
Written by Denis Markell
Fantasy game characters come to life, testing friendships and RPG skills. Can they return them home?
Sixth graders Ralph, Jojo, Noel, Persephone, and Cammi accidentally summon their fantasy game characters into the real world. Chaos ensues as they race to control a mischievous rogue and a towering barbarian. Their friendship and gaming skills are put to the test as they navigate this magical mess. Can they keep their characters out of trouble and find a way to send them back to their mystical realm? Join this wild adventure filled with humor and heart, where the line between fantasy and reality blurs, and the stakes are higher than ever.
A quirky Dungeons & Dragons-inspired adventure that will appeal to gamers and readers of the Mr. Lemoncello’s Library series. What if your favorite fantasy game characters showed up on your doorstep IRL? Sixth graders Ralph, Jojo, Noel, Persephone, and Cammi are hooked on fantasy tabletop role-playing games. When they somehow manage to summon their characters to Ralph’s house, things take a truly magical turn! The five are soon racing around town on a wild adventure that tests their both their RPG skills and their friendship. Will Ralph and crew be able to keep their characters out of trouble? Trying to convince a sticky-fingered halfling rogue not to pickpocket or a six-foot-five barbarian woman that you don’t always have to solve conflicts with a two-handed broadsword is hard enough. How will they ever send the adventurers back to their mystical realm? Epic…for young fans of Stranger Things.–SLJ An exciting new adventure exploring friendship…[with] often humorous commentary on social issues.–Booklist Both funny and heartfelt…[The Game Masters of Garden Place] has as much to offer diehard fans as it does newcomers to fantasy role-playing.–Bulletin
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