The Boy Who Thought Outside the Box
Sale price
$1899
Picture Book · Ages 5–10 · 2020

The Boy Who Thought Outside the Box

By Marcie Wessels, Beatriz Castro (Illustrator)

Book #8 in the People Who Shaped Our World series

Discover the origins of video games with the inventor who transformed TVs into gaming consoles.

5.0/7 Bookroo expert·4.2/5 Goodreads · 140 ratings
48 pages
$19.99Save 5%

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Bookroo's summary

Ralph Baer, a visionary who fled Nazi Germany, revolutionized entertainment by turning televisions into gaming consoles. His invention, the Odyssey, paved the way for modern systems like Wii and PlayStation. How did he achieve this groundbreaking feat? Explore the journey of the man known as the 'Father of Video Games' and uncover the story behind the first home console. What challenges did he face, and how did his wartime experiences shape his innovative spirit? Dive into this captivating tale of creativity and perseverance that forever changed the way we play.

"While Ralph built with his construction set, the Nazis built walls to keep Germans in and Jews out. Ralph's world grew smaller . . . and smaller . . . and smaller."

— from the book

From the publisher

Crazy about Wii, Nintendo, X-Box, and PlayStation? Meet the inventor whose work made them all possible: Ralph Baer, creator of the first home video game system!

Today, the video game industry keeps growing, with ever more platforms available to fans. But how did the very first system come about? This picture-book biography of Ralph Baer, whose family fled Nazi Germany for the US, introduces kids to a great inventor AND the birth of the first home console. Using wartime technology, Baer thought outside the box and transformed the television into a vehicle for gaming; Baer’s invention, the Odyssey, is a precursor to the Atari gaming system. Today, interactive systems like Wii and PlayStation are descendants of Ralph’s innovative “Brown Box,” making this award-winning inventor the true “Father of Video Games.”

At a glance
Format
Hardcover
Pages
48
Reading age
5–10
Audience
Picture
Lexile
740L
Themes & topics
Books about inventionsBooks about video gamesBooks about 20th centuryBooks about historyBooks about America
After the last page

Talk about it together

Ralph invented some things to solve his own pain points and other things to satisfy his curiosity and thirst to push boundaries. What is a pain point you have in your life? Can you think of an invention that would fix it?

It's likely that you've never heard of Ralph Baer before, but he accomplished so much! Do you know who invented some of your favorite things? With an adult's help, do a little research and see what you can learn! Do you know all of the impressive things the people in your life (parents, grandparents, coaches, etc.) have accomplished? Ask them!

What readers & critics say

Reviews

5.0

out of 7

A gentle introduction to a passionate inventor’s incredible impact on our culture. Young gamers will get a kick out of their beloved systems’ humble beginnings.

School Library Journal

Critic

Perseverance and creativity in the face of challenges recur as important themes and keys to Baer’s success. Moreover, Wessels emphasizes Baer’s curiosity in the process of creation, not simply the result . . . A personable and energetic introduction with a positive message.

Kirkus

Critic

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The author

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The fine print

Book details

Reading levels
ATOS
~4.7
F&P level
~R
Publication
Published
March 3, 2020
First published
April 14, 2020
Edition
Language
English
Type
Picture Book
Identifiers
ISBN
9781454932598

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