Books About Virtual Reality

The Best Virtual Reality Books for Kids

By the Bookroo Editors

Looking for excellent children's books about virtual reality? This collection brings together Bookroo's highest-rated and most useful picks in one place.

Start with our editorial favorites, then browse recommendations organized by reading stage to find the right book for your reader.

The Phantom Virus
#1 in Series
The Shortlist

Our 10 Favorite Books About Virtual Reality

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$2850
Chapter Book · Ages 12–18 · 2011

Ready Player One

By Ernest Cline · Book #1 in the Ready Player One series

In 2045, a virtual treasure hunt turns deadly as rivals vie for control of a digital empire.

480 pages· 132,733 words· Est. 12.5 hour read
4.2/5 Goodreads · 1,338,461 ratings
$30.00Save 5%
Hardcover
Summary: In 2045, Wade Watts escapes his grim reality by immersing himself in the OASIS, a vast virtual world. When its creator dies, he leaves behind a series of puzzles promising immense wealth and control of the OASIS to the first solver. Wade cracks the initial clue, igniting a fierce competition with ruthless adversaries willing to kill for the prize. As the stakes rise, Wade must navigate a perilous quest filled with pop culture riddles and deadly rivals. Can he outsmart them and claim the ultimate prize, or will he become another casualty in this high-stakes game?
Chapter Book · Ages 7–9 · 2023

The Golem's Game!

A perilous obstacle course in the Nether tests a team's unity and survival skills.

144 pages· 12,291 words· Est. 2.5 hour read
7.0/7 Bookroo·4.4/5 Goodreads · 159 ratings
$9.99Save 4%
Hardcover
Summary: Morgan's leadership is tested as the team faces a golem's deadly obstacle course in the Nether. Each member must confront the challenge alone, with no second chances and a river of lava threatening failure. Can they survive and reclaim their unity, or will the Evoker King's splinter tear them apart? Discover the fate of these brave Minecraft players in this thrilling Stonesword saga adventure.
Chapter Book · Ages 6–9 · 2023

To Bee, Or Not to Bee!

Bees vanish, a hive mind emerges, and a dark sky rip threatens. Can they save their world?

144 pages· 13,793 words· Est. 2.5 hour read
7.0/7 Bookroo·4.4/5 Goodreads · 163 ratings
$9.99Save 4%
Hardcover
Summary: Harper and her friends face a vanishing bee crisis linked to a sinister hive mind in Minecraft. As a dark rip looms in the sky, they must unravel the mystery before it's too late. Will their actions restore balance or unleash chaos? Dive into this thrilling adventure where every decision counts.
Chapter Book · Ages 6–9 · 2022

New Pets on the Block

A witch's quest challenges players to protect a rare creature in a chaotic Minecraft world.

144 pages· 13,617 words· Est. 2.5 hour read
7.0/7 Bookroo·4.4/5 Goodreads · 203 ratings
$9.99Save 4%
Hardcover
Summary: Jodi, an animal-loving Minecraft player, faces a daunting quest when a shattered Evoker King piece transforms into a witch. Tasked with safeguarding a rare animal mob, Jodi and her friends must navigate a world of unruly pets and untamed mobs. As they delve deeper into the game, Jodi learns the true weight of responsibility both in Minecraft and reality. Can they outsmart the witch and keep the creature safe? Discover the thrilling twists in this epic Minecraft adventure.
Chapter Book · Ages 9–12 · 2016

The Phantom Virus

Glitches turn deadly in Minecraft. Can Gameknight999 stop the chaos before it's too late?

240 pages· 48,467 words· Est. 5.5 hour read
4.5/5 Goodreads · 396 ratings
$9.99Save 4%
Paperback
Summary: Gameknight999 thought peace had returned to Minecraft after Herobrine's defeat. But when bizarre glitches like falling sheep and snow in deserts turn deadly, he must investigate. As villages crumble, Gameknight suspects Herobrine's return. Is it a trap? Can he solve the mystery before the Overworld is destroyed? Dive into a thrilling adventure where the stakes are higher than ever.
Chapter Book · Ages 8–11 · 2019

Trapped in a Video Game

Two friends must navigate a video game world to stop a villain from trapping everyone on Earth inside.

208 pages· 26,692 words· Est. 3.5 hour read
4.6/5 Goodreads · 649 ratings
$9.99Save 4%
Paperback
Summary: Jesse and Eric have just ten minutes to save the world from an all-powerful madman within a video game universe. Facing fire-breathing pterodactyls, angry giants, and laser-shooting unicorns, they must rely on each other to defeat the final boss. As the clock ticks down, can they overcome the impossible odds and thwart the villain's evil plan? Dive into this thrilling adventure where every second counts and danger lurks at every pixelated corner. Will they emerge victorious, or will the game be over for good?
Chapter Book · Ages 8–11 · 2020

Target: Earth

An alien cat plots world domination with zombie squirrels. Can his human friend stop him?

224 pages· 21,855 words· Est. 3 hour read
4.4/5 Goodreads · 203 ratings
$14.99Save 7%
Hardcover
Summary: Klawde, an exiled alien emperor cat, sets his sights on conquering Earth with an army of zombie squirrels. Meanwhile, Raj, his human friend, is focused on earning money for a virtual-reality headset. As Klawde's schemes unfold, Raj's entrepreneurial dreams collide with his pet's sinister plans. Can Raj manage his business and thwart Klawde's ambitions, or will he become entangled in the chaos? Discover the hilarious and unexpected friendship between a boy and his power-hungry feline in this illustrated adventure filled with twists and strange squirrel behavior.
Chapter Book · Ages 10–14 · 2003

The Reality Bug

Can Bobby resist the allure of a dream world while chasing a sinister foe?

375 pages· 104,960 words· Est. 11.5 hour read
4.2/5 Goodreads · 25,287 ratings
$10.99Save 5%
Paperback
Summary: Bobby Pendragon lands on the eerily deserted Veelox, where inhabitants escape into personal dream worlds, leaving their bodies behind. Pursuing the malevolent Saint Dane, Bobby faces a new challenge: resisting the seductive pull of virtual paradise. As he navigates this realm of ultimate escapism, can he uncover Saint Dane's plan and save a world that seems to have already surrendered to its dreams?
Chapter Book · Ages 13–+ · 2012

Insignia

By S. J. Kincaid · Book #1 in the Insignia series

A teen gamer joins a futuristic war, but his new life comes with a cost.

446 pages· 119,965 words· Est. 11 hour read
4.2/5 Goodreads · 16,326 ratings
$17.99Save 6%
Hardcover
Summary: In a future where Earth's resources are nearly depleted, Tom Raines, a fourteen-year-old virtual reality gaming prodigy, is recruited to fight in World War III. As he joins the Intrasolar Forces, Tom's life transforms with new friends and opportunities. But as he navigates this high-stakes world, he must confront the hidden costs of his newfound importance. Can Tom balance his skills with the demands of war, or will the price be too high?
Chapter Book · Ages 12–17 · 2017

Warcross

By Marie Lu · Book #1 in the Warcross series

A hacker enters a virtual game, uncovering a dangerous conspiracy.

353 pages· 99,029 words· Est. 9 hour read
4.1/5 Goodreads · 124,369 ratings
$18.99Save 5%
Hardcover
Summary: Teen hacker Emika Chen accidentally glitches into the Warcross Championships, catching the eye of the game's creator. Hired to uncover a security threat, she dives into a world of fame and danger. As she navigates this high-stakes tournament, Emika discovers a plot that could shake the Warcross empire. Can she trust anyone in this virtual realm where reality blurs with illusion?
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Virtual Reality Chapter Books & Middle Grade

Longer stories about virtual reality for developing and independent readers.

#1 in Series
Graphic Nov.
Sale price
$1499

Glitch

Ages 8–12 · 2019

A girl must save a virtual world and her real-life friendships.

The Eye of Minds

Ages 12–17 · 2013

A gamer must stop a cyber-terrorist threatening the virtual world.

Escape

Ages 9–12 · 2022

A dream adventure park turns deadly. Can they escape before it's too late?

Minecraft #7

Ages 8–12 · 2021

A group of friends must rescue their kidnapped friends from a pirate ship in a virtual reality game.

Virtual Reality

Ages 8–12 · 2020

Explore the transformative power of virtual reality beyond gaming.

Minecraft #10

Ages 8–12 · 2023

Grace faces unexpected challenges in a Minecraft portal adventure with piglins.

Minecraft #6
Graphic Nov.
Sale price
$3422

Minecraft #6

Ages 8–12 · 2021

Tyler's friends are missing. Can he save them on a perilous quest?

Spy Ninjas Official Graphic Novel: Virtual Reality Madness!
Series
Graphic Nov.
Sale price
$1299

Spy Ninjas Official Graphic Novel: Virtual Reality Madness!

Ages 8–12 · 2022

Trapped in a virtual world, can the Spy Ninjas escape before Project Zorgo wins?

Battle for Loot Lake

Ages 7–11 · 2018

Trapped in a virtual game, Grey must rank top five to escape. Can he outsmart rivals and the unbeatable Top Player?

FGTeeV Presents: Into the Game!

Ages 9–12 · 2020

Kids must rescue their parents trapped in a boring video game.

Last Block Standing!

Ages 6–9 · 2021

A group of friends must stop an artificial intelligence from taking over their virtual world.

Sale price
$999

Deep Dive!

Ages 6–9 · 2019

A group of friends use VR headsets to enter a virtual world and must work together to overcome obstacles and uncover the truth about this new reality.

View all virtual reality chapter books
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