
Book #1 in the Insignia series
A teen gamer joins a futuristic war, but his new life comes with a cost.
In a future where Earth's resources are nearly depleted, Tom Raines, a fourteen-year-old virtual reality gaming prodigy, is recruited to fight in World War III. As he joins the Intrasolar Forces, Tom's life transforms with new friends and opportunities. But as he navigates this high-stakes world, he must confront the hidden costs of his newfound importance. Can Tom balance his skills with the demands of war, or will the price be too high?
“Insignia expertly combines humor with a disarming and highly realistic view of the future. The characters are real, funny, and memorable. You won’t be able to put this book down.”–Veronica Roth, #1 New York Times bestselling author of Divergent and InsurgentThe earth is in the middle of WWIII in Insignia, the first entry in S. J. Kincaid’s fast-paced sci-fi adventure trilogy perfect for fans of Ender’s Game.The planet’s natural resources are almost gone, and war is being fought to control the assets of the solar system. The enemy is winning. The salvation may be Tom Raines. Tom doesn’t seem like a hero. He’s a short fourteen-year-old with bad skin. But he has the virtual-reality gaming skills that make him a phenom behind the controls of the battle drones.As a new member of the Intrasolar Forces, Tom’s life completely changes. Suddenly, he’s someone important. He has new opportunities, friends, and a shot at having a girlfriend. But there’s a price to pay. . . .
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