
By Siman Nuurali, Christos Skaltsas (Illustrator)
Part of the Sadiq series
Can a video game club bring joy to a retirement home?
Sadiq and his friends launch a video game club, excited to host a school-wide tournament. But when tasked with a service project, they're stumped. A visit to Harmony House retirement home sparks an idea. Can gaming bring joy to the residents, especially Mr. Soto, who needs cheering up? Discover how Sadiq's innovative plan unfolds and whether games can truly make a difference in unexpected places.
Sadiq and his friends are starting a video game club at school. They have fun playing together and planning a tournament for the whole school to participate in. But when their club needs a service project, the club members are stumped. How can they help people with video games? Then, during a visit to a retirement home called Harmony House with his mother, Sadiq meets a man named Mr. Soto who could use some cheering up. Sadiq begins to form an idea. Could gaming be a way to help the residents at Harmony House?
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