Books About Invention

The Best Invention Books for Kids

By the Bookroo Editors

Looking for excellent children's books about invention? This collection brings together Bookroo's highest-rated and most useful picks in one place.

Start with our editorial favorites, then browse recommendations organized by reading stage to find the right book for your reader.

Attack on Titan
Graphic Nov.
The Shortlist

Our 10 Favorite Books About Invention

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Chapter Book · Ages 10–13 · 1991

The Wright Brothers

By Russell Freedman

Two brothers defy gravity, launching the Age of Flight.

Newbery Honor (1992)Boston Globe–Horn Book Honor (1991)
144 pages· 19,420 words· Est. 2 hour read
3.9/5 Goodreads · 1,185 ratings
$16.99Save 6%
Summary: Orville and Wilbur Wright, with minimal schooling but boundless curiosity, embark on a journey that changes history. From tinkering with toys to pioneering the first controlled flight, their story is one of innovation and determination. As they navigate challenges and triumphs, their legacy soars beyond the skies. Discover how these inventive siblings transformed dreams into reality, sparking a revolution in aviation. With personal writings and rare photographs, this biography captures the spirit of two men who dared to fly, leaving an indelible mark on the world.
Chapter Book · Ages 13–17 · 2011

Attack on Titan

By Ryo Suzukaze, Thores Shibamoto (Illustrator)

A young smith battles giants, crafting humanity's first weapons against Titans.

200 pages· 52,302 words· Est. 5 hour read
4.2/5 Goodreads · 882 ratings
$10.95Save 4%
Summary: In a world threatened by Titans, young smith Angel Aaltonen faces an impossible challenge: creating the first weapons to combat these colossal foes. As he forges new tools, Angel's ingenuity and courage are tested. Can he succeed where others have failed, or will the Titans remain unstoppable? This gripping prequel unveils the origins of humanity's fight for survival, setting the stage for epic battles to come. Discover the story behind the legendary devices that changed the course of history.
Picture Book · Ages 3–7 · 2022

The Most Magnificent Idea

A young inventor's idea machine stalls, leaving her in a creative crisis. Can she find inspiration again?

40 pages· 652 words· Est. 6 min read-aloud
4.2/5 Goodreads · 390 ratings
$18.99Save 5%
Summary: A young inventor, always brimming with ideas, suddenly finds her creative well dry. With her loyal dog by her side, she tries everything to spark her imagination again. As doubt and sadness creep in, she wonders if her creativity is lost forever. Will she rediscover her inventive spirit and learn the true nature of inspiration? This charming tale explores the highs and lows of the creative process, offering a heartfelt lesson in patience and perseverance. Join her journey to see if she can reignite her idea machine and create something magnificent once more.
Chapter Book · 2010

The Clockwork Three

A stolen violin, a hidden treasure, and a clockwork dream collide in a city where survival depends on secrets and courage.

386 pages· 99,539 words
4.0/5 Goodreads · 7,978 ratings
Summary: Giuseppe, a street musician, finds a magical violin that could change his fate. Hannah, a hotel maid, hunts for hidden treasure. Frederick, a clockmaker's apprentice, strives to create a perfect automaton. As their paths intertwine, they uncover secrets and face dark forces. Can they solve each other's mysteries and find the courage to trust in friendship?
Picture Book · Ages 4–8 · 1996

Leonardo da Vinci

Discover the secret experiments and inventions of a genius who defied his era's limits.

48 pages· 6,997 words· Est. 54 min read-aloud
4.0/5 Goodreads · 380 ratings
$11.99Save 5%
Summary: Born to humble beginnings, Leonardo da Vinci defied expectations to become a master of art and science. Apprenticed to a renowned artist, he soon surpassed his mentor, driven by insatiable curiosity. From secret anatomical studies to visionary inventions like flying machines, Leonardo's brilliance knew no bounds. How did this unwanted child transform into a legendary figure whose ideas still captivate the world? Explore the life of a true Renaissance genius in this beautifully illustrated tale.
Picture Book · Ages 4–8 · 1996

The Berenstain Bears Fly-It!

A balloon lesson sparks a thrilling jetcraft tournament in Bear Country.

23 pages· 1,319 words· Est. 11 min read-aloud
3.8/5 Goodreads · 193 ratings
$3.25Save 5%
Summary: At Bear Country Airport, a simple balloon demonstration by Papa ignites a passion for flight in Brother, Sister, and their friends. As they dive into designing their own balloon-powered models, the excitement builds towards a grand tournament and flying circus. Will their creations soar or crash? Discover the wonders of aerodynamics and the thrill of competition in this colorful adventure.
Chapter Book · Ages 9–12 · 2014

Curiosity

A young chess prodigy is trapped in a dangerous game of deception and secrets.

313 pages· 66,549 words· Est. 7.5 hour read
3.8/5 Goodreads · 527 ratings
$16.99Save 6%
Summary: In 1835 Philadelphia, young chess prodigy Rufus is hidden inside a mechanical chess player, secretly controlling its every move. As he navigates this world of deception, he fears his fate may mirror that of his vanished predecessors. With his unscrupulous master Maelzel pulling the strings, Rufus must unravel the mystery of the Turk before he becomes another lost pawn. Can he escape this perilous game, or will he be trapped forever? Suspense and intrigue abound in this historical tale, featuring cameos from Edgar Allan Poe and P.T. Barnum.
Chapter Book · Ages 8–11 · 1937

Pecos Bill

A boy raised by coyotes discovers his humanity and becomes a legendary cowboy.

384 pages· 61,456 words· Est. 8.5 hour read
3.7/5 Goodreads · 280 ratings
$9.99Save 4%
Summary: Abandoned as a child near the Pecos River, Bill grows up among coyotes, unaware of his human origins. As an adult, he returns to civilization, wielding extraordinary abilities from his wild upbringing. Can he navigate the human world and become the West's greatest cowboy? Discover the legend of Pecos Bill, where the line between man and myth blurs, and adventure awaits at every turn.
Chapter Book · Ages 6–10 · 2018

Chasma Knights

In a world of magical toys, can a Neon Knight and an Oxygen Knight forge an unlikely alliance?

128 pages· 1,593 words· Est. 24 min read
3.5/5 Goodreads · 393 ratings
$17.99Save 6%
Summary: In a world where toys grant powers, Beryl, a Neon Knight, can't catalyze like others. Instead, she invents wonders from broken toys. When Coro, an Oxygen Knight, discovers Beryl's secret, their worlds collide. Can these two knights overcome their differences and create something extraordinary together? Dive into a tale of innovation and unexpected friendship in 'Chasma Knights.'
Chapter Book · 2018

Abby Invents Unbreakable Crayons

By Dr. Arlyne Simon, Diana Necsulescu (Illustrator) · Book #1 in the Abby Invents series

A young inventor tackles the mystery of breaking crayons with an unbreakable solution.

40 pages· 826 words
4.6/5 Goodreads · 30 ratings
$12.99Save 4%
Summary: Abby is fed up with her crayons snapping in half. Determined to solve this problem, she embarks on a journey of invention, creating the world's first unbreakable crayons. As she navigates failures and triumphs, Abby introduces young readers to the wonders of STEM. Will her invention inspire others to see themselves as inventors too? Dive into this playful tale of creativity and perseverance.
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