
Part of the Solve Your Own Mystery series
Solve a fiendish crime in a town where monsters and mysteries collide.
In stock. Also at Bookshop.
In Haventry, where the supernatural is the norm, a crime has shaken the town. Dr. Franklefink's Monster Maker is missing, and it's up to you, the detective, to crack the case. With your yeti partner, navigate a world of ghosts, werewolves, and zombies. Will you pursue the vampire Bramwell, the goblin twins, or the doctor's own son? Each choice leads you closer to the truth in this interactive mystery. Can you uncover the thief in a town where anything is possible?
A fantastically imaginative interactive detective story for young readers. With hundreds of paths to choose from and no dead ends, you’ll solve the mystery every time! Welcome to Haventry, a town where the ordinary and extraordinary collide! With ghosts, werewolves, and zombies living side by side, trouble is always brewing. And when a fiendish crime is committed, YOU are the detective in charge of the case. Dr. Franklefink’s precious Monster Maker has gone missing and there are lots of suspects! Along with your yeti partner, it’s up to YOU to find the culprit. Should you trail Bramwell Stoker, the terrifying vampire, or Grundle and Grinola, the mischievous goblin twins? Should you follow up on a lead about the cunning witches? Or will investigating the doctor’s monstrous son Monty lead you to the thief? YOU decide!
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Top contributors: Literary Leslie