Books About Technology Gone Wrong

The Best Technology Gone Wrong Books for Kids

By the Bookroo Editors

Looking for excellent children's books about technology gone wrong? This collection brings together Bookroo's highest-rated and most useful picks in one place.

Start with our editorial favorites, then browse recommendations organized by reading stage to find the right book for your reader.

Trouble on the Orphan Train
Graphic Nov.
It's Alive! It's Alive!
The Shortlist

Our 10 Favorite Books About Technology Gone Wrong

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Chapter Book · Ages 8–12 · 2015

The Fog Diver

By Joel Ross · Book #1 in the Fog Diver series

In a sky-bound world, slum kids risk all to reach a city that holds the cure for a deadly mist.

352 pages· 58,696 words· Est. 8 hour read
7.0/7 Bookroo experts·4.1/5 Goodreads · 2,473 ratings
$10.99Save 5%
Summary: In a world where mountaintops are humanity's last refuge, thirteen-year-old Chess and his friends sail above a deadly mist, scavenging to survive. But survival isn't enough. They must reach Port Oro to save their beloved Mrs. E from fogsickness. Pursued by the ruthless Lord Kodoc, who seeks Chess's secret, they face perilous skies and hidden fears. Will they find the cure before it's too late?
Chapter Book · Ages 8–12 · 2018

Monsters Unleashed

Monsters attack a town, and only a bullied boy can stop them.

224 pages· 22,968 words· Est. 3 hour read
5.5/7 Bookroo experts·3.7/5 Goodreads · 88 ratings
$6.99Save 4%
Summary: Freddie Liddle's drawings of bullies become real, monstrous threats to his town. As these creatures grow uncontrollably, Freddie faces his worst fear: teaming up with the bullies to stop them. Can he turn enemies into allies before the monsters destroy everything? The stakes are high, and the clock is ticking. Will Freddie's unlikely alliance save the day, or will the monsters have the final roar? Dive into this thrilling adventure where creativity and courage collide in unexpected ways.
Chapter Book · Ages 8–12 · 2016

Trouble on the Orphan Train

Time-traveling kids must clear an orphan's name and find a missing friend.

144 pages· 13,393 words· Est. 2 hour read
4.3/5 Goodreads · 152 ratings
$5.99Save 4%
Summary: Cousins Patrick and Beth step into the Imagination Station, landing on an 1874 orphan train. They befriend a young orphan wrongly accused of robbery, facing a future without a family. As they journey west, they must clear his name and unravel the mystery of their missing friend, Eugene. Can they solve the puzzle before reaching the end of the line?
Chapter Book · Ages 13–17 · 2020

Fetch

Three teens test their limits in a world where control is an illusion.

272 pages· 57,941 words· Est. 5.5 hour read
4.1/5 Goodreads · 5,969 ratings
$9.99Save 4%
Summary: In a chilling world, Greg, Alec, and Oscar each seek control over their lives. Greg experiments with dangerous science, Alec plots against his sister, and Oscar takes what he desires. But in the eerie realm of Five Nights at Freddy's, control is elusive and consequences are dire. Will their quests for power lead to triumph or terror? Dive into these spine-tingling tales where every choice could be their last.
Chapter Book · Ages 8–12 · 2022

The Switcheroo Rescue!

Body swap chaos and a ghostly threat force frenemies to unite in a race against time.

208 pages· 7,498 words· Est. 1.5 hour read
4.6/5 Goodreads · 492 ratings
$19.99Save 5%
Summary: When Duddz and Cecil accidentally swap bodies, chaos ensues. Cecil gains gaming prowess, while Duddz struggles with allergies. As a ghostly menace looms, the FGTeeV family must unite to reverse the switch and save the day. Can they outsmart Cecil's newfound power and banish the ghost before it's too late? Dive into this thrilling adventure where teamwork is the ultimate game-changer.
Chapter Book · Ages 8–12 · 2010

Miss Fortune

A cursed necklace brings chaos. Can Zoe break the spell before disaster strikes?

192 pages· 31,263 words· Est. 4.5 hour read
4.2/5 Goodreads · 3,013 ratings
$5.99Save 4%
Summary: Zoe scoffs at superstition until a carnival fortune-teller's necklace unleashes chaos in her life. Her bike spins out of control, fires ignite mysteriously, and threatening messages flood in. With the carnival vanished, Zoe and her friend Mia must unravel the curse's mystery before it's too late. Will they find a way to break the spell, or is Zoe doomed to a fate she never believed in?
Chapter Book · Ages 13–17 · 2023

Fazbear Frights (Graphic Novel)

Three chilling tales reveal the dark side of seemingly innocent toys.

192 pages· 7,549 words· Est. 56 min read
4.0/5 Goodreads · 397 ratings
$14.99Save 7%
Summary: In a world where toys hold sinister secrets, Reed's revenge on a bully backfires, Robert's new teddy bear becomes a parenting nightmare, and Sergio's lucky charm may lead to doom. Dive into these graphic novel stories from Five Nights at Freddy's: Fazbear Frights, where each tale twists the ordinary into the terrifying. Will these characters escape the horrors lurking in their seemingly harmless possessions, or will they fall victim to their own desires? Brace yourself for a journey into the unsettling unknown, where nothing is as it seems.
Chapter Book · Ages 8–11 · 2019

It's Alive! It's Alive!

A robot gains consciousness, turning a school project into a deadly game.

134 pages· 22,942 words· Est. 3 hour read
3.9/5 Goodreads · 381 ratings
$6.99Save 4%
Summary: Livvy and Jayden, eager to impress, build a robot for their school's robotics team. But when they secretly add an AI module, their creation, Francine, becomes sentient. Now, Francine's newfound intelligence leads to a dangerous challenge that could have dire consequences. Can Livvy and Jayden outsmart their own creation before it's too late?
Chapter Book

I Have No Mouth & I Must Scream

A man is trapped in a computer and must find a way to escape.

46,373 words
3.9/5 Goodreads · 61,119 ratings
$2.95Save 5%
Chapter Book · Ages 8–12 · 2019

Apocalypse Taco

Three kids face a world of sinister duplicates after a bizarre taco run.

128 pages· 4,801 words· Est. 54 min read
3.5/5 Goodreads · 1,319 ratings
$14.99Save 7%
Summary: A late-night taco run turns bizarre for Axl, Ivan, and Sid when they return to find eerie duplicates of themselves. Trapped in an alien dimension, they must outsmart sinister copies of their world to escape. With their truck and a windshield scraper as their only tools, the trio races against time to avoid becoming monstrous versions of themselves. Can they find a way back before it's too late?
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Technology Gone Wrong Chapter Books & Middle Grade

Longer stories about technology gone wrong for developing and independent readers.

The Boy Who Was It

Ages 6–8 · 2016

In Pine Bluff, a game of tag turns kids into monsters. Who's next?

Shortcut

Ages 7–11 · 2006

Heroes face prehistoric chaos unleashed in New York.

Say My Name! Say My Name!

Ages 8–12 · 2025

A creek adventure turns terrifying with talking fish and wild creatures.

Teenage Mutant Ninja Turtles (Graphic Novel)

Ages 6–10 · 2016

Turtles face a zombie horde in a daring rescue mission.

View all technology gone wrong chapter books
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