Chapter Book · Ages 8–12 · July 16, 2024
Gamerville
A gamer must survive a tech-free camp to pursue his championship dreams.
256 pages· 12,426 words· Est. 2.5 hour read
3.7/5 Goodreads · 974 ratings
$15.99Save 6%
Paperback
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A gamer must survive a tech-free camp to pursue his championship dreams.
Can Bree conquer her fear of water to save her school's swim team?
A gamer must survive a tech-free camp to pursue his championship dreams.
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Graphic novels
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A gamer must survive a tech-free camp to pursue his championship dreams.
Can Bree conquer her fear of water to save her school's swim team?