Video Games
Graphic Nov.
Sale price
$858
Chapter Book · Graphic novel · Ages 8–12 · 2021 · Est. 23 min read

Video Games

By Sean Tulien, David Buisán (Illustrator)

Part of the Amazing Inventions series

Explore the evolution of video games from consoles to global phenomena.

3.6/5 Goodreads · 60 ratings
32 pages· 2,033 words· Est. 23 min read
$8.99Save 5%

In stock. Also at Amazon or Bookshop.

Bookroo's summary

Dive into the dynamic world of video games, tracing their journey from basic consoles to today's digital giants. Discover the technological breakthroughs, influential figures, and heated debates that have shaped gaming history. Uncover how innovations like game cartridges and the internet revolutionized the industry, propelling it to new heights. What future advancements will redefine gaming next?

From the publisher

Video games evolved over decades from simple consoles to cutting-edge entertainment in homes and arcades. In the twenty-first century, they’ve also become some of the world’s most popular apps. Find out more about the technological innovations, major players, and controversies that have made video-game history. And from the role of game cartridges to the power of the internet, learn how new inventions keep taking gaming to the next level.

At a glance
Format
Paperback
Pages
32
Words
2,033
Reading age
8–12
Audience
Juvenile Reader
Lexile
GN720L
Themes & topics
Books about historyBooks about video games
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The fine print

Book details

Reading levels
ATOS
4.5
F&P level
~Q
AR points
0.5
AR interest level
MG
AR quiz
512666
Publication
Published
August 3, 2021
Edition
Language
English
Type
Chapter Book · Graphic novel
Identifiers
ISBN
9781728420189

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