Book #1 · Chapter Book · Ages 8–12 · 1992
Only You Can Save Mankind
Aliens surrender in a game. Is it just a game, or something more?
210 pages· 38,738 words· Est. 5.5 hour read
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Paperback
Summary: Johnny Maxwell is on the brink of a high score in his favorite game when the unexpected happens: the aliens surrender. Now, he's faced with a dilemma—how to handle a fleet of alien prisoners demanding their rights. As the lines between game and reality blur, Johnny must navigate this new challenge. Can he save both Mankind and the Galactic Hordes, or is there more at stake than he ever imagined? Dive into a world where virtual heroism meets real-world consequences, and nothing is as it seems.









