
Book #1 in the Trackers series
Tech-savvy teens hunt a notorious hacker in a digital cat-and-mouse game.
In a world where everyone leaves a digital trail, four tech-savvy teens—Adam, Finn, Lewis, and Emily—use their skills to track down Shantorian, a notorious hacker. Armed with high-tech cameras and coding prowess, they dive into a high-stakes game of cat and mouse. But as they delve deeper, they question if they're truly pursuing the right target. With every digital clue, the mystery deepens, and the stakes rise. Can they outsmart the hacker before becoming the hunted themselves? Discover the twists and turns in this thrilling multimedia adventure.
Bestselling author Patrick Carman pushes the vbook to the next level with this thrilling book/video/web experience. In the 21st century landscape of bits and bytes, everyone leaves a digital footprint … even the most advanced cyber criminals. And that’s where the Trackers come in. Four tech-savvy kids armed with high-tech video cameras and esoteric coding skills, the Trackers can find almost anyone, anywhere. Told through a collage of videos, text, and websites, Trackers #1 follows Adam, Finn, Lewis, and Emily as they become entangled in a high-tech, high-stakes game of cat and mouse with Shantorian, the world’s most dangerous hacker. At least, that’s who they think they’re tracking….
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