Books About Hacking

The Best Hacking Books for Kids

By the Bookroo Editors

Looking for excellent children's books about hacking? This collection brings together Bookroo's highest-rated and most useful picks in one place.

Start with our editorial favorites, then browse recommendations organized by reading stage to find the right book for your reader.

Cress
Minecraft: One Last Quest
The Shortlist

Our 10 Favorite Books About Hacking

Sale price
$958
Chapter Book · Ages 13–+ · 2013

Vortex

By S. J. Kincaid · Book #2 in the Insignia series

A young recruit must choose between loyalty and justice in a corrupt military program.

416 pages· 109,071 words· Est. 10 hour read
4.3/5 Goodreads · 8,029 ratings
$9.99Save 4%
Summary: In a future where Earth is embroiled in WWIII, teen gamer Tom Raines is thrust into the elite Intrasolar Forces. As he trains at the Pentagonal Spire, he uncovers deep corruption. Torn between loyalty and justice, Tom must decide if he will betray his newfound friends to expose the truth. Will he risk everything to challenge the system, or will he protect the only family he's ever known? Dive into a world of high-stakes decisions and moral dilemmas in this gripping sci-fi adventure.
Chapter Book · Ages 12–17 · 2014

Cress

A hacker's freedom could save Earth from invasion, but at what cost?

552 pages· 137,743 words· Est. 13 hour read
4.4/5 Goodreads · 412,350 ratings
$24.99Save 5%
Summary: Cinder, Captain Thorne, Scarlet, and Wolf are fugitives plotting to stop Queen Levana's invasion of Earth. Their hope lies with Cress, a brilliant hacker trapped on a satellite. Forced to track them, Cress's rescue goes awry, splintering the group. As Queen Levana's plans threaten Emperor Kai, Cress gains freedom at a steep price. Can these unlikely heroes save the world from a tyrant's grasp?
Chapter Book · Ages 12–17 · 2017

Warcross

By Marie Lu · Book #1 in the Warcross series

A hacker enters a virtual game, uncovering a dangerous conspiracy.

353 pages· 99,029 words· Est. 9 hour read
4.1/5 Goodreads · 124,229 ratings
$18.99Save 5%
Summary: Teen hacker Emika Chen accidentally glitches into the Warcross Championships, catching the eye of the game's creator. Hired to uncover a security threat, she dives into a world of fame and danger. As she navigates this high-stakes tournament, Emika discovers a plot that could shake the Warcross empire. Can she trust anyone in this virtual realm where reality blurs with illusion?
Chapter Book · 2013

The Eye of Minds

A gamer must stop a cyber-terrorist threatening the virtual world.

310 pages· 71,839 words
3.8/5 Goodreads · 45,397 ratings
Summary: In a high-tech world where gaming is life, Michael's skills are put to the ultimate test. A cyber-terrorist is wreaking havoc, and only Michael can uncover the truth behind the digital chaos. As virtual threats become dangerously real, can he outsmart the enemy before it's too late? Dive into a thrilling race against time where the stakes are life and death, and every move could be his last.
Chapter Book · Ages 10–+ · 2025

Minecraft: One Last Quest

A mysterious threat endangers a virtual kingdom. Can four friends save their world before it's too late?

256 pages· 50,330 words· Est. 7 hour read
4.1/5 Goodreads · 25 ratings
$17.99Save 6%
Summary: Lam Đặng and his friends face a new school year and a sinister threat to their Minecraft world. The Griefer, a mysterious enemy, vows to destroy their beloved Kingdom of the Killer Bunnies. As cryptic letters appear, Lam must balance his desire for change with the urgent need to protect what he loves. Racing against time, the friends follow clues in both reality and the Overworld. Can they unmask The Griefer and save their creations before everything crumbles? The stakes are high, and the clock is ticking.
Chapter Book · Ages 8–12 · 2025

Spy School Blackout

By Stuart Gibbs · Book #13 in the Spy School series

A young spy must stop a global hacker without any tech in a remote jungle.

328 pages· 66,949 words· Est. 9.5 hour read
4.5/5 Goodreads · 1,866 ratings
$18.99Save 5%
Summary: Ben Ripley, a young spy, faces his toughest mission yet when a hacker plunges the world into chaos by shutting down power networks. Stranded in Indonesia, Ben and his team must navigate a perilous landscape filled with assassins, pirates, and deadly creatures. With no way to contact the CIA, can they outsmart the villain and save the world from the brink of disaster?
Chapter Book · Ages 5–9 · 2024

Miles Morales Untangles a Web

A young hero must stop a secret heist at Stark's new center.

64 pages· 2,925 words· Est. 33 min read
4.0/5 Goodreads · 20 ratings
$17.99Save 6%
Summary: Miles Morales uncovers a plot to steal top-secret files from Tony Stark's new center. With the help of King T’Challa and tech-savvy Shuri, Miles races against time to catch the villain and prevent disaster. Can this unlikely team save the day before it's too late?
Graphic Nov.
Sale price
$1248
Chapter Book · Ages 8–12 · 2024

Boss Battle

Can the Spy Ninjas stop a real-world video game invasion?

128 pages· 5,008 words· Est. 56 min read
4.4/5 Goodreads · 13 ratings
$12.99Save 4%
Summary: Chad and Vy, the Spy Ninjas, face their toughest challenge yet as Project Zorgo kidnaps tech genius Joseph Banks. With a 3D printer creating real-world video game bosses, the stakes are higher than ever. Can the Spy Ninjas outsmart the hackers and prevent a digital takeover, or will Project Zorgo's plan succeed? Join the action-packed adventure as they battle, craft, and strategize to save the day.
Chapter Book · Ages 7–10 · 2023

Zombie Invasion

Blockville's citizens vanish. Is a new threat lurking, or are zombies real?

128 pages· 7,630 words· Est. 1 hour read
4.5/5 Goodreads · 123 ratings
$6.99Save 4%
Summary: In the blocky world of Roblox, Ari Avatar faces a new mystery as citizens of Blockville disappear. Rumors of a looming threat stir fear, and Ari's friend Zeke suspects zombies. But could they really exist? As Ari and his friends embark on this thrilling adventure, they must uncover the truth before it's too late. Will they solve the mystery, or will the unknown danger consume their town? Dive into the fifth installment of their epic journey and discover what lies behind the vanishing citizens and eerie rumors.
Chapter Book · Ages 8–12 · 2022

Spy Ninjas Official Graphic Novel: Virtual Reality Madness!

Trapped in a virtual world, can the Spy Ninjas escape before Project Zorgo wins?

128 pages· 3,765 words· Est. 42 min read
4.4/5 Goodreads · 112 ratings
$12.99Save 4%
Summary: Chad and Vy, part of the Spy Ninjas, stumble upon a secret Project Zorgo base brimming with advanced tech. They bring home a VR headset, only to be sucked into a bizarre virtual realm. Facing digital bosses and explosive challenges, they must navigate this strange world to escape. Will they outsmart the virtual traps, or will Project Zorgo finally triumph? Dive into this thrilling graphic novel adventure to find out!
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