an 8-bit video game world. Each hero must navigate their own digital adventure to find a way out. But when a tabletop roleplaying game pulls them into an epic quest, the stakes rise. As Robin introduces soccer, a hidden secret threatens to disrupt their fun. Can the Titans solve these mysteries and return to reality, or will they be lost in the games forever?

From the publisher

It’s game time in Titans Tower! First, a training program gone awry sends each of the Teen Titans on their own 8-bit video game adventure. Then, the Titans are accidentally transported inside their table top roleplaying game, and are sent on an epic quest to recover the key to their escape. Finally, Robin teaches the rest of the Titans how to play soccer–but the secret behind the sport’s global popularity is looming to ruin the fun. TM & © DC Comics. (s17)

At a glance
Format
Paperback
Pages
144
Reading age
8–12
Audience
Juvenile Reader
Lexile
~460L
The author

More from Steve Korte

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The series

The Teen Titans Go! series

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The fine print

Book details

Reading levels
ATOS
~3.1
F&P level
~M
Publication
Published
November 7, 2017
Edition
Language
English
Type
Chapter Book
Identifiers
ISBN
9780316506823

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