Sadiq and the Gamers
Sale price
$858
Chapter Book · Ages 6–8 · 2021

Sadiq and the Gamers

Written by Siman Nuurali · Illustrated by Christos Skaltsas

Part of the Sadiq series

Can a video game club bring joy to a retirement home?

4.2 Goodreads · 25 ratings
64 pages· 550L
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Bookroo's summary

Sadiq and his friends launch a video game club, excited to host a school-wide tournament. But when tasked with a service project, they're stumped. A visit to Harmony House retirement home sparks an idea. Can gaming bring joy to the residents, especially Mr. Soto, who needs cheering up? Discover how Sadiq's innovative plan unfolds and whether games can truly make a difference in unexpected places.

From the publisher

Sadiq and his friends are starting a video game club at school. They have fun playing together and planning a tournament for the whole school to participate in. But when their club needs a service project, the club members are stumped. How can they help people with video games? Then, during a visit to a retirement home called Harmony House with his mother, Sadiq meets a man named Mr. Soto who could use some cheering up. Sadiq begins to form an idea. Could gaming be a way to help the residents at Harmony House?

At a glance
Format
Paperback
Pages
64
Reading age
6–8
Audience
Transitional Reader
Lexile
550L
The series

The Sadiq series

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The fine print

Book details

Reading levels
ATOS
3.3
F&P level
~N
AR points
0.5
AR interest level
LG
AR quiz
512231
Publication
Published
August 1, 2021
First published
July 30, 2021
Edition
Language
English
Type
Chapter Book
Identifiers
ISBN
9781663921918

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