Book #2 · Chapter Book · Ages 12–+ · 2014
The Rule of Thoughts
A sentient program threatens humanity. Can Michael stop the digital takeover?
336 pages· 78,290 words· Est. 8.5 hour read
Hardcover
Summary: Michael thought he knew the virtual world, but discovering that the cyber terrorist Kaine is a sentient program changes everything. With Kaine's plan to replace human minds with digital ones underway, Michael and his friends must act fast. As the line between reality and virtual blurs, they face a race against time to prevent a global takeover. Will they succeed, or is it game over for humanity?









