The Rule of Thoughts
Sale price
$1766
Chapter Book · Ages 12–+ · 2014 · Est. 8.5 hour read

The Rule of Thoughts

Written by James Dashner

Book #2 in the The Mortality Doctrine series

A sentient program threatens humanity. Can Michael stop the digital takeover?

3.9/5 Goodreads · 20,730 ratings
336 pages· 78,290 words· Est. 8.5 hour read
$18.99Save 7%

In stock. Also at Amazon or Bookshop.

Bookroo's summary

Michael thought he knew the virtual world, but discovering that the cyber terrorist Kaine is a sentient program changes everything. With Kaine's plan to replace human minds with digital ones underway, Michael and his friends must act fast. As the line between reality and virtual blurs, they face a race against time to prevent a global takeover. Will they succeed, or is it game over for humanity?

From the publisher

From James Dashner, author of the #1 New York Times bestselling MAZE RUNNER series, comes the second book in the bestselling Mortality Doctrine series, an edge-of-your-seat cyber-adventure trilogy that includes The Eye of Minds and The Game of Lives. Includes a sneak peek of The Fever Code, the highly anticipated conclusion to the Maze Runner series–the novel that finally reveals how the Maze was built! Michael thought he understood the VirtNet, but the truth he discovered is more terrifying than anyone at VirtNet Security could have anticipated. The cyber terrorist Kaine isn’t human. It’s a Tangent, a computer program that has become sentient. And Michael just completed the first step in turning Kaine’s master plan, the Mortality Doctrine, into a reality. The Mortality Doctrine will populate Earth entirely with human bodies harboring Tangent minds. The VNS would like to pretend the world is perfectly safe, but Michael and his friends know that the takeover has already begun. And if they don’t stop Kaine soon, it will be game over for humanity. Praise for the Mortality Doctrine Series: “Dashner takes full advantage of the Matrix-esque potential for asking ‘what is real.’” –io9.com “Set in a world taken over by virtual reality gaming, the series perfectly capture[s] Dashner’s hallmarks for inventiveness, teen dialogue and an ability to add twists and turns like no other author.” –MTV.com “A brilliant, visceral, gamified mash-up of The Matrix and Inception, guaranteed to thrill even the non-gaming crowd.” –Christian Science Monitor

At a glance
Format
Pages
336
Words
78,290
Reading age
12–99+
Audience
Young Adult
Lexile
750L
Themes & topics
Books about computersBooks about feelings and emotionsBooks about social themesBooks about boys and menBooks about law and crime
For readers who can't stop at one

The next favorite is already out there.

Age-appropriate books selected to help their love of reading grow, delivered right to their door.

Find their book club
Bookroo club box with books for growing readers
The author

More from James Dashner

Explore James's bookshelf
The Maze Runner
#1 in Series
Sale price
$1999

The Maze Runner

Ages 12–18 · 2009

The Journal of Curious Letters

Ages 10–13 · 2008

The Eye of Minds

Ages 12–17 · 2013

A Mutiny in Time

Ages 9–12 · 2012
Your next read

Books that feel like this one

See all similar books

Slay

Ages 13–18 · 2019
Far from the Tree
Sale price
$1799

Far from the Tree

Ages 13–18 · 2017

Unwind

Ages 13–18 · 2007

The Cruel Prince

Ages 12–18 · 2018
The Sun Is Also a Star
Sale price
$1899

The Sun Is Also a Star

Ages 13–17 · 2016
Sale price
$1999

Little Brother

Ages 14–18 · 2008

Every Day

Ages 12–18 · 2012

Dumplin'

Ages 13–18 · 2015
The fine print

Book details

Reading levels
ATOS
5.2
F&P level
~R
AR points
12
AR interest level
UG
AR quiz
168510
Publication
Published
August 26, 2014
Edition
Language
English
Type
Chapter Book
Identifiers
ISBN
9780385741415

Surprise a reader with their next favorite book.

Spotted a mistake or something missing? Improve this page.

Are you the author or illustrator? Claim your book.

Bookroo

Book Clubs

Follow Bookroo