Escape Room: Game Zero
Sale price
$759
Chapter Book · Ages 9–12 · 2026

Escape Room: Game Zero

Written by Christopher Edge

Trapped in a game, Eden must solve puzzles to escape before losing her life.

3.6 Goodreads · 131 ratings
208 pages· ~700L
$7.99Save 5%

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Bookroo's summary

Eden follows directions to an escape room but finds herself trapped in a surreal game world. With only Ted, a dismissive gamer, for company, she must solve dangerous puzzles to survive. As each level grows more perilous, Eden questions her reality and fights to escape before her life is lost. Can she convince Ted of the stakes and find a way out, or will they remain trapped in this digital nightmare forever?

From the publisher

Eden is cutting through an industrial park following directions that Ami, an online friend, has shared with her to a new escape room. Eden has completed plenty of birthday party escape rooms, but The Escape is supposed to be the ultimate. She’s almost arrived when she sees the starlings. They’re flying in a dizzying murmuration, faster and faster, and suddenly she trapped within it, before finding herself in a vast landscape with gentle music playing. She meets a boy named Ted who rudely tells her she’s an NPC, a non-playing character in the video game he’s playing and to stop bothering him with her side quests. Eden knows she’s real, she knows the game is not a game, but she can’t seem to get out without helping Ted find the keys and solve the puzzles. Each puzzle takes them to a new level with increasing levels of danger, but Eden seems to be the only one with an actual life to lose. Can either player ever leave the game and will reality ever be the same again?

At a glance
Format
Paperback
Pages
208
Reading age
9–12
Audience
Middle Grade
Lexile
~700L
The author

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The fine print

Book details

Reading levels
ATOS
~4.5
F&P level
~Q
Publication
Published
February 10, 2026
Publisher
Nosy Crow
Edition
Language
English
Type
Chapter Book
Identifiers
ISBN
9798887772769

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