
By Cheryl Kim, Olga Lee (Illustrator)
Part of the Eureka! The Biography of an Idea series
Discover the electrifying evolution of video games from ancient fun to virtual reality.
Dive into the captivating world of video games, tracing their journey from ancient pastimes to today's immersive virtual reality. Explore how this groundbreaking invention transformed entertainment, captivating millions across generations. What makes video games a timeless phenomenon?
Ready, player one? The newest addition to the nonfiction Eureka! series is a “biography” of a kid-favorite topic: video games. People just want to have fun! Games have been around for thousands of years, but with the first blips on a screen, they really got electric. Now video games are better than ever, ready for on-the-go, great for sharing with friends, and even with immersive virtual reality. Video Games is an entertaining and informative look at the development of an invention that keeps kids of all ages entertained. This STEAM nonfiction title is part of the Eureka! series, each book focusing on one groundbreaking, world-changing discovery that millions of people use every single day.
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