
Book #2 in the Strangeworlds Travel Agency series
A magical world teeters on collapse; can Flick save it before it's too late?
Flick, now a member of the Strangeworlds Travel Agency, faces her greatest challenge yet. Summoned by Pirate Queen Nyfe, she and Jonathan must save The Break, a magical world on the brink of destruction. Ships vanish mysteriously, and the world's edge creeps closer. With time running out, Flick must find a way to transport its inhabitants to safety. Can she navigate the impossible and save a world from disappearing forever?
Flick tries to save a watery world from total destruction in this magical second book in the Strangeworlds Travel Agency series. Flick is now a badge-wearing member of the Strangeworlds Travel Agency, so when an urgent summons arrives at from Pirate Queen Nyfe, she and Strangeworlds Society guardian Jonathon immediately pack their bags for an adventure to The Break, a world of magic and piracy. Nyfe’s world is falling apart. The Break is used to having ships vanish without a trace, but there has been a sudden increase that can’t be explained by giant squid or merpeople. The edge of their flat world is coming ever closer to them and they need to escape before it collapses entirely. But how do you sail a ship through a suitcase? Or fit in a mer-queen the size of a whale? Flick and Jonathan must find a way to transport the inhabitants of the Break to another world before theirs disappears forever.
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