Spy Ninjas Official Graphic Novel: Virtual Reality Madness!
Graphic Nov.
Sale price
$1248
Chapter Book · Ages 8–12 · 2022 · Est. 42 min read

Spy Ninjas Official Graphic Novel: Virtual Reality Madness!

Written by Vannotes · Illustrated by Mike Anderson

Part of the Spy Ninjas series

Trapped in a virtual world, can the Spy Ninjas escape before Project Zorgo wins?

4.3 Goodreads · 114 ratings
128 pages· 3,765 words· Est. 42 min read· GN460L
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Bookroo's summary

Chad and Vy, part of the Spy Ninjas, stumble upon a secret Project Zorgo base brimming with advanced tech. They bring home a VR headset, only to be sucked into a bizarre virtual realm. Facing digital bosses and explosive challenges, they must navigate this strange world to escape. Will they outsmart the virtual traps, or will Project Zorgo finally triumph? Dive into this thrilling graphic novel adventure to find out!

From the publisher

The Spy Ninjas are going viral in their first original graphic novel!The Spy Ninjas finally have the upper hand! Chad and Vy have discovered a super secret project Zorgo base. It’s filled with gadgets, gizmos and some serious technology. Chad and Vy just have to show some of this to the other Spy Ninjas. They bring a VR headset home with them, but it’s more than meets the eye. Chad and Vy try on the headset and get sucked into a virtual world! This can’t be good. Complete with digital bosses, exploding food, and wacky characters, will the Spy Ninjas be able to escape or will project Zorgo prevail once and for all? This original graphic novel is perfect for readers searching for a whirlwind adventure!

At a glance
Format
Paperback
Pages
128
Words
3,765
Reading age
8–12
Audience
Middle Grade
Lexile
GN460L
The author

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The series

The Spy Ninjas series

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The fine print

Book details

Reading levels
ATOS
3.3
F&P level
~M
AR points
1
AR interest level
MG
AR quiz
517669
Publication
Published
September 6, 2022
Publisher
Graphix
Edition
Language
English
Type
Chapter Book · Graphic novel
Identifiers
ISBN
9781338814613

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