Books About Mind Control

The Best Mind Control Books for Kids

By the Bookroo Editors

Looking for excellent children's books about mind control? This collection brings together Bookroo's highest-rated and most useful picks in one place.

Start with our editorial favorites, then browse recommendations organized by reading stage to find the right book for your reader.

Hush, Hush
#1 in Series
Series
Graphic Nov.
The Shortlist

Our 10 Favorite Books About Mind Control

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Chapter Book · Ages 14–18 · 2009

Hush, Hush

By Becca Fitzpatrick · Book #1 in the The Hush, Hush Saga series

Nora's drawn to Patch, but an ancient battle threatens her life.

391 pages· 85,313 words· Est. 8 hour read
3.9/5 Goodreads · 751,892 ratings
$25.75Save 5%
Perfect Paperback
Summary: Nora Grey never planned for romance, but Patch's mysterious allure pulls her in. As terrifying events unfold, she questions who to trust. Caught in an ancient conflict between immortals and the fallen, Nora's choices could be deadly. Can she uncover the truth before it's too late?
Chapter Book · Ages 8–12 · 2022

The Flames of Hope

A dragon's quest to save her world from a hidden evil.

330 pages· 73,631 words· Est. 10 hour read
4.3/5 Goodreads · 13,505 ratings
$16.99Save 6%
Hardcover
Summary: Luna dreams of changing the world, but when dragons and humans face extinction, she must act. Returning to Pantala, Luna leads a daring rescue mission. With her unique fiery silk, she battles dark forces poisoning her homeland. As secrets unravel, Luna must unite allies and foes alike. Can she harness her powers in time, or will she bid farewell to her world forever?
Chapter Book · Ages 7–9 · 2015

Captain Underpants and the Sensational Saga of Sir Stinks-A-Lot

Two fourth-grade pranksters must stop their gym teacher from taking over the world with his mind-control formula

208 pages· 9,757 words· Est. 2 hour read
4.3/5 Goodreads · 5,385 ratings
$12.99Save 4%
Hardcover
Summary: George and Harold, along with their doubles, Yesterday George and Yesterday Harold, enjoy a carefree life of school and video games. But their gym teacher, Mr. Meaner, has sinister plans. He's turning students into obedient drones with mind control. As chaos looms, these four boys must outsmart Mr. Meaner to save their classmates and possibly the world. Will their cleverness and teamwork be enough to thwart this smelly scheme?
Picture Book · Ages 9–14 · 2012

Zombie Makers

Discover nature's real-life zombie makers and their unsuspecting victims.

48 pages· 7,266 words· Est. 56 min read-aloud
4.0/5 Goodreads · 466 ratings
$30.65Save 5%
Library Binding
Summary: Explore the eerie world where nature's zombie makers, like a mind-controlling fungus and a wasp that enslaves cockroaches, turn creatures into mindless puppets. What drives these bizarre transformations?
Chapter Book · Ages 13–18 · 2019

The Deceiver's Heart

A memory-stripped warrior must reclaim her past to defeat a tyrant and survive looming war.

384 pages· 96,982 words· Est. 9 hour read
3.9/5 Goodreads · 6,725 ratings
$10.99Save 5%
Paperback
Summary: Kestra Dallisor wields the Olden Blade but fails to defeat the tyrant Lord Endrick, losing her memory and freedom. Simon, heartbroken, seeks to restore her rebellious spirit without magic. As war threatens, and enemies close in, Kestra and Simon must rebuild trust to survive. Can they mend their fractured bond and reclaim their destinies in a world of treachery and magic?
Chapter Book · Ages 8–12 · 2013

The Hypnotists

A boy's hypnotic eyes lead to a dangerous conspiracy.

232 pages· 52,570 words· Est. 7.5 hour read
3.9/5 Goodreads · 4,517 ratings
$19.25Save 5%
Hardcover
Summary: Jax Opus discovers his eyes can control minds, but this power spirals out of control, revealing a dangerous secret. As Dr. Mako offers guidance, Jax must decide if his abilities are a gift or a curse. With his best friend Tommy immune, Jax faces a conspiracy threatening his family and the nation. Can he outwit a mysterious mastermind and save those he loves before it's too late? Dive into a thrilling adventure where the stakes are high, and the line between hero and villain blurs.
Chapter Book · Ages 7–10 · 2021

Banana Fox and the Secret Sour Society

A detective must solve a mystery involving a missing turtle and a mind-controlling soda.

80 pages· 3,087 words· Est. 35 min read
3.7/5 Goodreads · 314 ratings
$7.99Save 5%
Paperback
Summary: Banana Fox, the quirky detective, is on a mission to find a missing turtle. But as he and his sidekick, Flashlight, dig deeper, they uncover the mischievous plans of the Secret Sour Society. Can they thwart the society's schemes before it's too late? Dive into this hilarious adventure where every clue leads to more trouble and unexpected twists.
Chapter Book · Ages 7–10 · 2018

Sonic and the Tales of Deception

Can Sonic outpace Dr. Eggman's latest schemes and save the world?

64 pages· 7,660 words· Est. 1 hour read
3.9/5 Goodreads · 11 ratings
$6.99Save 4%
Paperback
Summary: Sonic races against time to thwart Dr. Eggman's devious plans in three thrilling tales. With his friends by his side, can the world's fastest hedgehog outsmart his nemesis and save the day? Dive into these action-packed adventures and discover if Sonic can stay one step ahead of danger. Will his speed and cunning be enough to overcome the challenges ahead?
Chapter Book · Ages 7–10 · 2025

Super Pancake and the Terrible Toast

A pancake superhero battles a mind-controlling villain to save Breakfast Town.

176 pages· 3,557 words· Est. 40 min read
4.4/5 Goodreads · 74 ratings
$17.99Save 6%
Hardcover
Summary: Peggy Pancake, the syrupy superhero, faces a new threat in Breakfast Town. As a villain plots mind control from beneath the Syrup Sea, Peggy must balance saving the town and mending her bond with her brother, Patrick. With a school talent show looming and the Bacon Bullies watching, can Peggy's team pull off an epic heist and win the ultimate food fight? Discover the twists in SUPER PANCAKE AND THE TERRIBLE TOAST!
Chapter Book · Ages 8–12 · 2026

Forever Rogue

A corrupt leader's hypnotic grip threatens a nation. Can a team of young supers break the spell and restore justice?

320 pages· 70,283 words· Est. 10 hour read
4.5/5 Goodreads · 170 ratings
$18.99Save 5%
Hardcover
Summary: In a nation gripped by deception, young Cabot and her superpowered friends face their greatest challenge yet. As corrupt President Fuerte uses hypnosis to cling to power, Cabot's mind-control abilities become crucial. With the rightful winner, Magdalia, sidelined, the team must un-brainwash the populace and prepare for a daring raid on the presidential palace. As the inauguration looms, they confront a formidable foe, testing their courage and powers. Will they succeed in toppling the regime and securing a future for Estero's supernatural citizens?
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Mind Control Chapter Books & Middle Grade

Longer stories about mind control for developing and independent readers.

Cat on the Run in Hidden Layers!

Ages 8–12 · 2025

A famous cat must clear her name after being accused of a crime.

Teenage Mutant Ninja Turtles (Graphic Novel)

Ages 6–10 · 2016

Turtles face a zombie horde in a daring rescue mission.

Sonic the Hedgehog: Imposter Syndrome

Ages 9–12 · 2022

New rivals threaten to replace Sonic and Tails. Can they be stopped?

Sonic and the Tales of Terror

Ages 7–10 · 2018

Sonic races against time to outsmart Dr. Eggman's sinister traps.

The Deadly Dream Machine

Ages 8–12 · 2010

A villain from the future traps Superman to control Earth. Can he break free?

Plants vs. Zombies (Graphic Novel)

Ages 8–12 · 2015

Can Patrice and Nate stop zombies at a bizarre college campus?

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