Virtual Reality
Sale price
$2560
Chapter Book · Ages 8–12 · 2020 · Est. 5 min read

Virtual Reality

Written by Betsy Rathburn

Part of the Cutting-Edge Technology series

Explore the transformative power of virtual reality beyond gaming.

3.0/5 Goodreads · 1 ratings
24 pages· 530 words· Est. 5 min read
$26.95Save 5%

In stock. Also at Amazon or Bookshop.

Bookroo's summary

Dive into the world of virtual reality, where technology transcends gaming to revolutionize fields like medicine and aviation. Discover its history, current applications, and future potential. How will VR reshape our reality?

From the publisher

Many people know that virtual reality is used in video games. But this cutting-edge technology is also used to train doctors, pilots, and more! This high-interest title introduces readers to the past, present, and future of virtual reality through engaging text and vibrant photos. A diagram shows off how virtual reality works, a pro/con comparison examines the technology of VR, and a graph explores how many people use this fascinating technology!

At a glance
Format
Library Binding
Pages
24
Words
530
Reading age
8–12
Audience
Juvenile Reader
Lexile
610L
Themes & topics
Books about technologyBooks about gamingBooks about virtual realityBooks about innovation
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The fine print

Book details

Reading levels
ATOS
~4
F&P level
~O
Publication
Published
August 1, 2020
First published
November 30, 2020
Edition
Language
English
Type
Chapter Book
Identifiers
ISBN
9781644872895

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