The Rule of Thoughts
Sale price
$1766
Chapter Book · Ages 12–+ · 2014 · Est. 8.5 hour read

The Rule of Thoughts

Written by James Dashner

Book #2 in the The Mortality Doctrine series

A sentient program threatens humanity. Can Michael stop the digital takeover?

3.9 Goodreads · 20,791 ratings
336 pages· 78,290 words· Est. 8.5 hour read· 750L
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Bookroo's summary

Michael thought he knew the virtual world, but discovering that the cyber terrorist Kaine is a sentient program changes everything. With Kaine's plan to replace human minds with digital ones underway, Michael and his friends must act fast. As the line between reality and virtual blurs, they face a race against time to prevent a global takeover. Will they succeed, or is it game over for humanity?

From the publisher

From James Dashner, author of the #1 New York Times bestselling MAZE RUNNER series, comes the second book in the bestselling Mortality Doctrine series, an edge-of-your-seat cyber-adventure trilogy that includes The Eye of Minds and The Game of Lives. Includes a sneak peek of The Fever Code, the highly anticipated conclusion to the Maze Runner series–the novel that finally reveals how the Maze was built! Michael thought he understood the VirtNet, but the truth he discovered is more terrifying than anyone at VirtNet Security could have anticipated. The cyber terrorist Kaine isn’t human. It’s a Tangent, a computer program that has become sentient. And Michael just completed the first step in turning Kaine’s master plan, the Mortality Doctrine, into a reality. The Mortality Doctrine will populate Earth entirely with human bodies harboring Tangent minds. The VNS would like to pretend the world is perfectly safe, but Michael and his friends know that the takeover has already begun. And if they don’t stop Kaine soon, it will be game over for humanity. Praise for the Mortality Doctrine Series: “Dashner takes full advantage of the Matrix-esque potential for asking ‘what is real.’” –io9.com “Set in a world taken over by virtual reality gaming, the series perfectly capture[s] Dashner’s hallmarks for inventiveness, teen dialogue and an ability to add twists and turns like no other author.” –MTV.com “A brilliant, visceral, gamified mash-up of The Matrix and Inception, guaranteed to thrill even the non-gaming crowd.” –Christian Science Monitor

At a glance
Format
Pages
336
Words
78,290
Reading age
12–99+
Audience
Young Adult
Lexile
750L
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The fine print

Book details

Reading levels
ATOS
5.2
F&P level
~R
AR points
12
AR interest level
UG
AR quiz
168510
Publication
Published
August 26, 2014
Edition
Language
English
Type
Chapter Book
Identifiers
ISBN
9780385741415

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