
Part of the Chasing Vermeer series
Thirteen priceless artworks vanish. Can young sleuths unravel the mystery before it's too late?
When thirteen priceless artworks disappear from a secretive museum, young detectives Calder, Petra, and Tommy team up with new allies Zoomy and Early. As they navigate a web of clues, they encounter a mysterious woman, a ghostly presence, and a suspicious cat. With each twist, the stakes rise. Can they solve the puzzle before the art is lost forever? Dive into a world of intrigue and suspense where every clue counts.
From New York Times bestselling author of Chasing Vermeer, Blue Balliett, comes an all-new Calder mystery.THE PIECESThirteen extremely valuable pieces of art have been stolen from one of the most secretive museums in the world. A Vermeer has vanished. A Manet is missing. And nobody has any idea where they and the other eleven artworks might be . . . or who might have stolen them. THE PLAYERSCalder, Petra, and Tommy are no strangers to heists and puzzles. Now they’ve been matched with two new sleuths – Zoomy, a very small boy with very thick glasses, and Early, a girl who treasures words . . . and has a word or two to say about the missing treasure.The kids have been drawn in by the very mysterious Mrs. Sharpe, who may be playing her own kind of game with the clues. And it’s not just Mrs. Sharpe who’s acting suspiciously – there’s a ghost who mingles with the guards in the museum, a cat who acts like a spy, and bystanders in black jackets who keep popping up.With pieces and players, you have all the ingredients for a fantastic mystery from the amazing Blue Balliett.
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